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| How many player buttons (six or eight)? |
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| Malenko:
--- Quote from: keilmillerjr on March 24, 2014, 07:00:13 am ---For dreamcast, there is 2 pull triggers, 4 buttons, start, a joystick, and a 4-way d-pad. If you were to translate that to arcade buttons, thats a lot of buttons (11 + joystick). --- End quote --- not really. No game uses the Dpad and the joystick at the same time for different inputs. so its 7 buttons (ABXYLR + start) and the stick/dpad. |
| keilmillerjr:
--- Quote from: Malenko on March 24, 2014, 08:43:36 am --- --- Quote from: keilmillerjr on March 24, 2014, 07:00:13 am ---For dreamcast, there is 2 pull triggers, 4 buttons, start, a joystick, and a 4-way d-pad. If you were to translate that to arcade buttons, thats a lot of buttons (11 + joystick). --- End quote --- not really. No game uses the Dpad and the joystick at the same time for different inputs. so its 7 buttons (ABXYLR + start) and the stick/dpad. --- End quote --- Good to know. I'd still rather setup 7 buttons to cover mame 6 button fighters, and a row of 4 for neo geo games. Then add ports for console controllers. |
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