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Author Topic: Daytona USA ++ Patch - Modding and Hacks  (Read 139421 times)

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Nuexzz

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #40 on: May 28, 2014, 11:49:07 pm »
I guess we will have real HD textures "Sega Racing Classic" when someone achieves extract textures hard drive (RingWide)  :-\

Nuexzz

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #41 on: July 10, 2014, 12:38:58 am »
another of my favorite games is scud race so here I started to play around with the new "Scud Race + + Patch and Hacks" as we all know supermodel emulator does not support replacement textures :(  (hopefully in the next version count with replacement textures  ;))  ... but at least I managed to change the skins of the leading cars.

SegaOutrun

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #42 on: July 10, 2014, 03:44:30 am »
nice! i love scud race. Although I think the only one that got improved was the viper in blue/orange. maybe im just too used to seeing them in their original colors. keep up the hacks!

Although I wouldnt hold my breath on a new supermodel. Their website still shows 0.2, even tho 0.3 has been available for more than a year

edit: i decided to check out the supermodel forum and wouldnt you know, theres a little moment going on. Hopefully it leads to something

Quote
Sadly, not since the last WIP update. Nik is quite busy these days and I haven't heard from him in a while (I hope everything is okay!) and I've spent that time finishing my PhD and then starting work (which keeps me very busy indeed). That said, last weekend I started laying some groundwork for a 3D engine rewrite that I'm hoping will lead to better performance on lower-spec hardware and fix the nasty shader bugs affecting AMD GPUs. I'm not sure if my new engine architecture will pan out, or how long it will take (I estimate several months at the current rate of progress, assuming something else doesn't steal away my time), but it's an interesting idea worth trying. I forgot how much work went into the original 3D engine! In a whole weekend of coding, I'm not even at the point yet where I can actually render anythin
« Last Edit: July 10, 2014, 03:51:47 am by SegaOutrun »

Nuexzz

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #43 on: September 14, 2014, 05:41:13 am »
Photoshop is not, is REAL next Daytona USA ++ 0.2 !! WIP



a lot yet but we will get to have f1, mclaren true arcade racer 90

Edit:
« Last Edit: September 16, 2014, 10:57:30 pm by Nuexzz »

Malenko

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #44 on: September 20, 2014, 10:17:28 pm »
finally got around to trying this out, really great job.  Makes the game look *very* modern! Color me impressed
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Nuexzz

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #45 on: September 21, 2014, 03:44:47 am »
thanks Malenko but I think many think (me included) that Daytona USA is perfect as is  :'(

SailorSat

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #46 on: September 21, 2014, 05:24:14 am »
Next thing we need: Track editor ;D
I do all that stuff even without a Joystick ;)
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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #47 on: September 21, 2014, 05:56:58 am »
What is the chances of lamp outputs on version 0.2?
« Last Edit: September 25, 2014, 06:02:43 am by Boomslang »

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #48 on: November 06, 2014, 10:47:34 am »
Just wanted to add "happy customer" here, this is a great mod, got a chance to try it out last night and it's a lot of fun and does bring some new life to it.  The new pics of the future updated version look great too, a nice bump in texture quality from the first version.  If you were wondering if anyone's appreciating your work, I certainly am!!!

I'm new to the entire model 2 and supermodel emulators and I have to say the authors of these have done a great job too!

I don't think I could have picked a better time to get a racing cab set up :)

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #49 on: November 14, 2014, 11:44:57 pm »
I must agree, this is some very amazing work; I can't imagine how much time has been devoted to this project!  If I can ask, is there a way to increase the volume of the background music during a race (or decrease the volume of the sound effects) via a lua script or some other method?  When I play the game in my twin cab, the roar of the engine is so overpowering that it's difficult to hear the classic Daytona race music.

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #50 on: November 28, 2014, 10:15:26 am »
Is there a way to increase the force feedback? I think it feels pretty weak?

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #51 on: November 29, 2014, 09:19:26 am »
Is there a way to increase the force feedback? I think it feels pretty weak?

Has nothing to do with this patch.
See the Model 2 setup guide thread stickied at the top of this forum.

I also recall people sharing their settings in a thread.
Use the search function to find it.

SailorSat

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #52 on: December 12, 2014, 05:42:28 am »
Any news on patch 1.2? :)
I do all that stuff even without a Joystick ;)
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N4HW3ll

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #53 on: December 21, 2014, 11:29:54 am »
hello nuexzz can you add the online CPU cars: 88 and 99 please? the 88 is mah fav

Nuexzz

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #54 on: December 29, 2014, 12:06:44 am »
no sorry guys but I Could not make any progress since 2 months for staff work in my life, but be back soon With Some progress, Merry Christmas and Happy New Year to all users  :cheers:
« Last Edit: December 29, 2014, 12:08:38 am by Nuexzz »

Chase1988

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #55 on: December 29, 2014, 10:30:06 pm »
I'm really interested in a setting up a pc specifically for this Daytona USA emulation, but what are generally the absolute recommended computer specs? I don't want to shell out the cash for something that is more powerful than what this game needs and I don't mind having to track down older cpus/motherboards, ect.

SailorSat

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #56 on: December 30, 2014, 05:25:46 am »
Any Core2 at 2GHz is fast enough CPU wise.

As for the GPU... NVidia GeForce 9600, or ATI HD4350 should be enough
I do all that stuff even without a Joystick ;)
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b00fa

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #57 on: December 31, 2014, 11:14:23 pm »
Firstly - kudos to Nuexzz to creating this.

