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Brainstorming a rotating control panel
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SavannahLion:

--- Quote from: Xiaou2 on February 04, 2014, 12:00:56 am --- Theres no way to have every controller available for all players at the same time.  I pretty much have every specialty controller thats ever been built.

--- End quote ---

I'm sure that's true. But at what point does practical sensibilities kick in here? After you build a control panel for Boong-ga Boong-ga or a virtual ---uvula---? Just asking  ;D
ark_ader:
I vaguely remember that low boy that had every control known my man that was interchangeable set on three mounts similar to this:

http://www.rototron.info/RotatingPanels.php
Malenko:
I'm not going to get into this modular rotating "debate" but I would suggest you do this:

Make a list of the top 50 or 100 games you want to play/will actually play. Figure out what controls would cover the majority of those games.  For me personally the standard "street fighter" set up covered the majority of the games I actually play. Figure out what you need to have and what you can live without and go from there.

Even if you made 2 panels, one with a street fighter (or SF +1) layout and a second with a 4way, a trackball, a spinner and some buttons that covers the overwhelming majority of what most people play. Its great your in here asking for advice PRIOR to building , and its great that you are listening to what people post, that being said don't lose sight of what YOU want out of the cab.

I look forward to following your build thread  :cheers:
Generic Eric:

--- Quote from: Paul Olson on February 01, 2014, 12:06:37 pm ---There is just too much stuff.


--- End quote ---
Those controls, that collection...


*shuffles papers* I had a post somewhere.  Batchman.  Start small.  Start with a fight stick.  Build another project.  Reuse the controls if you want.

Build a Pedestal if you want.  Then make something bigger.

It is worth mentioning, that setting up MAME, getting high scores to safe and setting up your Frontend are adventures in their own right. 
yotsuya:

--- Quote from: Malenko on February 04, 2014, 08:40:39 am ---I'm not going to get into this modular rotating "debate" but I would suggest you do this:

Make a list of the top 50 or 100 games you want to play/will actually play. Figure out what controls would cover the majority of those games.  For me personally the standard "street fighter" set up covered the majority of the games I actually play. Figure out what you need to have and what you can live without and go from there.

Even if you made 2 panels, one with a street fighter (or SF +1) layout and a second with a 4way, a trackball, a spinner and some buttons that covers the overwhelming majority of what most people play. Its great your in here asking for advice PRIOR to building , and its great that you are listening to what people post, that being said don't lose sight of what YOU want out of the cab.

I look forward to following your build thread  :cheers:

--- End quote ---

Sound advice!
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