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Author Topic: Visual Pinball.....whoa.  (Read 13245 times)

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thehammer12

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Visual Pinball.....whoa.
« on: December 22, 2013, 01:05:27 am »
So I have always read about Visual Pinball and seen youtube videos but never played it, until today. I must say I was really impressed with it.....so much that I actually wanna build one now haha.


Anybody here built one before?

spoot

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Re: Visual Pinball.....whoa.
« Reply #1 on: December 22, 2013, 10:01:40 am »
Several here have including myself.  Check out Future Pinball with BAM mod as well.

drventure

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Re: Visual Pinball.....whoa.
« Reply #2 on: December 22, 2013, 10:28:14 am »
Definitely. FuturePinball and Visual pinball are both worthy of being on a digital pincab.

There are several other forums dedicated to building pin cabs as well, but I'm drawing a blank for links right now. Check out some of the other posts in this subforum. I'm sure there are mentions of them.

EDIT: Here's a thread with a few links
http://forum.arcadecontrols.com/index.php/topic,132849.0.html
« Last Edit: December 22, 2013, 10:30:28 am by drventure »

thehammer12

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Re: Visual Pinball.....whoa.
« Reply #3 on: December 22, 2013, 03:56:13 pm »
Bam mod........OMG how did I not know that this existed.

Wow I want this now haha, and thanks man I will check out the other links and sites for more info.  Time to start planning.

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Re: Visual Pinball.....whoa.
« Reply #4 on: December 22, 2013, 11:42:56 pm »
Check out VPForums.org -- lots of builds and tables.

There are many Future Pinball tables at PinSim DB.


Scott

thehammer12

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Re: Visual Pinball.....whoa.
« Reply #5 on: December 23, 2013, 11:53:38 am »
Check out VPForums.org -- lots of builds and tables.

There are many Future Pinball tables at PinSim DB.


Scott

Cool, ill check them out. Any ideas on what the builds could possibly cost.

spoot

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Re: Visual Pinball.....whoa.
« Reply #6 on: December 23, 2013, 11:59:08 am »
Check out VPForums.org -- lots of builds and tables.

There are many Future Pinball tables at PinSim DB.


Scott

Cool, ill check them out. Any ideas on what the builds could possibly cost.

Depends on how "all out" you go........screen size, pc, full flashers, beacons, feedback, shaker, etc.  I'm around 4-5k deep in mine as I went overboard on some stuff.   :cheers:

pbj

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Re: Visual Pinball.....whoa.
« Reply #7 on: December 23, 2013, 12:01:03 pm »
They're a cute novelty for a few minutes, but $4k can buy you a stack of fun actual games.

 :cheers:

spoot

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Re: Visual Pinball.....whoa.
« Reply #8 on: December 23, 2013, 12:37:56 pm »
They're a cute novelty for a few minutes, but $4k can buy you a stack of fun actual games.

 :cheers:

Yeah, I'm working on that too.  Have a Paragon I'm working on now.  But living in the middle of nowhere lowers my ability to purchase without spending big bucks on shipping.

Of course, I'm also being extremely silly and designed/scratch building a machine too which is adding up.  :cheers:
« Last Edit: December 23, 2013, 12:39:43 pm by spoot »

thehammer12

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Re: Visual Pinball.....whoa.
« Reply #9 on: December 23, 2013, 08:16:31 pm »
Check out VPForums.org -- lots of builds and tables.

There are many Future Pinball tables at PinSim DB.


Scott

Cool, ill check them out. Any ideas on what the builds could possibly cost.

Depends on how "all out" you go........screen size, pc, full flashers, beacons, feedback, shaker, etc.  I'm around 4-5k deep in mine as I went overboard on some stuff.   :cheers:


Got any videos or clips of yours that we can see?

thehammer12

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Re: Visual Pinball.....whoa.
« Reply #10 on: December 23, 2013, 08:19:06 pm »
They're a cute novelty for a few minutes, but $4k can buy you a stack of fun actual games.

 :cheers:

Yeah but thats debatable,  you can also buy 3-4 super cheap cars for $4k lol

spoot

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Re: Visual Pinball.....whoa.
« Reply #11 on: December 23, 2013, 09:01:45 pm »
Got any videos or clips of yours that we can see?

