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Author Topic: List of Network multiplayer capable games for twin converted cabs etc  (Read 78668 times)

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buttersoft

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #120 on: May 29, 2021, 11:37:10 pm »
Has anyone got Grid working on 192.168.1.x IP address? TP compatibility say 192.168.0.x but looking at one of the ini files in the game it has base address of 192.168.1

I need it working multiplayer on 192.168.1.1 and 192.168.1.2

I went and installed FFB wheels on my cabs, and now Grid doesn't LAN anymore. The game runs fine, but the cabs just don't link. I didn't change anything else, so i don't understand why.

EDIT: it was me, i must have buggered something. And the other problems i was having were related to the joystick encoder i was using on the same cab. Nothing wrong with the FFB plugin :)

Jayc001, did you ever get it working in LAN?
« Last Edit: August 24, 2021, 05:40:04 am by buttersoft »

POPO69

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #121 on: August 23, 2021, 07:56:41 am »
Hello.Ca you help me on Daytona 3?
On TP, I want to play network .
But I test all possibility and network don't start.
I'm on this screen.why?

jayc001

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #122 on: September 02, 2021, 03:43:29 am »
Has anyone got Grid working on 192.168.1.x IP address? TP compatibility say 192.168.0.x but looking at one of the ini files in the game it has base address of 192.168.1

I need it working multiplayer on 192.168.1.1 and 192.168.1.2

I went and installed FFB wheels on my cabs, and now Grid doesn't LAN anymore. The game runs fine, but the cabs just don't link. I didn't change anything else, so i don't understand why.

EDIT: it was me, i must have buggered something. And the other problems i was having were related to the joystick encoder i was using on the same cab. Nothing wrong with the FFB plugin :)

Jayc001, did you ever get it working in LAN?

No never got Grid working over LAN. Recently set up Model3 emulator over LAN which is nice and also Daytona ++ but really would like to get a couple more working, GRID and Ford racing were the two I spent ages on but just don't link.

buttersoft

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #123 on: September 03, 2021, 02:21:41 am »
No never got Grid working over LAN. Recently set up Model3 emulator over LAN which is nice and also Daytona ++ but really would like to get a couple more working, GRID and Ford racing were the two I spent ages on but just don't link.

It's been so long i'm going to ask, possibly for the second or third time... You did go in and change the paths at the bottom of sega\grid\debug\config.xml? Below is the default, but you need to change them to where your game is. That was my mistake. And obviously you need edit the shelldata.ini file mentioned below to enable network and give each cab a unique ID.

<sega_shell
        shell_path="c:\sega\Shell"
        shell_data_path="c:\sega\ShellData\"
        shell_data_ini_path="c:\sega\ShellData\ShellData.ini"
        shell_game_ini_filename="Game.ini"
        shell_game_settings_ini_path="c:\sega\ShellData\GameSettings.ini"
        shell_shutdown_time_limit="60"
    />

jayc001

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #124 on: September 03, 2021, 04:04:52 am »
No never got Grid working over LAN. Recently set up Model3 emulator over LAN which is nice and also Daytona ++ but really would like to get a couple more working, GRID and Ford racing were the two I spent ages on but just don't link.

It's been so long i'm going to ask, possibly for the second or third time... You did go in and change the paths at the bottom of sega\grid\debug\config.xml? Below is the default, but you need to change them to where your game is. That was my mistake. And obviously you need edit the shelldata.ini file mentioned below to enable network and give each cab a unique ID.

<sega_shell
        shell_path="c:\sega\Shell"
        shell_data_path="c:\sega\ShellData\"
        shell_data_ini_path="c:\sega\ShellData\ShellData.ini"
        shell_game_ini_filename="Game.ini"
        shell_game_settings_ini_path="c:\sega\ShellData\GameSettings.ini"
        shell_shutdown_time_limit="60"
    />

Pretty sure I did but I'll revisit this at the weekend. Summer is coming to an end and it's time to start fiddling with my arcade cabinets. Thanks!

vandale

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #125 on: September 12, 2021, 11:09:03 pm »
Hello.Ca you help me on Daytona 3?
On TP, I want to play network .
But I test all possibility and network don't start.
I'm on this screen.why?

 you need to have cameras enabled and webcams installed on both units, then it will link f you have everything else right.

jayc001

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #126 on: October 18, 2021, 04:05:46 am »
No never got Grid working over LAN. Recently set up Model3 emulator over LAN which is nice and also Daytona ++ but really would like to get a couple more working, GRID and Ford racing were the two I spent ages on but just don't link.

