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SNES to Playstation Adapter
DarkKobold:
I could probably code a microcontroller to do it... I already have the code to dissassemble the SNES controller. The problem is interfacing the playstation... I've not yet done any controller decoding for PSX... encoding is a whole 'nother story...
aredhel:
--- Quote from: Hoe on December 07, 2003, 10:03:50 pm ---It's possible to fit a psx controller hack into a SNES controller behind the existing board.
Writing your own linux driver for it is braindead. You'd be much better off building a small device that translates the scancodes at hardware level.
--- End quote ---
The point was that gamecon already decodes SNES and PSX controllers so 3/4 of the work is done. All that reamans is inverting the PSX protocall and your done. If I had the 2ng parallel port, a PS2 and a SNES controller I could do the coding in an night or two. And I would find it fun to do.
Spending a mouth or so learning C and a week or two learning kernel programming just to hook a SNES controller up to PS2, when any of the above is not your idea of fun, would be brain dead. But as he was asking on Build YOAC not Buy YOAC, I thought he might like to know that he could build one if he wanted to.
-slightly annoyed at having his 2nd post called "baindead",
Aredhel
Gaidensaga:
Well, I do realize that this task would be a tall order for anyone, but as I stated earlier, the individual(s) to make one would be well-compensated for.
DarkKobold:
I think what he meant was a microcontroller. I finally have time, so if no one else jumps on this, I may attempt it. I don't think your approach is brain dead, but it requires a PC running while you play your PS2.... not the most economical approach
aredhel:
No its not. Thats whay I had: 5 port to a microcontroller. It's just that the Idea of doing the first prototype of the converter as a first microcontroller project sounded like a bit much. With your skill it makes sense to start at the microcontroller level.
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