Havent' finished my backbox or wiring yet.....so, no.   :-[

Gamester has built a very nice one with lots of pics/vid.  http://forum.arcadecontrols.com/index.php/topic,130558.msg1336360.html#msg1336360

No vids......but pics of my build which needs some work.  http://forum.arcadecontrols.com/index.php/topic,132131.msg1356819.html#msg1356819
« Last Edit: December 24, 2013, 12:21:58 pm by spoot »

Automark

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Re: Visual Pinball.....whoa.
« Reply #12 on: December 25, 2013, 09:48:58 am »
They're a cute novelty for a few minutes, but $4k can buy you a stack of fun actual games.

 :cheers:

Yeah but thats debatable,  you can also buy 3-4 super cheap cars for $4k lol

I also was looking into this, but indeed if you want a really nice cab you'll spend at least $2500.-

I know myself, after a year I always want something else, and if i see what people are willing to pay for my used mame cabs  :cry: Thinking of selling a second hand vp cab already makes me feel  :banghead:
That is why I am looking for the real deal in my neighborhood, try to fix them and make them nicer, and after a year (when im probably bored with it) sell it, the real ones hopefully keep their value.
« Last Edit: December 25, 2013, 09:51:45 am by Automark »

Xiaou2

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Re: Visual Pinball.....whoa.
« Reply #13 on: December 29, 2013, 01:53:20 am »
Cars are not much fun.  Especially if you dont have an expensive beast.. and do not care about getting tickets.

 As for VP..  just like Automark said, its a Novelty... and it wears off pretty quickly, especially after you have played a few of the Real machines in person.

 Not only do the virtual machines look like crap, but they often do not play the same as a real machine.

 Quite honestly, I have more fun on one of my cheapie $1200 pins, than all the VP tables combined.

 Think about it... as good of a Skee Ball machine can be made virtually...  Is it really going to be as good of an experience as a real machine?   Pinball played correctly, is very physical.  Even with sensors, the virtual tables just do not approach the real feel... let alone the look.

 And yes, you can get your money back out of a real pin, if not have its value increase over the years.   Where as mame cabs and virtual pinball cabs?  Not so much.


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Re: Visual Pinball.....whoa.
« Reply #14 on: December 30, 2013, 11:16:50 am »
Pinball simulators are not to replace what you can do on real machines. It's to do what you cannot. Like intimately learn the rulesets on games you have no access to play.. or like having access to a couple of hundred machines in your own home. No, it's not the real thing. It never will be the real thing, but if I had to choose between my simulator and any one single "real" machine for the rest of my days, it would be the sim.

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pbj

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Re: Visual Pinball.....whoa.
« Reply #15 on: December 30, 2013, 11:31:54 am »
Personally, I think it's a waste to use them to simulate real games.  It won't compare.  Utilize the LCD screens to do things that regular games can't.  I've seen a little bit of this in Future Pinball but I'm sure it's come a lot further.  In my experience, all the emulators did was tell you if the sounds and music were too annoying to deal with at home.




Xiaou2

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Re: Visual Pinball.....whoa.
« Reply #16 on: January 01, 2014, 07:04:16 am »
MTPPC, That makes very little sense.

 I can make a mame machine play any Virtual pinball table.  Or I can make a small control panel, and play them on my PC.   Ill save 3000$, and Ill be able to buy a REAL Pinball machine... or 2, if I go cheapies..  and have 1 billion times the fun...  (and still be able to play all those other games).

 Dropping loads of cash on a huge cab, and all kinds of tech inside... doesnt really add much value or depth of experience:

 ***   If playing a real machine was a  (10)   The highest score for fun & Replay factors:

  A Virtual pinball on my PC would be    (1)
  A virtual pinball cabinet    makes it a   (2)


 Most of this is for show.  It simply isnt that good of an experience.

 And for the record... If given the choice between   a ski ball  or  Ball Bowler,    vs   a   Virtual Pincab...    It would be the Former.   (In fact, I might be able to get both for the same price as the Pincab)


 The difference with Mame.. is that you Can get 100% of the experience, if you build it right.
Pin-Mame, just is never going to be able to claim even so much as 10%  of the true experience.


 The only game changer would be  Virtual pinball with Stereoscopic 3d+ realtime headtracking perspective changes.  And even then, it would still probably only bump things up to a 5 max, if everything was scanned in and rendered properly... and all physics worked as it was supposed to work.

spoot

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Re: Visual Pinball.....whoa.
« Reply #17 on: January 01, 2014, 11:58:14 am »
The difference with Mame.. is that you Can get 100% of the experience, if you build it right.
Pin-Mame, just is never going to be able to claim even so much as 10%  of the true experience.

