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Full Motion Cruis'n USA cab

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Howard_Casto:
Manuals are always nice, so send em if you've got em.  I haven't had much luck with hydraulics in mame though.  Jurassic park, Rail Chase and a few of the other "bench" games use them and they all seem to need some sort of convoluted status board (I'm guessing to measure the angle of the incline because afaik rams don't have sensors for that stuff) that mame doesn't have emulated. 

twistedsymphony:

--- Quote from: Xiaou2 on April 06, 2014, 07:02:04 am ---
--- Quote --- It uses 3 hydraulic actuators for the motion.
--- End quote ---

 I Seriously Doubt that.

 Hydraulic's are used in heavy machinery, such as cranes and bulldozers.   They are expensive, slow, and often leak.  Messy, and difficult to repair.  They are not the optimal technology to put into an Arcade machine.   In all my years in the arcade, and as a collector, Ive Never seen one machine that used actual Hydraulics.

 Its usually either a direct drive motor(s), worm-gear motors,  or solenoids, or possibly - but less likely.. Magnetic Linear Actuators.

 It kills me every time I see someone call Out Run a Hydraulic driven cabinet.  Its not.  Its a motor that drives a worm gear, that turns a shaft..  that shaft pushes a lever, which causes the top assembly to lean left or right.


--- End quote ---

back when I worked in arcade repair I remember quite a few of the larger motion machines using pneumatic actuators (I distinctly recall a Jet-Ski game that always used to break compressors until we "upgraded" to an external unit)

I have no idea what this machine uses but Pneumatic equipment looks a lot like hydraulics so I could see how someone might confuse the two. Easy to tell if it's pneumatic though as you'll generally hear the air-compressor firing off every few minutes.

Paul Olson:
All I remember is that you have to pump them full of grease. It has been a while since I have messed with it, and close to a year since I sold it. The manual just says linear actuator, but I haven't looked to see what type. The point was that any driver work done for this game would most likely only work for this specific game in this hardware. Even the later Cruis'n boards don't support this hardware.

Howard_Casto:
Yeah "pistons" as it were.  Linear actuators, hydraulic rams,  same animal, different species, but close enough.  ;)

twistedsymphony:

--- Quote from: Paul Olson on April 07, 2014, 04:02:33 pm ---All I remember is that you have to pump them full of grease. It has been a while since I have messed with it, and close to a year since I sold it. The manual just says linear actuator, but I haven't looked to see what type. The point was that any driver work done for this game would most likely only work for this specific game in this hardware. Even the later Cruis'n boards don't support this hardware.

--- End quote ---

If the outputs were available you could theoretically map/script them to work with different motion cabs... the real question is how difficult is it to get those outputs an is it worth it for just one game.

Most emulated driving games (including Cruis'n if I'm not mistaken) don't even have steering wheel force feedback outputs available yet and pretty much any decent wheel you buy today supports it. So while it'd be cool to see the motion output available through emulation unless it ends up being super easy to implement I would think it'd be a low priority.

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