A new version is available here:
https://www.dropbox.com/s/yivaovqzncqnl6i/The80sRacer.zipThis version has the basic game with 3 areas with 2 tracks per area. The tracks are experimental; it takes a lot of time to create tracks that are both fun and challenging... so tracks are very much subject to change. Still not sure how to tackle this so testing and ideas are welcomed! Laptimes are about ~45 seconds so I now add 45 seconds per checkpoint.
What is new?
- Title sequence, with highscores and laptimes
- At the end of the race a "enter your name" screen. Use the key you configured for the 'carhorn' to enter letters.
- Better support for xbox360 controls
- Better support for a steeringwheel (can someone test this?)
- Tracks are loaded in one continous loop with transitions between areas.
What is planned (short term- stuff I want to get in first so the game is playable):
- More player car animations.
- Car crash animation (outrun style flip, smaller animation when just bumping into another car or scenary at low speed).
- Start and Finish animations
- Laptime mode (race a specific track for 3 laps for best time).
- Traffic graphics (generic cars, trucks to populate the roads).
- Better traffic behaviour of opponents (this version they're just "drones").
- More scenary: rockside walls, tunnels, etc.
- Interactive trackside objects (traffic-cones bumping out of the way, tumbleweed, stuff like that).
- More soundeffects (interface bleeps, amosphere sounds).
Long term plans:
- Car upgrades (much like in Turbo Outrun, after 3 areas completed or something).
- Car selection (pick your ride from a selection of cars)
- Opponent AI to race against in laptime mode.
- Policecars chasing you/setting up roadblocks
- Custom music selection (put your own music in the game)
- Track gimmics- for example a speeding train
- Local multiplayer
- Global highscores
- Improved trackeditor and ability to race those custom tracks separate from the main game.
- Mamehooker support
Looking forward to hear comments/suggestions!