Main > Driving & Racing Cabinets
List of Network multiplayer capable games for twin converted cabs etc
totoplay:
--- Quote from: dgrace on June 27, 2019, 11:35:07 pm ---I need some help getting 3 PCs to link up for the MAME games that are currently working in LAN mode. For example, for Outunners I create a bat file on the master PC i.e. mame64.exe orunners -w -cfg_directory cfg -nvram_directory nvram2 -comm_localport 15108 -comm_remoteport 15109 -comm_localhost 192.168.1.190 -comm_remotehost 192.168.1.139
Then on slave #2 PC I create a bat file i.e. mame64.exe orunners -w -cfg_directory cfg -nvram_directory nvram2 -comm_localport 15109 -comm_remoteport 15108 -comm_localhost 192.168.1.139 -comm_remotehost 192.168.1.190
Launch bot bat files simultaneously and it works just fine. What should I add to all bat files for the 3rd PC to get them to link up (ie IP address 192.168.1.162)?
Any help is much appreciated. Thank you
--- End quote ---
PC#1
mame64.exe orunners -w -cfg_directory cfg -nvram_directory nvram2 -comm_localport 15108 -comm_remoteport 15109 -comm_localhost 192.168.1.190 -comm_remotehost 192.168.1.139
PC#2
mame64.exe orunners -w -cfg_directory cfg -nvram_directory nvram2 -comm_localport 15109 -comm_remoteport 15110 -comm_localhost 192.168.1.139 -comm_remotehost 192.168.1.162
PC#3
mame64.exe orunners -w -cfg_directory cfg -nvram_directory nvram2 -comm_localport 15110 -comm_remoteport 15108 -comm_localhost 192.168.1.162 -comm_remotehost 192.168.1.190
... Regarding Super Bikes 2 and Wacky Races check your PM.
SailorSat:
Way to complicated.
If you use seperate PCs just define "-comm_remotehost <next ip>", no need to change ports or localhost.
totoplay:
--- Quote from: SailorSat on July 01, 2019, 07:01:14 pm ---Way to complicated.
If you use seperate PCs just define "-comm_remotehost <next ip>", no need to change ports or localhost.
--- End quote ---
Thank you very much for the info!
Regarding MAME and Power Drift, is LAN working now (no success last time I tried, 2-3 months ago)?
dgrace:
Thanks to SailorSat and totoplay for the help and clarification when running more than 2 PCs for MAME Network play.
Thanks to totoplay, I finally got Wacky Races working in 4 player LAN/Network, which is awesome.
I'm still getting weird bugs with F&F supercars and SuperBikes 2 where you can only see both players moving on one PC but on the other PC, one of the player gets stuck and doesn't move. It's very strange. I must have a crappy dump since I appear to be the only one experiencing this bug. I don't think totoplay or Sto0z are experiencing the same issue when playing those in LAN.
My dream LAN/Network game has to be the Cruis'n games. Those were my favorite racing games growing up. My bro and I would play each other all the time at the local arcade (love hearing the "Check Point" ;D). Would be epic if someone could get Cruis'n USA/World working on MAME with LAN support. One day i'm sure someone will figure it out.
Hydreigon:
--- Quote from: dgrace on July 02, 2019, 11:50:40 am ---My dream LAN/Network game has to be the Cruis'n games. Those were my favorite racing games growing up. My bro and I would play each other all the time at the local arcade (love hearing the "Check Point" ;D). Would be epic if someone could get Cruis'n USA/World working on MAME with LAN support. One day i'm sure someone will figure it out.
--- End quote ---
Long long description of how these games communicate from a pending MAME pull request.
"A two way link (Cruis'n USA, Radikal Bikers and Surf Planet) is self explanatory. Connect the RS-232 cable between both pcbs and set the correct network settings on both pcbs. A >2 way link (Speed Up, Cruis'n World, Off Road Challenge, Cruis'n Exotica and The Grid) requires the connected pcbs network IDs in numerical order and a pcb to have a network ID set to 1/Master. The reasoning behind this is each network ID can only communicate with the network ID numerically next to one another due to the serial port split into two; e.g. ID 1/Master controls ID 2, ID 2 is controlled by ID 1 but controls ID 3, ID 3 controlled by ID 2 but controls ID 4, and so on in a large serial circuit. Disconnecting anything connected to ID 1/Master will unlink all the slave pcbs while disconnecting a slave ID pcb will unlink any pcbs that aren't connected to ID 1/Master.
I just discovered a lot of Konami games use that same procedure. The difference between the two is Konami has their rs232 connection altered to make use of a pin jack/LANC connector and wires most likely because of how compact they are.
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