I appreciate the advice guys, but it looks like both of you have different goals than me.
X2 wants to make the perfect optical wheel
Huh? I already own several arcade optical wheels. I was stating these things to be helpful.
I'm just trying to make a sturdy wheel that will fit under an analog wheel, with 100% off the shelf parts that anyone with a few tools and a decent skill set can make cheaply.
Actually, Ive never found a set of bearings that large, and a shaft to match... and not everyone has a Tractor supply store in their area.. nor can easily find such large bearings.. and cheaply. Its no more difficult to get the green gears Ive posted. You place the order on the site... and Bam.. parts arrive. There have been several people who Ive told the gears about, and they have used them successfully to make arcade controls.. on this very site.
I will say this though, even with a slightly sloppy alignment there weren't any issues with the games. It surprised me as well because as I mentioned I've made spinners before and on games with spinners any variation in the spin has made a big difference. In these games, not so much. I can only conclude that racing games just aren't as sensitive.
This actually makes sense to me because if you look at a lot of the old 4 player wheel cabinets, you can see the wheels wobble as you spin them. The hardware wasn't exactly precision engineered.
Not quite so. Games like Pole Position, Turbo, Tx-1, are actually very sensitive.
Wheel wobble isnt an indication of sensitivity. As Ive said before... these wheels are geared. Once the transmission goes from the main shaft into the 2nd shaft of the optical encoder... there is no wobble on that shaft.
Any play is dealt with is in the gear teeth meshing. As long as the teeth are large enough.. there can be a little wobble without the teeth losing contact.
Furthermore... wobble does not indicate that the shaft is wobbling. The actual wheel itself can get warped.. or the mounting plate warped, or the wheel has gotten looses from the mounting plate.. and has grinded its mount holes to bit.. making the wheel off-center.
Ive seen and dealt with all of the above.
Also... if you want to see how accurate your wheel is.. spin it in a set speed.. and see how the mouse cursor travels on the screen. If theres any variance of speed... there is a tracking issue.
My guess, if everything pans out from that test.. is that due to the larger arcade style optical disc and senors.. theres is less sensitivity to small positioning errors. With a mouse hack.. the wheel spokes are very small and need a lot more precision.
Still, your low resolution encoder discs without gearing... doesnt address the main problem.. of too low of a resolution for most of the Optical games.
I'll try more games once I'm done, but thus far most seem to work well. There are a few oddball ones. Roadblaster pitches a fit anytime you accelerate from a stop, but I think that has to do more with it's unique hardware than anything else.
Odd hardware? If you can play the game fine with a regular mouse.. it should play fine with your optical wheel. There is no real difference.
I was never much of a fan of that game... but if I were to guess... Id say you were using a digital key for gas.. rather than an analog pedal. In many driving games... if you floor the gas 100%, the car will spin its tires and fly around a bit.. much like real sports car. For reference, watch a few drag races.
I would like to say that Pole Position controlled well, but I really can't tell. I've always sucked at that game and it's been a good 20 years since I've played it on an actual cabinet. I mean I got through qualifying and the first stage, which is better than I usually do. Are the spins 1 to 1 with how they were in the arcade? I don't have a clue, but I think for a universal solution that might be asking too much. Encoder wheels can be swapped of course as you mention, that isn't a big deal, but at least from initial testing, mame's sensitivity settings seems to match up pretty well with the one that I'm using with a few oddball games being the exception.
The main key to doing well without crashing in Pole Position, is learning to let off the gas on the turns. If you hear a skid noise.. your losing tire grip, and if you let off the gas.. you will get your grip back. On the corners, its especially important to let off the gas in prep.. especially when you reach the main traffic congestion.
Being that the corners can be extremely tight.. and are pretty much "blind".. if you go in with heavy speed.. even if you gain control of the skid in that moment.. you will probably run smack into another car... that you couldnt see due to the blind nature of the games corners. Hence, ease off the gas a good distance before the corner. Once in the corner safely .. and you get to the point where you can see around the corner.. you can punch it without issue of hitting something.
Stay clear of the puddles if possible.. as they reduce your speed and I think toss you over a little. And be cautious of cars changing lanes.
You will be best using an analog pedal to play these games. These types of games are more skillful than many of the pot based racers. In the later pot based racers.. you can almost always hold the gas pedal down the entire run. In these games, you can not.
It works great on offroad, badlands, and games like that, feels exactly as I remember and I have actually played offroad on a cab recently.
Offroad, Badlands, SuperSprint... are all non-geared games. They are games where you spin the wheel and let it fly for many rotations.. which is why the sensitivity is so low... and so it does not need gearing.
Pole Position, Turbo, Tx-1, Road Blaster, and far many more.. (pretty much any optical wheel game except the few above) are all gear driven
mechanisms.
Additionally.. pretty much every analog pedal on an arcade machine is also geared. I dont think Ive ever seen one without gears.
Design-wise about the only thing I would change is to just use a solid shaft instead of a threaded one. I had intended to use the nuts to hold things in place but that didn't pan out so it's pointless to have to deal with threads. They make it hard to cut the shaft squarely as they throw you off. I got this particular shaft and the bearings in the trailer section of Tractor Supply... they are parts normally used to make the axel assembly to a home made trailer, so while not the strongest thing in the world, they should be sturdy enough.
I find it hard to believe that a threaded shaft is used as an axel. It makes Zero sense. The bearings.. maybe.. But not that shaft. And especially not a non-hardened shaft. A shaft on a trailer needs to endure several hundread pounds of weight. If you placed that shaft between two bricks and stood in the middle.. and jumped down on it a few times.. it would bend like butter.
Either it was mislabeled.. or you got the wrong information.
At most, that threaded shaft could be used Vertically. For something like a screw jack.. to raise the axel when changing a tire. Its not meant to hold mass horizontally... which is why with very little effort.. you could easily bend it by leaning on your mounted wheel setup.
Im just trying to be helpful.. but if you believe that you know it all without looking up the information to verify the facts... then theres nothing I, nor anyone else, can do. You will just have to find out the hard way.