It's been so long i'm going to ask, possibly for the second or third time... You did go in and change the paths at the bottom of sega\grid\debug\config.xml? Below is the default, but you need to change them to where your game is. That was my mistake. And obviously you need edit the shelldata.ini file mentioned below to enable network and give each cab a unique ID.

<sega_shell
        shell_path="c:\sega\Shell"
        shell_data_path="c:\sega\ShellData\"
        shell_data_ini_path="c:\sega\ShellData\ShellData.ini"
        shell_game_ini_filename="Game.ini"
        shell_game_settings_ini_path="c:\sega\ShellData\GameSettings.ini"
        shell_shutdown_time_limit="60"
    />

Pretty sure I did but I'll revisit this at the weekend. Summer is coming to an end and it's time to start fiddling with my arcade cabinets. Thanks!

So it seems my network issues with SRG, Ford Racing and Grid were down to the switch I was using. I read the manual for SRG and noticed it used multicast for network comms. I had been using an old Tenda router loaded with TomatoWRT as a switch for these cabs and I was aware this didn't pass multicast packets so swapped it out. Instantly SRG worked multiplayer so I tried the others and bingo all good on them too.

vandale

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #127 on: March 30, 2022, 05:04:24 am »
As promised (it's a little long but has some of the problems people may encounter setting it up.


Did anyone progress any further with this games network link?

Thanks

buttersoft

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #128 on: March 30, 2022, 05:23:50 am »
Did anyone progress any further with this games network link?

No, i haven't tried it. But the model 2 games are what they are right now. I have to use that service menu method on a couple of games, STCC among them.

vandale

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #129 on: April 03, 2022, 07:48:05 pm »

By the way here is an updated list for at least 2P arcade racing games:



... and the ones that are still not working:
dirty-drivin
h2overdrive
ko-drive
initial-d4
initial-d-zero
nfs-carbon
nfs-underground
sonic-sega-all-stars-racing
tokyo-cop


Hi totoplay, could you please let me know where you get the TP style game icons? Ive got most from TP icons folder but you have some games that are not TP bootable but you still have the nice icon, thanks

vandale

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #130 on: April 03, 2022, 09:06:13 pm »
Dont worry, I found the Pooterman collection online. Thanks

MrThunderwing

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #131 on: April 04, 2022, 11:37:46 am »
Excuse the video plug, but I've just uploaded a new tutorial on 'How To Get a Supermodel Multiplayer Network Running' using the new simulated netboard option for anyone who's not familiar with it:

Krakatoa

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #132 on: April 04, 2022, 12:42:32 pm »
Cool video thanks for posting.

vandale

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #133 on: April 12, 2022, 06:49:07 pm »

By the way here is an updated list for at least 2P arcade racing games:


Hi Totoplay.

What are you using to run Need for Speed GT, allloaderrh or ttx launcher etc?

Thanks

vandale

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #134 on: April 17, 2022, 02:16:48 am »
By the way here is an updated list for at least 2P arcade racing games:

Hi totoplay,

I see you have Valve R Limit in your working list but all research leans towards Lan being broken for this gene, care to share?

Thanks

vandale

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #135 on: April 18, 2022, 07:17:58 am »
Ok so here is my current list of multi player link able racing games I have on my twin cabinet, this was my project once I caught Covid and was self isolating, its taken me 3-4 hours per day for a month to have all these games running reliably in Big Box on a twin linked cabinet without the use of a keyboard and mouse, it was important to be really user friendly for my Children and Nephews. I'm focusing on Arcade games here not PC games or Console games etc. If anyone needs some pointers on a certain game then by all means please ask. No don't send me a PM asking for a complete image of my HDD or file structure.

