Main > Driving & Racing Cabinets

List of Network multiplayer capable games for twin converted cabs etc

<< < (11/36) > >>

dgrace:

--- Quote from: buttersoft on April 29, 2018, 10:24:10 pm ---
--- Quote from: dgrace on April 29, 2018, 07:55:26 pm ---Master PC bat file:
mame64.exe vr -w -cfg_directory cfg -nvram_directory nvram1 -comm_localport 15111 -comm_remoteport 15112 -comm_localhost 0.0.0.0 -comm_remotehost 127.0.0.1

Slave PC bat:
mame64.exe vr -w -cfg_directory cfg2 -nvram_directory nvram2 -comm_localport 15112 -comm_remoteport 15111 -comm_localhost 0.0.0.0 -comm_remotehost 127.0.0.1

Then I go into each MAME test menu and set Master PC to master and red car and then Slave PC to Slave and blue car.

--- End quote ---

If these are two separate PC's, they need different IP addresses. I don't think the ports matter, but i leave them as default. Look at ipconfig for each PC and use those addresses, each PC pointing to the next as remotehost. I prefer to set a static IP for each PC, outside my routers DHCP assignment range, that way i know the IP's wont change. You can do this in Windows, of course.

The concept is the same as here for model 2 networking - http://forum.arcadecontrols.com/index.php/topic,133283.msg1651087.html#msg1651087

EDIT: oh, and i have no idea if the commandline parameters you're using are named correctly, i just use the settings in the mame.ini and vr.ini files :)

--- End quote ---

Got this working last week for MAME (virtua racing, outrunners, f1lap, etc.).  Thanks to Boomslang. 

After making sure my firewall was temporarily disabled and successfully pinged each computer's IP address to one another, I created a bat file for each PC.

My slave PC:
mame64.exe vr -w -nvram_directory nvram1 -localport 15109 -remoteport 15108 -localhost 192.168.1.3 -remotehost 192.168.1.2

My master PC:
mame64.exe vr -nvram_directory nvram1 -localport 15108 -remoteport 15109 -localhost 192.168.1.2 -remotehost 192.168.1.3

dgrace:
Racing Games I would love see working with LAN in MAME one day:
-Cruis'n USA, World & Exotica
-San Francisco Rush games
-Ridge Racer games
-World Rally2

MrThunderwing:

--- Quote from: dgrace on April 29, 2018, 02:26:20 pm ---For model 2 linked games I can get Daytona USA linked fine but any other m2 game, it either says network error or the master and slave computer just sits there with network check blinking.  Could it be my wireless connection? Would a cat5 cord work better?

--- End quote ---

I've been able to run Daytona USA, Sega Rally, Manx TT and Motor Raid just fine in a 2 player wireless LAN (I say just fine, the car of the opposing player looks super-glitchy in Sega Rally but the game plays just fine).

nugarp:
How are people getting Wacky Races to work multiplayer? What loader are you using (how did you set it up) and with what settings? I set my cab ids to 1 & 2 in the test menu yet they don't see each other when I try and do the network test in the test menu. I've tried launching with JConfig's game.exe and using TP => Launcher.exe.

Edit: Boomslang helped me out with this one. Needed to use JConfig (I used v1.5) and set the exe's compatibility mode to XP SP2. Then, the network setup in the test menu worked.

nugarp:
Outrun 2006 (PSP) & Ridge Racer 2 (PSP) work with http://forum.arcadecontrols.com/index.php/topic,157429.0.html fix

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version