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Multi Lightgun Game Arcade : USB2Gun with Recoil
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Jollywest:
Bit more progress last night...

The guns are now working in HOTD 3 PC game by using Troubleshooter 2.

Model 2 games Rail Chase, Virtua Cop 1 & 2 and Gunblade are working on player 1 by enabling 'use player 1 as system mouse' in TS2 as well, but I couldn't get player 2 working.
However, I've just realised that even though I clicked on the Model 2 version 1.0 download link on the nebula website it actually downloads the current, version 1.1a. I'll source 1.0 tonight and give it another blast.

In a previous post I stated that the guns create a white flash on screen on a trigger press and that the crosshair follows gun movements on screen. Well I've now realised that it only tracks the movements on the lighter parts of the screen. I've turned the brightness up a bit and it works to a point on some games that need to track movements for continuous fire (Gunblade/Rail Chase), but T2 is too dark for it to be of much use.

Anyone know how to calibrate guns in Rail Chase 2?... The F2 test menu doesn't seem to have a gun calibration section.
Jollywest:
More success last night...

I found version 1.0 of SM2 emu and now the guns work a treat on HOTD, VCOP 1 & 2 and Behind Enemy Lines, by using Troubleshooter 2. (Thanks to Howard Casto for that, great work!)
I'm struggling to calibrate the guns in Gunblade though because the calibration screen is black, and is done with axis movement rather than trigger presses. I'm also still looking for a way to calibrate the guns in Rail Chase 2 if anyone has an idea, thanks.

Tonight ..... Demul!
Jollywest:
No joy with Demul yet unfortunately, I can get the guns to register shots and reload but no axis movement.
As Badmouth mentioned the mouse is hard coded into the emu, and I've tried a joystick to mouse auto hot key script but the movement is too erratic to be of any use.

As for the recoil... I'm hoping to be able to use mamehooker to get this going.

EDIT

Well that was short and sweet! .... Looks like Mamehooker doesn't support the USB2gun, so the recoil is going to be a no go I think unfortunately.
BadMouth:

--- Quote from: Jollywest on August 02, 2014, 02:56:58 pm ---No joy with Demul yet unfortunately, I can get the guns to register shots and reload but no axis movement.
As Badmouth mentioned the mouse is hard coded into the emu, and I've tried a joystick to mouse auto hot key script but the movement is too erratic to be of any use.

As for the recoil... I'm hoping to be able to use mamehooker to get this going.

EDIT

Well that was short and sweet! .... Looks like Mamehooker doesn't support the USB2gun, so the recoil is going to be a no go I think unfortunately.

--- End quote ---

If all games are going to be emulated, can't you just disconnect the solenoid wires at the USB2GUN and run them to a different setup consisting of an LEDWiz or Pacdrive and some transistors?  It might even be possible to utilize the transistors on the USB2Gun, but I wouldn't want to fry that thing!
Le Chuck:
I just want to say how impressed I am that you've got USB2Gun board up and running with the happ guns on a PC.  Well done, this has been a huge nebulous question for years - mostly because nobody wanted to fork the cash and be wrong - that and the other op that had one didn't really know what he was doing it felt like.  Kudos to you and thanks for sharing.  One of these is definetly in my future now!
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