Really?  So, we can stop hearing you whine about 720 controls?

MTPPC

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Re: Visual Pinball.....whoa.
« Reply #18 on: January 02, 2014, 01:20:38 am »
xiau2, why would you play a racing game when you can go out and buy a stock car? Why would you play 720 when you can go outside and skateboard? Why would you measure my experience as a percentage of something I said it is not?

You don't make a lot of sense. Are you on SSRI's? I've owned 10 pinballs in the last 6 months and luckily I sold most of them before I became bored with them. I've had my simulator a couple of years and I'm always anxious to get time in on it. Lately I'm focused on VP Apollo13 and Avatar. I've probably only "mastered" AFM and MM on the simulator. And I use the term loosely because to me mastery is mastering the ruleset and most of the drain vectors. I really don't care about beating all the modes or winning the game persay, but I have won the battle for the kingdom and ruled the universe, and didn't have to spend $18k to do it (or a few hundred at Godfather's pizza).

If you don't like the simulator, that's your opinion, but like on many other topics, you're wrong. Have you even played VP on a cabinet?
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Xiaou2

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Re: Visual Pinball.....whoa.
« Reply #19 on: January 07, 2014, 02:23:27 pm »
MTPPC,

  The argument isnt about comparing completely different experiences.  Its about representing the experience of the original games.

 If you play Supersprint,  with a spinner / 360 degree wheel..  in mame, you pretty much get the exact arcade experience.   

 But with Virtual Pinball,  you dont get even 20% of the actual represented experience... and thats with all the controls, sensors, and force feedback added.   You do not even get the correct Look of the game.

Quote
I've owned 10 pinballs in the last 6 months

 Ohh geez.  Really?   So you either spent over 20,000$  in one shot... or bought and sold 2 pins nearly every month.  So you had less than 15 days to play each of them... and thats if you actually had that much time to do so...  which realistically you probably spent about 2 to 4hrs on each machine.  Barely scratching the surface, of getting to know the games... and then flipping them.

 Are you sure that YOU do not have a problem?  heh    Or are you just buying generic / junk?

 Even the games I like the Least, are still replay-ably enjoyable... because they are games of skill.


 I believe the problem is that you, like many... do not REALLY understand how to play a real machine.


Its not just about timing the flipper.   Its about learning how to really Work the machine, using various vectored nudges, to get the ball to alter its vectors in places OTHER than merely at the flipper.  Its about how to analyze the balls spin, and how to counter it.. and or reduce it... as well as knowing what will happen when that spin hits something...  and which kinds of shots or what kinds of things cause the ball to get heavy spin. As well as creating that spin or using that spin to enter a tricky shot area.   And if your a flow guy like myself... its also about the challenge of keeping the ball at maximum velocity, without stopping the ball.

 Then there are factors such as...   Are you Sure that you actually put the game at the proper slope angle and horizontal level?  Too high a bank, and the ball will not flow properly... have difficulty going up ramps, and be far less controllable.  If the bank is too low... then the ball will float up the field... and the balls speed will be far reduced... causing very long, and far less challenging gameplay sessions.  (snorefests, rather than adrenalin pumped sessions)    And of course, if the game is not level horizontally... the ball will favor a set of vectors.. making the game play all wrong.  There are also problems if your flooring isnt well flat... because a mere cm shift in direction... and the once level game, is now completely out of whack again...

 Also... the games should be leveled with the glass OFF, with the level placed on the actual playfield itself... because at times, the actual railing system has warped and or is no longer True.   

 Then even if you have leveled it properly.. but you didnt lock the nuts on the leg levelers properly... and or checked / tightened the leg bolts as well..   A few min to a few hrs of play... and it will be out of whack again.

 Was the field in good condition and well cleaned / polished?   If the surface is ate up with scratches, with scratched up balls, and plenty of dirty wax, wax that is laden with metal flakes and carbon soot... and the game will play up to 50% slower than it should... as well as effect the balls proper reactions.   