Mame:
F1 Superlap
Outrunners
Virtua Racing
San Francisco Rush
Ridge Racer 2
Raver Racer

M2:
Daytona USA
Daytona USA Turbo
Daytona USA to the MAxx
Sega Rally
Sega Rally Pro Drivin
ManxTT
Motor Raid
Indy 500

Supermodel:
Scud Race
Scud Race Plus
Harley Davidson
Sega Rally 2
Dirt Devils
Daytona 2
Daytona 2 Power Edition

Arcade PC:
Batman
Battle Gear 4
Battle Gear 4 Tuned
Chase HQ 2
Daytona Championship USA
Dirty Drivin
Disney Pixar Cars
Fast & Furious Supercars
Ford Racing Full Blown
GRID
Gti Club
H2 Overdrive
Initial D 5
Initial D 6
Initial D 7
Initial D 8
Mario Kart DX
Outrun 2 SP SDX
Road Fighters 3D
Sega Racing Classic
Sega Rally 3
Storm Racer G
Valve Limit R
Wacky Races
Wangan Midnight Maximum Tune 5
Winter X Games SnoCross

Yes I'm missing a number of games that are listed as link able but I cant for the life of me get them working, they are:
KO Drive
Initial D 4 (Jap)
Test Drive
Wave Racer
24hr GT Model 2

I've left out most of the Fast and Furious games as they are rubbish.

And these are the games that are not supported yet:
Tokyo Cop
Sega All Stars
Sega Race TV
R Tuned
Nicktoons Nitro Racing
Initial D Zero
Gaelco Champ Tuning Race

And the M2 games that I cant get a reliable link working:
Sega Touring Cars
Over Rev

And finally some questions for the experts:
1. Does demul support network link for Naomi games like Initial D 1,2 and 3?
2. Does mame support network link in the Cruisin series?
3. What am I missing, there has to be more!!!! Haha

Thanks  :)


buttersoft

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #136 on: April 18, 2022, 06:56:33 pm »
Nice list you have there! Btw, IDZero links fine.

For M2 STCC and OverRev, I seem to get a twin link link going pretty well. For each one i have a test menu key bound to a button. For STCC you exit the test menu on the slave cabinet half a second before the master. For OverRev the other way. TBH i do the same for Daytona, if the link seems wonky. I could never get Sailorsat's patch to work. There's a thread on here about having one cab launch games on both PC's, and that setup might be modified to automate this process, i guess - http://forum.arcadecontrols.com/index.php/topic,164636.0.html

M2 Wave Race? Did you mean Wave Runner? I could never get it to link, originally, but i haven't tried the above method.

How does Manx TT play with a wheel? Ok, or a bit weird?

Demul does network, technically, but only between two instances on the same PC. Flycast has just started supporting Naomi 2, however, and it also supports network (for both Naomi 1 and Naomi 2). There's a recent thread about it - http://forum.arcadecontrols.com/index.php/topic,166191.msg1754324.html#msg1754324.

Children and Nephews, yes :) I have 2x G25's, which have fewer buttons on the wheel. So commands to exit game and test menu and anything else that can interrupt play are all over on the shifter unit where they won't be bumped.
« Last Edit: May 06, 2023, 08:14:20 am by buttersoft »

vandale

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #137 on: April 19, 2022, 03:36:29 am »
Nice list you have there! Btw, IDZero links fine, but not on TP. You need to use Segatools. I can't reference directly, but can provide info.

For M2 STCC and OverRev, I seem to get a twin link link going pretty well. For each one i have a test menu key bound to a button. For STCC you exit the test menu on the slave cabinet half a second before the master. For OverRev the other way. TBH i do the same for Daytona, if the link seems wonky. I could never get Sailorsat's patch to work. There's a thread on here about having one cab launch games on both PC's, and that setup might be modified to automate this process, i guess - http://forum.arcadecontrols.com/index.php/topic,164636.0.html

M2 Wave Race? Did you mean Wave Runner? I could never get it to link, originally, but i haven't tried the above method.

