Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Marvel Vs. Capcom: Revolution version 2.0  (Read 43655 times)

0 Members and 1 Guest are viewing this topic.

Maximus

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1391
  • Last login:May 26, 2017, 05:32:05 pm
  • Plans are for fools!!!!
    • Arcade Icons
Marvel Vs. Capcom: Revolution version 2.0
« on: June 09, 2014, 11:56:05 am »
Hi everyone, it's been a long time.  ;D

Over the passed year I have been taking a break from building and focusing on collecting and refurbishing classic arcade games. It's been a lot of fun and I've built up a pretty nice little home 'Garcade' in our new house with a total of 13 vids and 2 pinball machines.

During that time I've been exposed to a lot of different styles of cabinets and layouts, learned to rebuild monitors and even done some of my own game board repair. Having that kind of exposure changed my view on what I wanted my Mame machine to do and slowly but surely the little bits and pieces added up enough for me to decide to return to MvC:R and make some significant upgrades.

So, it's time to tear the beast all the way down to it's skeleton and start pursuing version #2.0




rablack97

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2215
  • Last login:May 11, 2022, 06:50:10 pm
  • If you don't try, you have no chance at innovation
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #1 on: June 09, 2014, 11:58:16 am »
HEYYYYYYYYYYYYYY!!!!! I thought you deserted us.......Welcome back man.... :applaud: :applaud: :applaud:


Generic Eric

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4520
  • Last login:March 05, 2024, 09:02:23 am
  • Restore! Don't maim for MAME, build from scratch!
    • forum.arcadecontrols.com/index.php/topic,143226.0.html
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #2 on: June 09, 2014, 12:04:16 pm »
Where is the best place to watch this going to be?  Here or Facebook?  Do you have a flickr stream? imgur?

Maximus

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1391
  • Last login:May 26, 2017, 05:32:05 pm
  • Plans are for fools!!!!
    • Arcade Icons
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #3 on: June 09, 2014, 12:05:24 pm »
Where is the best place to watch this going to be?  Here or Facebook?  Do you have a flickr stream? imgur?

I'm going to make this the proper documented build thread.

jayfrost

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14
  • Last login:July 17, 2014, 08:33:15 pm
  • I want to build my own arcade controls!
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #4 on: June 09, 2014, 12:06:11 pm »
Wow....Just the other day I was thinking about your machine...Told the wife I was going to reach out and try to buy it from you!  Guess thats done.  Good luck on the new build.  Looking very forward to seeing your progress.


Maximus

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1391
  • Last login:May 26, 2017, 05:32:05 pm
  • Plans are for fools!!!!
    • Arcade Icons
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #5 on: June 09, 2014, 12:19:55 pm »
The rotating monitor system has worked well for the last 18 months or so since I completed the build, but I was never very happy with the screen size, it seems a bit lost in the large cabinet. Also games that used the larger 25" and 27"+ screens would always look kinda silly on that smaller screen.

Also MAME's awesome bezel support really opened the door to get creative, what if I could replace the entire bezel and screen area with one edge-to-edge screen and be able to transform the whole visible area? That would give a much deeper level of immersion in emulating the different games. Also if the screen is big enough then the need for rotation is completely null.

So the goal was to get an edge to edge screen, big enough to give me a 25"x25" area that can display bezels and 19" monitors in landscape and portrait, but also be able to display up to 27" in either orientation without the bezel for the BIG Capcom style shooters and fighters.

When I killed my VPin project, I had a beautiful 51" Samsung Plasma screen that I had bought which was super thin, pretty light and had a very very small bezel. I measured it's vertical height and found that it was exactly the same as the interior width of the MvC:R cabinet, so, I just had to go ahead and get that MoFo in there...



« Last Edit: June 09, 2014, 12:23:45 pm by Maximus »

Nephasth

  • Guest
  • Trade Count: (0)
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #6 on: June 09, 2014, 12:36:05 pm »
The Sheppard has returned to his flock. What was once lost, now is found!

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19955
  • Last login:Yesterday at 10:58:57 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #7 on: June 09, 2014, 12:37:18 pm »
Any plans to redo the CP?
***Build what you dig, bro. Build what you dig.***

Maximus

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1391
  • Last login:May 26, 2017, 05:32:05 pm
  • Plans are for fools!!!!
    • Arcade Icons
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #8 on: June 09, 2014, 12:41:28 pm »
To control the viewable area I created a custom resolution in windows using the NVidia control panel. I made my desktop a square 1080x1080p resolution and rotated it 90 degrees. This works really well as the square image just shows centered on the full size panel and allows me to control the size of my full screen apps.

