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Mame cp button order
Generic Eric:
Those guys are right. The question you should be asking yourself is "Do you feel lucky?" Wait no. You should ask yourself what type of game you are going to play more. Wire it that way. Not everyone needs all 6 or 8 buttons.
I don't like my cp and plan on rewiring it. I didn't really get to the point in my last post.
thomas_surles:
I need the 6 buttons because besides mame I am also doing snes which requires 6 buttons plus a start and select (coin&p1)
Benzinbruder:
--- Quote from: BadMouth on April 15, 2014, 07:37:26 pm ---By default MAME assumes your buttons are numbered like so:
123
456
Map them that way and all the Capcom and Midway fighters will be mapped correctly.
Having the fourth button for Neo Geo in the second row is actually pretty nice.
You can hit it with your thumb.
For the sake of including relevant information in this thread.....
If you have more than 6 buttons and map them like so:
1234
5678
You end up having to remap a ton of games. Better to go with:
1237
4568
--- End quote ---
So, with a 7 button layout like this:
o o o
o o o o
what would be the correct way to wire them?
1 2 3
7 4 5 6
I suppose, and probably
5 6 7
1 2 3 4
for Neo-Geo ???
Isn't there a way to map all Neo-Geo games like the second version, and all the rest like the first?
EMDB:
If you play a lot of 1/2 button games (like I do) you probably like them to be on the bottom left:
567
1234
You should remap your buttons for the 6 button fighters to use 5-6-7-2-3-4 as your 6 buttons 1 til 6 though.
Benzinbruder:
Well, since I've based my layout on your CP, I'd probably do good to follow your advice. ;) Thanks!
Is there a way to tell Hyperspin / Mame to remap all fighter games automatically or is that something I would have to do manually?
Sorry for the noob-question, I'm not that much into the software stuff yet. I'm hoping that my new hardware arrives soon though, so I can set things up!