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High score competition #138 Chelnov (Atomic Runner)

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Comtek:

 :banghead: :banghead: :banghead:

Comtek:

going to  pick bezerk set 2
I will make a thread when I get a chance

epetti:

Just curious, like difference between Chelnov US and world, what's the difference between the different berzerks, if anyone knows?

PL1:


--- Quote from: epetti on April 24, 2014, 10:07:09 pm ---Just curious, like difference between Chelnov US and world, what's the difference between the different berzerks, if anyone knows?

--- End quote ---

From the .DAT file:

--- Quote ---Two different versions of the game were released. As a player's score increases, the colors of the enemy robots change, and the robots can have more bullets on the screen at the same time (once they reach the limit, they cannot fire again until one or more of their bullets detonates; the limit applies to the robots as a group, not as individuals). In the original version, the sequence goes :

* Yellow robots that don't fire

* Red robots that can fire one bullet

* Light blue robots that can fire two bullets

After 5,000 points Evil Otto doubles his speed, moving as fast as the player while robots remain in the maze, and twice as fast as the player after all the robots are destroyed.


The revised version, which had the much larger production run of the two, features a longer color sequence that also included green, purple, and white robots. In this version, the robot sequence went up to five normal speed bullets, then they began firing fast bullets, starting with one fast bullet, and eventually going as high as seven fast bullets at once. After 20,000 points the robots stay light blue and may have up to seven fast bullets on screen for the remainder of play. To balance the greatly increased threat from the robots in this version, Evil Otto's pursuit speed remains at its normal (half or equal the player's speed) level throughout.
--- End quote ---


Scott

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