Here's some shots of Hyperspin and a few games running with Bezels turned on in MAME.









Maximus

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1391
  • Last login:May 26, 2017, 05:32:05 pm
  • Plans are for fools!!!!
    • Arcade Icons
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #9 on: June 09, 2014, 12:44:30 pm »
Any plans to redo the CP?

Hey Buddy!! Yep the CP is going to get a lot of attention, mainly 4 players, leaf conversion for all sticks and buttons and hopefully some kind of auto switching/profiling of 2/4/8 way controls for P1 and P2.

Maximus

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1391
  • Last login:May 26, 2017, 05:32:05 pm
  • Plans are for fools!!!!
    • Arcade Icons
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #10 on: June 09, 2014, 12:53:21 pm »
Currently the image is lower on the screen than I would like it to be. I've shifted it as far up as I can using the menu options in the TV but it's still a little too low for my liking.

So my options are...

- Physically move the screen up higher > I don't really want to do this as it will cause me structural headaches at the top of the cabinet, the way it is set up now allows me to stay inside all of the original dimensions of the cabinet and I would like to keep it that way.

- Work out a way to run everything in borderless windows and make the desktop area taller, this way I just show everything at the top of the desktop. It's a nice idea in theory but I fear it will cause me all kinds of software/focus  headaches jumping between emulators and Hyperspin.

- Move from using HDMI and switch to VGA. The TV doesn't have a VGA in (which I was quite shocked to find), but it has component inputs, so I can easily get a VGA to Component cable and try that. The reason to switch from digital to analog signal allows me to utilize NVidias 'Desktop Position' option in the video drivers which allows me to shift the screen image up, down, left or right, hopefully this will give me the flexibility I need to position the square desktop exactly where I want it on the large plasma panel.
« Last Edit: June 09, 2014, 05:50:02 pm by Maximus »

PL1

  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 9394
  • Last login:Today at 08:55:04 am
  • Designated spam hunter
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #11 on: June 09, 2014, 06:02:37 pm »
Welcome back, Joel.

First Cory, now you -- the prodigal sons return.   ;D

Looking forward to seeing how well this update turns out.


Scott

rablack97

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2215
  • Last login:May 11, 2022, 06:50:10 pm
  • If you don't try, you have no chance at innovation
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #12 on: June 09, 2014, 06:09:43 pm »
Where's Cory, he's returned as well?

Maximus

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1391
  • Last login:May 26, 2017, 05:32:05 pm
  • Plans are for fools!!!!
    • Arcade Icons
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #13 on: June 09, 2014, 06:13:42 pm »
the prodigal sons return.   ;D

He he, I hadn't really gone anywhere, just been kinda busy with this...






rablack97

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2215
  • Last login:May 11, 2022, 06:50:10 pm
  • If you don't try, you have no chance at innovation
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #14 on: June 09, 2014, 06:55:43 pm »
ok that is just insane....

Brian74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1089
  • Last login:March 10, 2024, 01:55:58 pm
  • Yep... I built that!!
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #15 on: June 09, 2014, 09:04:28 pm »
You said plasma? I thought you couldnt lay them like that.
         

Slippyblade

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3167
  • Last login:November 16, 2023, 11:39:51 am
  • And to the death god we say, "Not today!"
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #16 on: June 09, 2014, 09:19:38 pm »
Wow.  That's is some serious garage porn there.  I'm a little jealous.  :applaud:

Maximus

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1391
  • Last login:May 26, 2017, 05:32:05 pm
  • Plans are for fools!!!!
    • Arcade Icons
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #17 on: June 09, 2014, 09:45:15 pm »
You said plasma? I thought you couldnt lay them like that.

So far I haven't seen any of the issues that used to plague older style plasma screens. I think Samsung really did a great job of handling many of those issues with their new plasma tech, all a bit too late of course as people have moved on to LCD, LED and Soon OLED. It's a shame because the color depth and blacks on this thing are noticeably deeper and richer than any LCD I have seen, the only picture I have seen better has been on an OLED screen. I guess only time will be the real test of how well this thing holds up in this application.

jdbailey1206

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2656
  • Last login:March 11, 2023, 01:32:56 pm
  • No. It's your top score on Pole Position.
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #18 on: June 09, 2014, 09:56:11 pm »
The Sheppard has returned to his flock. What was once lost, now is found!



 :lol

ChanceKJ

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3229
  • Last login:August 07, 2021, 02:52:06 pm
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #19 on: June 09, 2014, 11:22:25 pm »
Where's Cory, he's returned as well?

Yeah, he poked his head up in LT's Mario build.


Welcome back!  It's really strange seeing this cab gutted to the bones.