This is my first post in the forum, but I have been a long time lurker to this site :)

It's been a dream for me to play these games since I first saw them at the arcades and to have the ability to play them at home is just awesome.

« Last Edit: January 01, 2015, 06:13:02 am by b00fa »

N4HW3ll

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #58 on: January 01, 2015, 06:18:51 pm »
ok no problem...happy new year

MrThunderwing

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #59 on: January 23, 2015, 03:24:45 pm »
This isn't new, but somebody else has done something similar with Sega Rally using Model 2 Emu.



Looking forward to the next patch Nuexzz, that WIP screenshot looks great.

Nuexzz

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #60 on: January 23, 2015, 03:35:24 pm »
if it's an excellent job, unfortunately I do not like Sega Rally is a shortening.
and a bit off topic now I have a little time (not much) to Continue with patch.

SEGA4ever

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #61 on: January 29, 2015, 03:43:25 am »
HI Nuexzz,fantastic work bro!

Realy love this daytona usa ++...just a little camera glitch on the hood of no standard cars!

THANKS BRO...

Please,can you upload for me,the shader "sega rally2.gls"that you have made and post on supermodel3 forum...

...because the forum is down!

THX a lot and good luck for you excellent work! :applaud:

Nuexzz

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #62 on: January 29, 2015, 11:28:34 am »
Hi SEGA4ever thanks, I can not remember where I have the shaders I played in his time ..but this has to eliminate some graphics bugs.
(consider reducing some effects of the original game)

SEGA4ever

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #63 on: January 29, 2015, 02:55:52 pm »
THANK YOU very much my friend,love you! :applaud:

Too bad for the supermodel3 forum...may be bart will update supermodel v0.3...i  hope... :D

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #64 on: March 05, 2015, 06:16:36 pm »
if there was an option to make a custom car iŽll make this one

Nuexzz

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #65 on: March 05, 2015, 10:23:50 pm »
haha if friend looks great, every car with a country other ;D

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #66 on: March 14, 2015, 11:42:26 am »
can we request cars? :blah:

Boomslang

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #67 on: April 18, 2015, 02:15:13 am »
They actually have a safety car in Daytona 1?

I thought only 2 had Safety Car, im guessing its just a skin

SailorSat

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #68 on: April 18, 2015, 03:49:58 am »
yes they have, though only visible in attract mode under "normal" conditions :)
I do all that stuff even without a Joystick ;)
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N4HW3ll

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #69 on: June 12, 2015, 12:34:57 pm »
one good feature should be cce/deluxe music, disabling the music sound effects from the rom and reproducing the mp3,ogg,snd or the necesary audio format

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #70 on: June 17, 2015, 02:12:08 am »
That surprisingly might be possible.  The lua scripts can launch external exes, so aside from finding the memory addresses for the music, all one would need is a command-line controlled mp3 player.

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #71 on: June 19, 2015, 06:58:24 am »
It would be awesome to be able to eliminate the music and keep the sound effects. I remember a while Nuezxx made some sort of cheat that attempted to accomplish this task but it didn't work correctly.

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #72 on: June 21, 2015, 08:46:34 pm »
Well if I ever get back to my racing cab I'll look into it.  Outrun Radio is essentially going to do this (as an option) for 2k6. 

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #73 on: June 22, 2015, 04:46:16 am »
Cool^

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #74 on: June 22, 2015, 11:08:33 pm »
LOVE THIS! It runs really well on my machine.

One thing I would personally like to see is a 'Loading Textures' or something to that effect when the screen goes black. Those of us that have gotten this far understand that the black screen is when the HD textures load but it would be cool for when guests come over and fire it up. Useful for getting to start from hyperspin/etc.
« Last Edit: June 25, 2015, 07:49:45 am by cougar1122 »

N13770.U2

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #75 on: June 25, 2015, 06:53:06 am »
Yo!!

I signed up today to congratulate the Nuexzz !!!
Excellent job!
I'm a fan of Daytona USA.
Please, please and please: Hope the roulette wheel and Sonic will be back!!!

I will follow this topic...

Nuexzz

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #76 on: July 18, 2015, 06:56:26 am »
Well if I ever get back to my racing cab I'll look into it.  Outrun Radio is essentially going to do this (as an option) for 2k6.

It is quite easy to make a custom music in daytona, if you are willing to create a script, I have a theory that would work (with the necessary codes)
« Last Edit: July 18, 2015, 07:01:15 am by Nuexzz »

kbuzz

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #77 on: August 28, 2015, 02:06:27 am »
Thank you very much for this patch. Really amazing work.

I've encountered some issues when using npc cars. At times, the HUD will partially disappear. And I've noticed the game will crash to a white or blue screen at the first checkpoint of Dinosaur Canyon while in Timelap Mode. Switching back to the hornet immediately solves these issues, and they don't seem to turn up in arcade mode.

Has anyone else experienced this?


On another note.. If anyone is finding it difficult using analog thumbstick steering, I've had some success using Durazno as an xinput  wrapper for a 360 controller. Adding a small 4% deadzone and increasing linearity to 2.50 seems to work for me, but YMMV. Also works with supermodel.

killer64

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #78 on: August 31, 2015, 08:10:50 pm »
hello there
im new at this i just got myself twin daytona machines i am after computer with hyperspin with sega model 2 3 and mame. i will be using logitech g27 wheel

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #79 on: October 13, 2015, 06:25:03 pm »
so, how is the proyect going?  ;)