Main > Driving & Racing Cabinets
DIY Home Steering Wheel
Howard_Casto:
Eh they are essentially the same thing. The guy that makes them keeps putting as much as he can in newer revisions as the price of products come down.
Generic Eric:
--- Quote from: Howard_Casto on May 07, 2014, 08:50:41 pm ---Eh they are essentially the same thing. The guy that makes them keeps putting as much as he can in newer revisions as the price of products come down.
--- End quote ---
Cool. If its not a big deal, its not a big deal. I'd really like to see this happen.
Here is some linkage in case Lew's Wheels didn't ring a bell.
www.thenorwaypits.com
Just so everyone has the right frame, this is from WAY back
Howard_Casto:
Yeah I remember lew's. Take a look at those instructions I posted, your end result will be more or less what's in that pic only it uses more off-the-shelf parts so hopefully it'll save a little bit of money. ;)
I don't know if I'm up for another big project, especially while I'm working on my own rig, but hey if somebody wants to tackle this I'll help wherever I can.
twistedsymphony:
--- Quote from: Generic Eric on May 07, 2014, 05:56:57 pm ---
--- Quote from: Marianne Faithfull ---Please say yes, at least say hello
--- End quote ---
--- End quote ---
alright, I'll look for it tonight. :)
--- Quote from: Xiaou2 on May 07, 2014, 07:26:30 pm ---Personally, I dont get the whole effect thing. Did Race Drivin have 'effects? Nope.
--- End quote ---
Yes, it did. I think you're mistaken as to the definition of force feedback in the context of this discussion.
The definition we're using is basically: any programmable system that is capable of moving or attempting to move the steering wheel in a driving cab by applying a specified force and direction.
Hard Drivin/Race Drivin did absolutely use force feedback and force feedback effects, it simply used a different setup than more modern force feedback games.
--- Quote from: Xiaou2 on May 07, 2014, 07:26:30 pm --- The shaft for the wheel goes right through the motor itself, as far as memory serves me.
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This is not at all useful to this discussion a mimicking that setup with DIY would be very difficult to accomplish as you would be required to weld or somehow link the motor output shaft to the steering column which severely limits the flexibility, cost and serviceability of the setup. There's a good reason why this has been abandoned by newer force feedback systems.
--- Quote from: Xiaou2 on May 07, 2014, 07:26:30 pm --- I have not bought a FFB wheel in ages, so maybe Im not getting what can be accomplished in my mind clearly.. but it seems like what they are trying to do... is similar to what they do with gamepads.. and gamepad rumble really isnt that good.
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NOPE you're completely incorrect... the force feedback produced by the systems we're talking about is comparable to Hard Drivin/Race Drivin it just uses newer parts and is far more accurate.... none of what we're talking about is at all similar to the "rumble" effects on a gamepad. You must not have used a decent wheel for a long time as I haven't seen rumble wheels on the market since before the turn of the century.
--- Quote from: Xiaou2 on May 07, 2014, 07:26:30 pm ---Anyone whos played Datona Usa, whom them plays a game of Race Drivin right afterwards.. could easily tell you that one out classes the other.
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As someone who used to service both a Race Drivin and a Daytona USA (among other racing cab) I can tell you that power wise the Daytona FFB motor is every bit as powerful and accurate as the one used by Race Drivin (arguably more so, in-fact)... Whether or not Sega actually leverages that accuracy in their game codes is a question for another discussion but I would argue that every Daytona unit you've played was either broken or had the intensity turned way down... which is surprising as the Race Drivin FFB was far more prone to failure than the system used by Sega.
--- Quote from: Xiaou2 on May 07, 2014, 07:26:30 pm --- I think the main issue, is getting a great high power ffb wheel... that will work great with mame and or elder console games.
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Console games before the PS2 didn't offer FFB but that's beside the point as getting outputs from the games is completely off topic for this thread and has nothing to do with the building of hardware and associated drivers.
--- Quote from: Generic Eric on May 07, 2014, 08:40:05 pm ---It doesn't matter to me, because I haven't worked with either, but Teensey 3.1 is teh hotness (3.0 has been outmoded).
So, if we can, can we start with the latest tech since the price point is the same?
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I've never used a Teensey... is it worth picking up?
I used to be a PIC chip guy and my only experience with AVR is Arduino... (I do own an AVR Dragon programmer... never had the opportunity to use it though)
Generic Eric:
--- Quote from: twistedsymphony on May 08, 2014, 10:53:17 am ---
--- Quote from: Generic Eric on May 07, 2014, 08:40:05 pm ---It doesn't matter to me, because I haven't worked with either, but Teensey 3.1 is teh hotness (3.0 has been outmoded).
So, if we can, can we start with the latest tech since the price point is the same?
--- End quote ---
I've never used a Teensey... is it worth picking up?
I used to be a PIC chip guy and my only experience with AVR is Arduino... (I do own an AVR Dragon programmer... never had the opportunity to use it though)
--- End quote ---
I can not speak with authority. I'm keen to see an easily accessible device used. That Teensy 3 is $19.95
At the end of this I'd like to see a design that is accessible to people with parts that can be picked up at local stores or popular websites like mcmaster, mouser, digikey and vxb.com and www.pololu.com or parts that can be picked up at a big box retailer.
I'm sure I'm only thinking about one square in the logical diagram, but the cheaper point of entry the better.
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