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:October 21, 2023, 07:12:25 pm
  • Bopity Boopy
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #20 on: June 09, 2014, 11:57:19 pm »
He he, I hadn't really gone anywhere, just been kinda busy with this...





Sweet Turkey Tits that's cool  :applaud:

Maximus

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1391
  • Last login:May 26, 2017, 05:32:05 pm
  • Plans are for fools!!!!
    • Arcade Icons
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #21 on: June 10, 2014, 01:27:45 pm »
Before I can move any further with this I need to solve my screen position issue.

I've done quite a lot with custom resolutions in the past but this one is a really advanced problem. I need to find a way to get my custom 1080x1080p resolution desktop to show on the left hand side of my 1920x1080 screen. Currently I can only get the desktop to show horizontally centered using HDMI. Nvidia does provide a 'desktop position' option in it's drivers but I think it's only for analog links, and I am not sure how far it will push the image in any one direction.

I'd like to avoid having to use an analog connection if possible. Is anyone enough of an expert on custom resolution timings, front porch, sync width, polarity etc to tell me if I can force the active desktop pixels to display left justified rather than centered on the screen??

welash

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 54
  • Last login:February 01, 2020, 04:52:44 pm
  • I'm a llama!
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #22 on: June 10, 2014, 09:47:55 pm »

Not sure how well this would work, but I think they have a free trial:
http://www.ishadow.com/vdm-configuration/?doing_wp_cron=1402451044.7447049617767333984375

Maximus

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1391
  • Last login:May 26, 2017, 05:32:05 pm
  • Plans are for fools!!!!
    • Arcade Icons
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #23 on: June 11, 2014, 11:51:12 am »

Not sure how well this would work, but I think they have a free trial:
http://www.ishadow.com/vdm-configuration/?doing_wp_cron=1402451044.7447049617767333984375

Thanks I will check it out. I have tried a few virtual monitor packages but none of them so far have really fooled the computer into thinking there are really two monitors instead of one.

Generic Eric

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4520
  • Last login:March 05, 2024, 09:02:23 am
  • Restore! Don't maim for MAME, build from scratch!
    • forum.arcadecontrols.com/index.php/topic,143226.0.html
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #24 on: June 11, 2014, 11:55:54 am »
Why are you calling this version 2?  Is it going to rotate?  How about "Super Vert!"

Maximus

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1391
  • Last login:May 26, 2017, 05:32:05 pm
  • Plans are for fools!!!!
    • Arcade Icons
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #25 on: June 11, 2014, 11:57:40 am »
While waiting for my VGA to Component cable to arrive I decided to push on with the marquee conversion.

Made a mounting plate for the new marquee, nothing special here, just some MDF with a few holes and brackets that will bolt onto the existing structure (I used a piece of scrap so please excuse the ghetto shredded holes from whatever this was used for prior to this)




Mounted up on the cab




And now to mount the second major update to this built, a 29" Dell Ultrawide edge-to-edge monitor. The top, left and right bezel on this thing is about 2mm, it's crazy how close to the edge of the casing the panel goes.




Maximus

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1391
  • Last login:May 26, 2017, 05:32:05 pm
  • Plans are for fools!!!!
    • Arcade Icons
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #26 on: June 11, 2014, 12:01:33 pm »
So what does it look like??? Prepare for photo spew....


SpaceHedgehog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 937
  • Last login:February 06, 2023, 12:10:24 pm
  • Almost done ...
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #27 on: June 11, 2014, 12:08:36 pm »
Very nice Maximus. What's the quality of the marquee images like? Is it pixelated at all or have you enhanced them in any way?
Click a pic for a video tour 

Generic Eric

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4520
  • Last login:March 05, 2024, 09:02:23 am
  • Restore! Don't maim for MAME, build from scratch!
    • forum.arcadecontrols.com/index.php/topic,143226.0.html
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #28 on: June 11, 2014, 12:22:52 pm »
Nice.  I wonder if there ever will be a custom 21:9 Marquee pack?

It wouldn't seem out of reach to fill the rest of the Simpsons Marquee with light blue. Or make the rest of the space on Galaxian white.

This definitely makes the bezel work compelling!

scoodidabop

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 141
  • Last login:Yesterday at 09:10:57 pm
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #29 on: June 11, 2014, 12:32:18 pm »
Whoa thats really nice!  At first I was thinking it was a shame to waste so much of the display area on that 51" LCD but with this kind of result I think you can do whatever the heck you want!  Good work!

Maximus

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1391
  • Last login:May 26, 2017, 05:32:05 pm
  • Plans are for fools!!!!
    • Arcade Icons
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #30 on: June 11, 2014, 12:35:02 pm »
Very nice Maximus. What's the quality of the marquee images like? Is it pixelated at all or have you enhanced them in any way?

