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| Do you label your buttons? |
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| pbj:
Whatever you say. :cheers: |
| ChanceKJ:
He's right, art lebedev shipped quite a few, they are already in development of a second version, not to mention the smaller Mini Three and all the concepts. Mind you, an OLED in a button is quite useless. Well unless it was a coin/Start/Shift kinda thing. I feel that 99 times out of 100 the colored buttons do just fine. |
| SpatzST:
--- Quote from: Rick on July 10, 2014, 08:51:39 am --- --- Quote from: EMDB on July 09, 2014, 03:53:53 pm ---I use HyperMap to show instruction cards for arcade games and button layouts for other emulators before the game is launched. --- End quote --- Is there a source or resource for this? Like, can you download a bunch of images, and sit them in a subdirectory to be automagically accessed each game? --- End quote --- i forget if its hyperspin or emumovies (i think its emu), you can download all the CP Button layouts. I know this because I have them |
| yotsuya:
--- Quote from: ChanceKJ on July 11, 2014, 01:07:04 am --- I feel that 99 times out of 100 the colored buttons do just fine. --- End quote --- Amen. :cheers: |
| lamprey:
--- Quote from: ChanceKJ on July 11, 2014, 01:07:04 am ---He's right, art lebedev shipped quite a few, they are already in development of a second version, not to mention the smaller Mini Three and all the concepts. Mind you, an OLED in a button is quite useless. Well unless it was a coin/Start/Shift kinda thing. I feel that 99 times out of 100 the colored buttons do just fine. --- End quote --- I had an idea to try and use a projector under the CP. Think of a rear projection TV. So that the panel could change on a per game basis, specifically around the buttons, to help indicate the buttons function. Technically it is possible, but I also felt the illuminated controls did a fine job. If only you could drill holes in a flat panel screen (and have it still work), that'd be awesome for a dynamic control panel! |
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