How does Manx TT play with a wheel? Ok, or a bit weird?

Demul does network, technically, but only between two instances on the same PC. Flycast has just started supporting Naomi 2, however, and it also supports network (for both Naomi 1 and Naomi 2). There's a recent thread about it - http://forum.arcadecontrols.com/index.php/topic,166191.msg1754324.html#msg1754324.

Children and Nephews, yes :) I have 2x G25's, which have fewer buttons on the wheel. So commands to exit game and test menu and anything else that can interrupt play are all over on the shifter unit where they won't be bumped.

Thanks I will give IDZero a go, will flick you a PM.

Ok I will also add STCC and Overrev. I had Sailorsats patch working once and then it all fell over so gave up on that a long time ago. I could revisit it if I catch the next strain of Covid...

Manx TT plays ok, I prefer GP mode not TT mode but regardless of what version or cabinet setting I use I cant get rid of the lady saying stupid things during the races.

Demul and Flycast, yes I just read your other post, very interesting.

I have g27's and have removed the Logitech wheels and installed the Nardi Battlegear 2 wheels with a 3d printed adapter, these were originally on the cabinet as they are 330mm just like a real car, the Logitechs seem too dinky and the 6 red buttons look silly on the cabinet. Once Ive finally finished this project I will upload some pics.




anchounio

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #138 on: April 29, 2022, 05:47:30 am »
Hi

Does anybody know where Teknoparrot saves test menu changes for each game or for all games?
I've checked it is not saving in inside the folder game nor the emulator folder. It is very strange.
I'm trying this with Outrun2. If I tried my ID car, the change will always remain there even If I delete the whole emulator and game folder, and then copy it again.
It seems it is saving these changes in some windows folder.


Thx in advance.

buttersoft

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #139 on: April 29, 2022, 06:37:49 am »
...where Teknoparrot saves test menu changes for each game or for all games?

C:\Users\(yourusername)\AppData\Roaming\TeknoParrot

The naming conventions in there are weird though. For example i think SBUU is ID6. And OR2 is similar to that, being a Sega game as well. And it doesn't save ID game cards in there, IIRC (was that what you meant?)
« Last Edit: April 29, 2022, 06:42:04 am by buttersoft »

anchounio

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #140 on: April 29, 2022, 07:12:31 am »
Thank you !!

Is there any way to save these files in my teknoparrot folder instead ?

Update:
It seems it is not possible by now:
https://github.com/teknogods/TeknoParrot/issues/4
« Last Edit: April 29, 2022, 07:15:05 am by anchounio »

theolditguy

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #141 on: October 06, 2022, 12:01:42 pm »
Any multicab Gurus try tanktanktank on Teknoparrot yet?  It lets you set Cabinet ID via in-game test menu and that seems to enable local network search but comes up fail for me....

Boomslang

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #142 on: October 16, 2022, 02:13:52 am »
Sonic & Sega All Stars Racing now supported on TeknoParrot

bsoder52

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #143 on: October 16, 2022, 02:42:38 pm »
Got most TP games up and running. Ford Racing I get prompt: JVSmuFR.dll needs to be removed do to another emulator in use. Restarted pc and started TP fresh and still get the prompt. Do I need to remove that from my System32 folder?  Don't want to screw up the rest of my build. Thanks for your help.

buttersoft

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #144 on: October 16, 2022, 09:09:43 pm »
Got most TP games up and running. Ford Racing I get prompt: JVSmuFR.dll needs to be removed do to another emulator in use. Restarted pc and started TP fresh and still get the prompt. Do I need to remove that from my System32 folder?  Don't want to screw up the rest of my build. Thanks for your help.

TP balks at files from other JVS emulators like Jconfig and others. I would rename that file first, and possibly move it. Everything else should still work as before.

