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Two buttons with same function?

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pbj:

Yeah, if you've got the inputs to spare, I'd go with JDFan's method.  You can set the defaults so that Button 1 and Button 4 both do the same thing, and then tweak as needed for other games.  I don't particularly like dead inputs on my control panel, so this is how I've got everything mapped.



DaOld Man:

I think the method Malenko suggested would be the simplest. Just parallel the two buttons.
If you don't want both buttons enabled at the same time you could use a spdt switch that can switch between the two buttons, enabling the button to use based on the switch position (left hand/right hand).

Hoopz:


--- Quote from: JDFan on January 13, 2014, 10:33:32 am ---Yep -- I also do the same with my 2nd joystick and buttons 3-6 on my 1 player bartop using a ZD encoder since I wanted to have dual joysticks for robotron and smash TV but the cheap encoder ($10) had only 16 inputs so by doubling up buttons 3-6 with the 2nd joystick it left enough open inputs for the 6 admin buttons I wanted where 16 would not have been enough for 2 joys ( 8 ), 6 buttons, and 6 admin buttons == 20 inputs but by doubling up the 3-6 buttons with the second joystick it uses 4 inputs for those 8 functions - 4 for the other joystick and 2 for buttons 1 and 2 = 10 leaving 6 inputs for admin buttons ( 1 and 2 player credit and start then a Pause and Escape ) 

--- End quote ---
Dude, that's one amazing sentence!   :cheers:

JDFan:


--- Quote from: Hoopz on January 13, 2014, 01:50:33 pm ---Dude, that's one amazing sentence!   :cheers:

--- End quote ---

OK so I tend to ramble and didn't figure a post needed to be fully punctuated on an arcade building forum as long as the point got across !  :dunno Would you have preferred :


--- Quote ---Yep -- I also do the same with my 2nd joystick and buttons 3-6 on my 1 player bartop. Since I am using a ZD encoder and wanted to have dual joysticks for games like Robotron and Smash TV. The cheap encoder ($10) has only 16 inputs, so required doubling up buttons 3-6 with the 2nd joystick to leave enough open inputs for the 6 admin buttons I wanted.

Figure normally for 2 joysticks ( 8 inputs ), 6 player buttons, and 6 admin buttons, I would have needed 20 inputs. Doubling up the 3-6 buttons with the second joystick allowed using only 4 inputs for those 8 functions. Another 4 for the first joystick and 2 for buttons 1 and 2 used 10 inputs, leaving 6 inputs for admin buttons ( 1 and 2 player credit and start, and then a Pause and Escape button ) 
--- End quote ---


Hoopz:

Nope, I seriously enjoyed it.   :applaud:

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