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Recommendations from the pros

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Howard_Casto:
I'm still new to this as well, but long story short if you are talking about supporting systems then you are using the wrong unit of measurement. 

On a racing cab you configure one single game at a time.  Your hardware and software has to be tweaked specifically for that single game, it could be a week or more before you get it the way you want.  Then you start adding in the next game. 

Now yes for consoles it's SLIGHTLY simpler, particularly in the Sony camp, but not by much. 

Console emulators are a totally different beast from the actual consoles though.  How well the real controllers are supported has everything to do with the emu dev... some have these oddball wheels and add support and some don't... it's as simple as that unfortunately. 

Generic Eric:

--- Quote from: stigzler on May 15, 2014, 05:35:32 pm ---Thanks again eric - that's one line of inquiry then - I'm supposing you get a converter for each wheel plug - from original system > usb > PC.

The other line I'm wondering about is whether there are any PC wheels that you can use with each emulator (i.e. get the pc wheel and emu talking via the controller plugins)

Forgive me folks if I'm asking the obvious - new line for me.

--- End quote ---
Its not you, its me.  I haven't been able to communicate well today.  I shared that in an effort to illustrate that the dreamcast was left out of that combo of consoles in the same generation.  Either for technical reasons or licensing agreements to exclude sega from the group. *shrug*


--- Quote from: Howard_Casto on May 15, 2014, 05:37:25 pm ---I'm still new to this as well, but long story short if you are talking about supporting systems then you are using the wrong unit of measurement. 

On a racing cab you configure one single game at a time.  Your hardware and software has to be tweaked specifically for that single game, it could be a week or more before you get it the way you want.  Then you start adding in the next game. 

Now yes for consoles it's SLIGHTLY simpler, particularly in the Sony camp, but not by much. 

Console emulators are a totally different beast from the actual consoles though.  How well the real controllers are supported has everything to do with the emu dev... some have these oddball wheels and add support and some don't... it's as simple as that unfortunately. 

--- End quote ---
+1
This is the most concise way to understand this scenario. 

Another way to understand this is that by way of Badmouths console spreadsheet, you can see that not all PS3 games were programmed for all traits such as FFB, type of shifter, whether a clutch was used or not or if the 900 degree support was used. 

SegaOutrun:
I use a logitech driving force gt. i got on craigslist for $50, and they are on ebay all day for $80. Its a logitech wheel so not only is built well, pc compatibility is high. You could get G25 OR G27 but, those retain their value and its rare for them to sell under $180. The driving force gt has 900* of rotation and you can create profile with the logitech software to limit it to 270 or 360 or whatever you want.

You will need a mame with dinput turned on. you can either compile your own or just google it and you can find a precompiled one. I dont play the older 360 wheel games so i havent tested how well my wheel works if i switch it to 360*. Newer games play fine like cruisin and ridge racer(needs a good pc)

Dolphin (wii) will see your wheel just fine and i play mario kart and the arcade version all the time just fine. I havent tested gamecube games tho.

Nulldc (Dreamcast) has a plugin called purupuru that will also it to see your wheel. I play hydro thunder all the time.

PCSX2 (PS2) has wheel plugin as well but its new and still being worked on. The issue with pcsx2 is that you will need a strong cpu like and i5 to play racing games as they are demanding. My phenom x6 1100t overclocked can only reach 50fps on some racing games =(. If its emulators you want, single core performance is what you need.

mupen64 (n64) n64 emulator never reached the quality of todays emulator. i found that mupen64 plays racing games the best but i have not tried them with my steering wheel yet. i kinda gave up on n64
 
Arcade games (model2, model 3 and naomi) will all see your wheel and play just fine. Naomi needs a strong DX11 card to play smoothly

added bonus is that it is ps2 and ps3 compatible (PS4? as well) so you could have play on real hardware too. that what i do, i use usb ext cables to plug the wheel into whatever im in the mood for PC, PS2 or PS3.

Generic Eric:
Sweet.  Looks like I might need some BBQ sauce for my words.

Howard_Casto:
Well I feel equally dumb now.  I never looked into the driving force because quite frankly, cosmetically speaking it looked like a cheap piece of crap, and as you say, they went so cheaply on ebay I figured it wasn't a quality wheel. 

900 degree rotation eh?  I wonder how that works from a software standpoint. 

Well thanks man, now I've got to totally re-think my plans.  I was going to scrap this gp and use it's innards to make a scratch built wheel, but if the driving force is as good as you say....  And you've already done a shaft extension as well, so I know I can make it look better. 

What about drivers and ff strength and all that business?  I mean is it something I'm going to have to re-do in a couple of years because it doesn't have win 8 drivers?

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