When you get things setup, i would look into a tool like macrium reflect. Driving cabs can represent years of work on the configs and setups, and having an image backup lets you just flash back to a new drive or earlier version, if things go south. You can also explore the images and just pull working files out, if needed.

bsoder52

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #145 on: October 17, 2022, 06:30:56 pm »
ok ill try that and look into a backup program thanks!

anchounio

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #146 on: October 29, 2022, 04:19:00 am »
I've updated Vandale's list of arcade games that support multiplayer:
 - Added games supported by flycast.
 - Classified MAME games according if they need tap network, special mame version, etc.
 - Classified model2 games, according to how reliable their multiplayer connection is.
 - Added MAME multiplayer games that don't require a LAN to work, just 2 monitors in the same PC (multiscreen games).
 - Added Lemans24, Rad Rally and Stadium Cross.

MAME:
F1 Superlap
Outrunners
Virtua Racing / Virtua Formula
Rad Rally
Stadium Cross

MAME, lan emulation still in progress. Playable in 2 players mode with a special mame version:
Ace Driver
Ace Driver : Victory Lap
Ridge Racer 2
Raver Racer

MAME + TAP network
San Francisco Rush
San Francisco Rush: The Rock
San Francisco Rush 2049
California Speed
(more info in http://forum.arcadecontrols.com/index.php/topic,161667.0.html)

MAME, no LAN required, just 2 monitors in the same PC:
Cool Riders
GP Rider
F1 Exhaust Note
World Rally 2


MODEL 2 EMULATOR, games that can get a reliable link connection:
Daytona USA
Daytona USA Turbo
Daytona USA to the MAxx
Sega Rally
Sega Rally Pro Drivin
ManxTT
Motor Raid (requires lua script SailorSat created)
Indy 500 (requires lua script SailorSat created)

MODEL 2 EMULATOR games that cannot get a reliable link connection:
Wave Racer
Sega Touring Cars

MODEL 2 EMULATOR games that cannot get a connection at all:
24hr GT Model 2
Over Rev


SUPERMODEL3:
Scud Race
Scud Race Plus
Harley Davidson
Sega Rally 2
Dirt Devils
Daytona 2
Daytona 2 Power Edition
LeMans24


FLYCAST:
Alien Front
Club Kart 2003
Faster Than Speed
Maximum Speed
Wave Runner GP
Initial D 3
King of Route 66
(more info in http://forum.arcadecontrols.com/index.php/topic,166191.0.html )


Arcade PC (teknoparrot emulator):
Batman
Battle Gear 4
Battle Gear 4 Tuned
Chase HQ 2
Daytona Championship USA
Dirty Drivin
Disney Pixar Cars
Fast & Furious Supercars
Ford Racing Full Blown
GRID
Gti Club
H2 Overdrive
Initial D 5
Initial D 6
Initial D 7
Initial D 8
Mario Kart DX
Outrun 2 SP SDX
Road Fighters 3D
Sega Racing Classic
Sega Rally 3
Storm Racer G
Valve Limit R
Wacky Races
Wangan Midnight Maximum Tune 5
Winter X Games SnoCross

Yes I'm missing a number of games that are listed as link able but I cant for the life of me get them working, they are:
KO Drive
Initial D 4 (Jap)
Test Drive


I've left out most of the Fast and Furious games as they are rubbish.

And these are the games that are not supported yet (teknoparrot):
Tokyo Cop
Sega All Stars
Sega Race TV
R Tuned
Nicktoons Nitro Racing
Initial D Zero
Gaelco Champ Tuning Race

« Last Edit: October 29, 2022, 05:09:06 am by anchounio »

buttersoft

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #147 on: October 29, 2022, 11:27:55 pm »
To crib some nitpicks from a post of mine further above:

Outrunners will work on one PC with two screens (P1/P2) or over LAN (P1/P3).

IDZero 2.11 links fine with the updated version of minime but still using segatools V4. IDZ 2.3 also works with TP, or with Segatools, but for the latter you need to use IP's 192.168.158.a (for seat A1) and b (for seat A2), where a is a low number less than b. E.g. 192.168.158.10/11 work. TBH i don't enjoy LAN much on the Initial D games - the road is too narrow, and all you do is shove your nose up the rear end of the person in front and stay there. But i fricking love them in time trial/story modes in singleplayer.

