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| maffewl:
Hey everyone... looking to start preparing for my second build. First build can be found here (http://forum.arcadecontrols.com/index.php/topic,128354.msg1313234.html#msg1313234). The first one never got "completely" finished although I've had and am still having a blast playing it. However, we've moved twice since the last photo and now all of my tools are in storage. So my mind is needing something to focus on. That being said, I decided to start preparing for another build. Looking for thoughts on this design... it's somewhat similar to my previous one (don't know if I want that or not) but the new design has a 4 player CP, which is something I want. I have many times had parties and had a line to play the arcade when a 4 player CP would have worked perfect. Anyways, I'm happy to hear thoughts on what would make this cabinet hall of fame worthy, even if its "Start Over". I'm used to constructive criticism, so feel free to comment your thoughts. (Please ignore the Black and White color scheme, that was just contrast to see the shape of the cabinet. I would create a theme and add art, but for now just wanted thoughts on the shape, layout, etc...) |
| DaveMMR:
Everyone thinks that the answer to a long line of gamers waiting to play an arcade cabinet is to make it a four-player cabinet. That's not entirely true. You'll find people want to play Street Fighter II or Pac-Man or practically anything that's not a four-player game. Yeah, you may get some action with NBA Jam or Gauntlet or TMNT but I've found, at my gatherings, that was the exception rather than the rule. Unless you have on your list a MUST PLAY game that's 4P simo, save the time/money/space. That being said, if you insist on going four-player, reconsider angling the sticks. All* commercial multi-player games only angled the button arrangement while the joysticks remained parallel with the screen (or, up perpendicular to screen if that helps.) (*There were a few oddball titles that angled their joysticks; strangely, they weren't even 4-player games.) |
| yotsuya:
The only thing I would ask is how many cabinets did you have on hand? If the answer is "One", of course there will be a line. If you want a four player, go with one. But DaveMMR speaks true words. |
| mgb:
I agree with the others about the 4-player thing. To me it seems that 4 player just adds more to the budget and makes for a big ugly control panel that's of limited use. At a party, I would think you'd have more people in line to play fighters than you would for Simpsons or gauntlet. Of course it's your cabinet, maybe for you, the 4 player thing is well worth it. Remember to look into player 3 & 4 stick angling. The cab renderings look great. That's a very nice design. |
| BadMouth:
Yeah, P3 & P4 joystick angle....the eternal mistake. Look at the bolts and "up" arrows on real 4 player arcade panels. (gauntlet, gauntlet legends, nfl blitz, nba showtime, the simpsons). We need to make a "do not angle P3 and P4 joysticks, here's what we mean and why" thread that we can just link to every time. Half the time, people don't get what we're talking about and think the buttons or player position would change. I don't agree with the people that say you'll never use a 4 player panel. Build what you want (except for angling the sticks!). I wouldn't let the additional controls affect the placement of P1 and P2 controls though. IMO, having it look balanced for 4 players isn't worth being crammed together for 2 player fighting games, which will probably be played much more often. Looks like you have plenty of elbow room. EDIT: You might consider a 4/8 way switching joysticks instead of a separate stick. |
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