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| Building a cab with ONE game |
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| thomas_surles:
You should do something totally different like an earthworm jim cab or a zelda cab. |
| Malenko:
ONE game? only if it s a great one (like Galaga or Arkanoid), otherwise I'd at minimum make it a JAMMA cab, so you can swap boards easy peasy. |
| Bayne666:
--- Quote from: thomas_surles on May 12, 2014, 11:55:09 am ---You should do something totally different like an earthworm jim cab or a zelda cab. --- End quote --- An Earthworm Jim cab would be freakin awesome! I'll put it on my list ;) |
| Bayne666:
--- Quote from: Malenko on May 12, 2014, 12:07:05 pm ---ONE game? only if it s a great one (like Galaga or Arkanoid), otherwise I'd at minimum make it a JAMMA cab, so you can swap boards easy peasy. --- End quote --- Since I'm still a n00b I don't really know what JAMMA means... care to break it down for me? |
| ed12:
here u go JAMMA stands for Japanese Arcade Machine Manufacturers Association, a set of standards developed for board pinouts. This was designed to make board changes easy, just take out the old game and plug in the new. The JAMMA wiring standard was introduced in 1985. Arcade cabinets wired to the JAMMA standard can be made to play all games built to this standard, simply by installing the circuit boards for the new game. By the 1990s, most new arcade games were JAMMA standard. As the majority of arcade games were designed in Japan at this time, JAMMA became the de facto world standard. Jamma connector pinout Solder Side Parts Side Ground A 1 Ground Ground B 2 Ground +5V C 3 +5V +5V D 4 +5V -5V E 5 -5V +12V F 6 +12V Key H 7 Key Meter 2 J 8 Meter 1 Lockout 2 K 9 Lockout 1 Speaker - L 10 Speaker + Audio Ground M 11 Audio + Video Green N 12 Video Red Video Sync P 13 Video Blue Service Switch R 14 Video Ground Tilt Switch S 15 Test Switch Coin 2 T 16 Coin 1 2 Player start U 17 1 Player start Player 2 Up V 18 Player 1 Up Player 2 Down W 19 Player 1 Down Player 2 Left X 20 Player 1 Left Player 2 Right Y 21 Player 1 Right Player 2 Button 1 Z 22 Player 1 Button 1 Player 2 Button 2 a 23 Player 1 Button 2 Player 2 Button 3 b 24 Player 1 Button 3 (Player 2 Button 4) c 25 (Player 1 Button 4) Not used d 26 Not used Ground e 27 Ground Ground f 28 Ground ed |
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