For M2 STCC and OverRev, I seem to get a twin link link going pretty well. I'm not leaving them in attract mode though, just loading them and playing. I get at least four or five games out of STCC and don't notice any issues. For each one i have a test menu key bound to a button. For STCC you exit the test menu on the slave cabinet half a second before the master. For OverRev the other way. TBH i do the same for Daytona, if the link seems wonky. I could never get Sailorsat's lua patch to work. I could never Wave Runner get it to link, originally, but i haven't tried the above method. There's a thread on here about having one cab launch games on both PC's, and that setup might be modified to automate this process, i guess - http://forum.arcadecontrols.com/index.php/topic,164636.0.html

While i agree that everything Raw Thrills has ever touched is utter rubbish, you should list that stuff anyway :)

TP will link Wangan 5, 5R 5DX+, 6, and 6R and I'm not sure about 3 (the last being with patreon key only like Galeco Championship Tuning Race still is)

« Last Edit: May 06, 2023, 08:17:43 am by buttersoft »

jorgenjl2

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #148 on: January 21, 2023, 12:53:31 am »
Need For Speed GT (Global VR): LAN works fine

No luck so far with NFS Underground (Global VR) and NFS Carbon (Global VR), may be someone?

How did you get Need for Speed GR (Global VR) to work in general? I followed the readme for both Rev B (1.0.1) and Rev C (1.1.0) downloads but both tries fail as soon as the race starts and either crash or say there is a corrupt registry. Even with changing C:\GvrRoot\NFS\UniverShell2.exe to compatibility Windows XP SP2. I can start the game, push "x" to get passed the wheel calibration, hit "s" to start, hit "s" to select the cars, tracks, etc. but then at 3 seconds left before the race it gives that error or crashes on Windows 10. Any ideas?

Fursphere

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #149 on: February 28, 2023, 08:00:42 pm »
Just to add to the list.

PC -
Burnout Paradise Remastered
EA Client is what I'm using, but I think its on Steam too
I've got a 3 player game going (3 PCs).  Supports a max of four from the docs.   

TheCiscoKid

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #150 on: April 21, 2023, 10:39:13 pm »
I've updated Vandale's list of arcade games that support multiplayer:

MAME, lan emulation still in progress. Playable in 2 players mode with a special mame version:
Ace Driver
Ace Driver : Victory Lap
Ridge Racer 2
Raver Racer

I don't believe Ace Driver is supported, yet, I'll happily stand corrected tho

buttersoft

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #151 on: April 30, 2023, 09:53:41 pm »
Sega World Drivers Championship works over LAN with current build of Teknoparrot, but you have to tweak a few things: https://discord.com/channels/284830696860680192/928804113448325191/1093499113003290634

Fursphere

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #152 on: May 01, 2023, 10:13:02 am »
Sega World Drivers Championship works over LAN with current build of Teknoparrot, but you have to tweak a few things: https://discord.com/channels/284830696860680192/928804113448325191/1093499113003290634

That link doesn't appear to go anywhere (at least for me).

buttersoft

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #153 on: May 02, 2023, 07:32:38 pm »
Hmm, works for me. Doesn't open discord, just brings up the post in a browser.

If you need to search for the info, it's on the TP discord, in the #SWDC channel, by a user called cor094 on the 6th April 2023 :) Searching for "LAN" in #SWDC should narrow down the posts you're sorting too.

Super-Becker

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #154 on: September 04, 2023, 09:23:39 am »
MAME, lan emulation still in progress. Playable in 2 players mode with a special mame version:
Ace Driver
Ace Driver : Victory Lap
Ridge Racer 2
Raver Racer


What??? I don't believe!!! What special version of MAME is this? Talk more please!