Yeah some of the marquees are quite low res so they are pixelated when scaled up, but I guess later on I could at least go back to all of my favorites and crack out Photoshop to make new ones of higher res that fit properly.

Seeing the Marquees and bezels come together so well has me thinking that I will go back to black T-Molding on the side panels to be more generic for all themes. Also I think I will be dropping the heavy MvC theming on the control panel and trying to go with something a little more generic for the same reason.
« Last Edit: June 11, 2014, 12:46:23 pm by Maximus »

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19955
  • Last login:Yesterday at 10:58:57 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #31 on: June 11, 2014, 12:39:00 pm »
Also I think I will be dropping the heavy MvC theming on the control panel and trying to go with something a little more generic for the same reason.

:cheers:

You could still use the name Revolution, but I'm all for dropping the MvC.
***Build what you dig, bro. Build what you dig.***

PL1

  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 9394
  • Last login:Today at 08:55:04 am
  • Designated spam hunter
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #32 on: June 11, 2014, 12:48:02 pm »
Very nice Maximus. What's the quality of the marquee images like? Is it pixelated at all or have you enhanced them in any way?

Yeah some of the marquees are quite low res so they are pixelated when scaled up, but I guess later on I could at least go back to all of my favorites and crack out Photoshop to make new ones of higher res that fit properly.
Several sources for fairly-high res marquees:

  MAMELayPlus has a number of them here.

  Arcade Artwork has some here -- not as many, but higher res than MAMELayPlus.


Scott
« Last Edit: June 11, 2014, 12:53:18 pm by PL1 »

Maximus

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1391
  • Last login:May 26, 2017, 05:32:05 pm
  • Plans are for fools!!!!
    • Arcade Icons
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #33 on: June 11, 2014, 12:49:47 pm »
Several sources for fairly-high res marquees:

  MAMELayPlus has a number of them here.

  Arcade Artwork has some here -- not sure how much overlap there is with MAMELayPlus.   :dunno


Scott

Sweet thanks Scott, that should take care of that issue, or a least a chunk of it

lamprey

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 636
  • Last login:January 17, 2019, 07:03:11 pm
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #34 on: June 11, 2014, 12:58:56 pm »
There is also http://www.coinopart.com/

It requires a donation, but I think it's worth it.

Connorsdad

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 268
  • Last login:December 22, 2018, 05:56:03 pm
  • I want to build my own arcade controls!
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #35 on: June 11, 2014, 03:50:38 pm »
I was obsessed with your MvC cab to the point where I had to build my own variation, at last I could sleep again.

And now this.... :drool
    

wirenut

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 55
  • Last login:January 18, 2016, 02:11:07 am
  • Rumbai, Indonesia
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #36 on: June 11, 2014, 09:55:24 pm »
I was obsessed with your MvC cab to the point where I had to build my own variation, at last I could sleep again.

And now this.... :drool

Don't you do it.  Bad boy! Sit!   :lol

Now there will still be a MvC 1.0 still in the wild......

Le Chuck

  • Saint, make a poll!
  • Wiki Contributor
  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5509
  • Last login:March 26, 2024, 08:00:17 pm
  • <insert personal text here>
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #37 on: June 11, 2014, 10:07:01 pm »
Out your way there's a guy who has a LCD cutting machine.  He probably would charge an arm and a leg to hack down the marquee but you could get it sized if you wanted to really tweak it.  I was researching custom displays for a while and found him through one of our defense contractors.  I can try and hunt the contact down again if interested.  You can't cut the plasma of course, but they can do really spectacular things with LCD and custom shapes now.  Something as simple as a marquee sized one would be a snap.  Either that or break out one of those short throw PJs, a mirror, and that lycra again  ;)

BTW, I think this is the way to go, why rotate when you can just max out the size.  I hate to say it but PBJ actually predicted this as the way forward a few years ago.   ;D

Generic Eric

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4520
  • Last login:March 05, 2024, 09:02:23 am
  • Restore! Don't maim for MAME, build from scratch!
    • forum.arcadecontrols.com/index.php/topic,143226.0.html
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #38 on: June 11, 2014, 10:24:03 pm »
...predicted this as the way forward a few years ago.   ;D

that's galactic dancing!

I gotta sharing my ideas to maintain my date of claim




mattgold

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 72
  • Last login:June 24, 2016, 12:28:05 pm
  • Tinker 'till it's right...
Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #39 on: June 11, 2014, 11:00:43 pm »
That DELL Marquee looks good...

...tooooo good.   :cheers: