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4-Player Build Considerations
PL1:
Back on topic. :bat
I'm not asking HOW to do this.
I'm asking IF anyone with a 4-player panel has mapped the player positions for TMNT(or similar game) to 1234 instead of 3124.
If you have tried this on a 4-player panel, what are your observations?
Scott
jdbailey1206:
--- Quote from: PL1 on February 13, 2014, 03:08:18 pm ---Back on topic. :bat
I'm not asking HOW to do this.
I'm asking IF anyone with a 4-player panel has mapped the player positions for TMNT(or similar game) to 1234 instead of 3124.
If you have tried this on a 4-player panel, what are your observations?
Scott
--- End quote ---
Okay. First what you have to do is find your settings in MAME..... >:D
Malenko:
That's why I suggested you try it with just 1 game and see the results. I actually forgot that the 4 player version of Turtles and Simpsons had the character determined by which player's start button you hit. I can see the issue with the player start buttons, if I ever make a 4 player panel, the start buttons will have the generic player 1 start icon to avoid the labeling issue you are describing. Sorry I brought it up :/ lol But if you do give it a whirl, be sure to post your results! :applaud:
PL1:
No problem, Malenko -- Felsir and I agree that you asked an interesting question. ;D
I'm not planning on making a 4-player panel -- ever. :lol
Just asking for actual experiences to see if there are any pros or cons that people should consider so we can include the info in a proposed '4-Player Build Considerations' wiki page.
Scott
Hoopz:
Sorry, just addressing the previous poster with one way to do this. There are other ways too of course, but some people may not be as familiar with ctrl files.