Edit: Please disregard. I found the topic that talks about the subject and I even commented on it but I didn't remember; lol
« Last Edit: September 04, 2023, 09:34:54 am by Super-Becker »

trick72

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #155 on: September 25, 2023, 07:31:53 am »
Hi,
I'm trying to configure Outrunners on LAN on a twin cab setup. It works fine on LAN but it displays 2 screens on 1 cab and 2 on the other. (So basically a 4 player). Is there a way to "eliminate" the second screen on each cab and only show the first one to get a basic 2 player LAN setup? I read that in older versions of MAME, there was a DIP switch in the ROM to set it to "single screen", but this no longer exist.
I tried to set numscreens to 2 in mame.ini but than I need to enable windowed mode because on fullscreen mode it crashes (I use bgfx as video driver). Sadly there is no "borderless" fullscreen in mame afaik, so windowed mode is not a good solution either.
Any input?
Thanks

buttersoft

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #156 on: September 26, 2023, 07:07:30 am »
My orunners.ini looks like this:
Quote
#
# Individual game CONFIGURATION OPTIONS
#

#
# OSD VIDEO OPTIONS
#
video                     auto
numscreens                2
window                    0
maximize                  1
waitvsync                 0
syncrefresh               0
monitorprovider           auto

#
# OSD PER-WINDOW VIDEO OPTIONS
#
screen                    auto
aspect                    auto
resolution                320x240
view                      auto
screen0                   auto
aspect0                   auto
resolution0               auto
view0                     auto
screen1                   auto
aspect1                   auto
resolution1               auto
view1                     auto

I think you can ignore that resolution line and put your own as i'm running on a real old CRT monitor. But you're saying that method is not going to work for you? In which case you might try loading both windows and then automating the process of selecting the correct screen and making it borderless fullscreen. Autohotkey will do this, using something like the below ahk textfile snippets, compiled into an exe if you like:
Quote
Run "C:\games\mame\outrunners.bat" ; i use a batfile but try however you want
sleep 6000
SetTitleMatchMode, 2
Winactivate, screen 0
sleep 1000
WinGet, WindowID, ID, A
WinSet, Style, -0xC40000, ahk_id %WindowID%
WinMove, ahk_id %WindowID%, , 0, 0

I'm using the ini file, and the first four lines of the above AHK script to load the game, then select the particular instance i want to bring to the top (screen 0 vs screen 1, here). You may need to run the game windowed (in two windows, here) and then use the full AHK script to select which window you want to bring to the front and then maximise into borderless fullscreen. Setting the resolution in MAME ini to be your desired screen res is probably still a good idea.

If you haven't used autohotkey before, it looks daunting. But it's pretty easy to learn and you can find lots of examples to copy or crib from. Running everything on the lists above really requires you to learn something like this :) I'm also probably not going to be able to troubleshoot this for you. I use the second part of that script to grab several other windowed games (each of which is at the time already in front/selected) and then maximise to borderless fullscreen.
« Last Edit: September 26, 2023, 08:01:39 am by buttersoft »

Super-Becker

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #157 on: September 26, 2023, 08:44:41 am »
Hi,
I'm trying to configure Outrunners on LAN on a twin cab setup. It works fine on LAN but it displays 2 screens on 1 cab and 2 on the other. (So basically a 4 player). Is there a way to "eliminate" the second screen on each cab and only show the first one to get a basic 2 player LAN setup? I read that in older versions of MAME, there was a DIP switch in the ROM to set it to "single screen", but this no longer exist.
I tried to set numscreens to 2 in mame.ini but than I need to enable windowed mode because on fullscreen mode it crashes (I use bgfx as video driver). Sadly there is no "borderless" fullscreen in mame afaik, so windowed mode is not a good solution either.
Any input?
Thanks


With the game running, press the TAB key, select video options and screen 0. Do the same on the other PC.

buttersoft

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #158 on: September 26, 2023, 09:35:25 pm »
hah, that would probably be easier!

trick72

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #159 on: September 29, 2023, 02:52:40 am »
With the game running, press the TAB key, select video options and screen 0. Do the same on the other PC.

Great. That solved it. Thanks