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Author Topic: Model 2 Emu Force feedback accuracy  (Read 24915 times)

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MartinJames

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Re: Model 2 Emu Force feedback accuracy
« Reply #40 on: March 21, 2013, 01:37:45 pm »
Any chance anyone can ask for a fix? Sega rally is as if not more popular than Daytona, especially in Europe.

Indy 500 would be nice too.

Im using Fanatec and its horrid, just spent an hr playing with every setting and its defo coming from the code. ILl check my G27 later too.

Howard_Casto

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Re: Model 2 Emu Force feedback accuracy
« Reply #41 on: March 21, 2013, 03:43:33 pm »
Nope.  As we've previous stated the author of this emulator now works for Sega, so development has halted... thus all the hackery as of late. 

Billkwando

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Re: Model 2 Emu Force feedback accuracy
« Reply #42 on: February 07, 2014, 08:15:24 pm »
Does anybody have any suggested settings for a Logitech Driving Force Pro? It works great, except it's very floppy in the middle, like completely loose. I tried turning on the centering spring in the Logitech profiler, but it didn't seem quite right.

I know it's an old thread, but I'm hoping somebody's made some advances.
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Re: Model 2 Emu Force feedback accuracy
« Reply #43 on: February 07, 2014, 10:11:43 pm »
Does anybody have any suggested settings for a Logitech Driving Force Pro? It works great, except it's very floppy in the middle, like completely loose. I tried turning on the centering spring in the Logitech profiler, but it didn't seem quite right.

I know it's an old thread, but I'm hoping somebody's made some advances.

Hey man, the lack of a strong center spring effect is a known issue in the Model 2 emu. I had it too on my ECCI 7000 wheel. Nothing you can do really, except increase the spring effect in your Logitech windows profile settings.

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Re: Model 2 Emu Force feedback accuracy
« Reply #44 on: February 08, 2014, 10:09:41 pm »
Does anybody have any suggested settings for a Logitech Driving Force Pro? It works great, except it's very floppy in the middle, like completely loose. I tried turning on the centering spring in the Logitech profiler, but it didn't seem quite right.

I know it's an old thread, but I'm hoping somebody's made some advances.

Reduce or eliminate your dead zone in Logitech profiler (this is my guess)

There are also centering adjustments in M2 emulators's ini file and in the service menu of individual games, but I really think your issue can be resolved in profiler.


SailorSat

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Re: Model 2 Emu Force feedback accuracy
« Reply #45 on: February 10, 2014, 12:19:06 am »
Not much you can do about that.
As for the logitech wheels... well my wheels can't even complete the self test (turn the wheel fully to the left, then fully to the right) on their own.
Checking the "spring" in the profiler and increasing the FFB strength may help.

As for tweaking the emulator -> dont.
The real daytona wheels have a mechanical spring. The "centering" ff command only causes the motor to drive the wheel towards the center for a brief moment and eventually won't do anything at all near the center.
I do all that stuff even without a Joystick ;)
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bsoder52

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Re: Model 2 Emu Force feedback accuracy
« Reply #46 on: June 12, 2022, 02:33:35 pm »
Hi all -

Im running Sega M2 Emulator and G27. Thanks for the posted FF profiles! I'm having trouble getting all 6 shifter gears to work with Sega GTH24H. I've got the IO mode set to A and have configured the controls like most of the other racing games on the M2. I think the 6 speeds is what I'm not sure to do, only see 4 assignable gear options in the M2 controls options. Thanks for any help!

buttersoft

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Re: Model 2 Emu Force feedback accuracy
« Reply #47 on: June 12, 2022, 10:51:40 pm »
Ummm, this thread predates Boomslang's FFB plugin. That has an option now to take over the control inputs for M2emu,and it should work with Super GT 24H. It's literally the thread below this one as i type... go to last post from Boom linking to the github.

bsoder52

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Re: Model 2 Emu Force feedback accuracy
« Reply #48 on: June 14, 2022, 10:23:23 pm »
Thanks I'll check that out!

bsoder52

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Re: Model 2 Emu Force feedback accuracy
« Reply #49 on: June 14, 2022, 10:45:37 pm »
Grabbed the file and wow! impressed amount of games files for FFB! Didn't see a file for Sega GTH24H though. This is my first Racing Emulation build so maybe I'm just missing it?

bsoder52

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Re: Model 2 Emu Force feedback accuracy
« Reply #50 on: June 14, 2022, 11:04:09 pm »
I think I may just do paddle shifters for that one anyways since most of the other games on this build will have 4 or less and I may want to go with a Sega 4 way, if I can pull off the mod I've seen on here for it. :)

Boomslang

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Re: Model 2 Emu Force feedback accuracy
« Reply #51 on: June 15, 2022, 01:07:42 am »
Grabbed the file and wow! impressed amount of games files for FFB! Didn't see a file for Sega GTH24H though. This is my first Racing Emulation build so maybe I'm just missing it?

probably under M2 Emulator  :)

bsoder52

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Re: Model 2 Emu Force feedback accuracy
« Reply #52 on: June 15, 2022, 12:33:05 pm »
Dohhh!  (homer voice)

OK, so trying the SuperModel files

Ok I installed the C++ files on the link provided.

I dropped these files into the main folder of SuperModel:
- FFB Plugin Config File
- FFG Plugin GUI App file
- Metroframework DLL
- SDL2 DLL

I can get the FFG GUI up and running and it test the controls on the G27 well.
I mapped the GUID to the FFB Plugin INI.
I've tried to map the controls to Daytona 2 by selecting that game box in the GUI, keeping the GUI up and running while I load the game...but can't seem to get the FFB to work on Daytona 2 yet.

Thanks for any help,
Brian
« Last Edit: June 15, 2022, 12:37:50 pm by bsoder52 »

Boomslang

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Re: Model 2 Emu Force feedback accuracy
« Reply #53 on: June 15, 2022, 09:21:39 pm »
You need to enable outputs via supermodel

I think readme might say how cos i forget exactly

bsoder52

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Re: Model 2 Emu Force feedback accuracy
« Reply #54 on: June 16, 2022, 09:42:09 am »
thanks, I'll check that out!

buttersoft

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Re: Model 2 Emu Force feedback accuracy
« Reply #55 on: June 16, 2022, 07:17:47 pm »
There are seven files in each of the two the supermodel FFB directories. You pick either 32bit or 64bit depending on what you're using, and then I think you need all seven files in your supermodel.exe folder (ok, the readme is not strictly required).

From that readme:
Quote
(For SUPERMODEL EMULATOR)
- If you wish to use FFB Plugin over Supermodel's FFB then disable Supermodel's FFB.
- When you launch game, ensure you have command -outputs=win for FFB Plugin to recieve Output Values etc
- Ensure either MAME32.dll or MAME64.dll is with FFB Plugin files in Supermodel folder depending on 32bit or 64bit Supermodel

the -outputs=win parameter is how it would appear in your command line. To use in supermodel.ini follow the format in there.
« Last Edit: June 16, 2022, 07:26:51 pm by buttersoft »