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How many player buttons (six or eight)?
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Malenko:

--- Quote from: keilmillerjr on March 24, 2014, 07:00:13 am ---For dreamcast, there is 2 pull triggers, 4 buttons, start, a joystick, and a 4-way d-pad. If you were to translate that to arcade buttons, thats a lot of buttons (11 + joystick).

--- End quote ---

not really. No game uses the Dpad and the joystick at the same time for different inputs.  so its 7 buttons (ABXYLR + start) and the stick/dpad.
keilmillerjr:

--- Quote from: Malenko on March 24, 2014, 08:43:36 am ---
--- Quote from: keilmillerjr on March 24, 2014, 07:00:13 am ---For dreamcast, there is 2 pull triggers, 4 buttons, start, a joystick, and a 4-way d-pad. If you were to translate that to arcade buttons, thats a lot of buttons (11 + joystick).

--- End quote ---

not really. No game uses the Dpad and the joystick at the same time for different inputs.  so its 7 buttons (ABXYLR + start) and the stick/dpad.

--- End quote ---

Good to know. I'd still rather setup 7 buttons to cover mame 6 button fighters, and a row of 4 for neo geo games. Then add ports for console controllers.
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