 Remove the crud, and wipe the table down with Formula 21, and see a well used game play almost as it did when it rolled out of the factory.  Lightning fast speeds.    Obviously, if the field is too far ate..  theres little you can do unless you are willing to spend the time doing a heavy duty restoration... or at minimal, placing a full sheet of new mylar down.  (they make pre-cut overlay mylars now.  Something I suggested about 10+ yrs ago... )

 And finally... did you rebuild or replace the flipper assemblies?   Thats the very first thing I do on all my Pins.  Most often the plastic bearing is worn and has slop / play.. and the flipper isnt locked down in the correct place... so it either stops too far, or too short... so you cant get the balls vectors correct and as intended, in-game.   Those two pressure-pin holes near the flippers are used to stick an allen wrench (or similar) in them to know where to lock down the flippers.


 But overall, I still believe you are just not playing the game correctly.  Merely using timing and angles, without knowing how to actually physically 'work' a table.   I suggest playing an older EM machine (flipper-less if possible)  at a Pinshow, and due to its slower rake, thus slower speeds, you will have more ball effect with table nudges.. and thus start to understand the true magic of Real pinball.

 I personally never cared about Rulesets or even much about high scores.   It was always about how much challenge and fun I was having.. and ball-times were much more of an accomplishment, especially when you dont (or very rarely)  stop the ball.   But to each their own.


 And Finally...  Yes, Ive seen a few, and played a Virtual Pin at a local gameshow here.  One of which was one of Foleys machines, which had all the sensors in it.   I found the graphics to be flat and poorly shaded (cartooney & without any contrast)...  the fast motion was "ghosty",  and the play was easier and far less the experience of the real machines.  None of the tables I tried played anything like the real deal...   and in a show full of real pins to compare against... I think it says a lot about the relative experience.    I even have a collector friend whom usually Loves everything... and he even talked about how lame the virtual pins were.   And thats saying a lot.. cause this guy is all smiles and roses.

 Its not to say I do not enjoy being able to experience virtual pinball tables.   Because I can and have had fun using them on my pc, on a CRT.  But to spend several Thousands for cabinets that are not offering much over even that experience... seems completely ridiculous to me.

 I guess what Im trying to say..  is that when I wanted an Indiana Jones Pinball machine..  NO amount of virtual pinball could satisfy me.  I played it a few times on location... then on my pc...  then back some more on location... and then bit the bullet and dropped one on my credit card.

 Even the lower priced machines are about 90% more fun than the Virtural machines... IMO, and so why not pick one of them up?  I got a Williams Fire for peanuts... and it plays more fun than the best of the virtual machines.


 I guess the easiest thing to say, after I thought about this some more...  is that it is like spending $2000 to buy a virtual Ski-ball machine..  when you could buy a real used ski-ball machine for the same or less money.  Sure, the Virtual machine will also play Virtual darts, Virtual Pool, Virtual Bowling..etc..   But none of them will be as fun and challenging as the real machine you can actually buy.    If you cant afford even the lowest $ machine.. then your probably not building or buying a virtual machine anyways... and can just as easily play them on a cheap PC, or mildly cheap mame cab.


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Re: Visual Pinball.....whoa.
« Reply #20 on: January 08, 2014, 04:27:48 pm »
Quote
Its not to say I do not enjoy being able to experience virtual pinball tables.   Because I can and have had fun using them on my pc, on a CRT.  But to spend several Thousands for cabinets that are not offering much over even that experience... seems completely ridiculous to me.

Last week I even played several tables on my pc, put down my 30" monitor and an old 21" as a backbox and played future pinball. And yes it can be fun. Also nice to play some games i never played before. But for a complete cab, which has some real action with shockers etc you would pay at least 2500,- and that is a lot of money.
Just like making a mame cab for 2500 and only play 2 or 3 games. While you could have the real deal for much less. Owning a cab is not only playing the game, but also maintaining it. Clean it, once in a while new lights etc etc. That little magic is never possible with a vp.

nickbuol

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Re: Visual Pinball.....whoa.
« Reply #21 on: January 14, 2014, 09:11:42 am »
I've gotten into this argument before too about real pinball machines vs. simulations.  My only experience with a "virtual" machine sucked (I've posted about it here a while back).  The execution of the build and crappy tables, poor graphics, no force feedback at all, etc just made it lame.

I still want to experience a "full on" virtual cabinet like some of these guys are building:
http://www.vpforums.org/index.php?showforum=29

However, I only have room for 1 pinball machine right now, and it is a "real" machine (Theatre of Magic).  Someday I would like to build a virtual machine, but not because I think that it will be the same experience or as good as a real physical ball, flippers, and ramps, but because 1) I will only have room for 1 more machine... maybe (my wife says otherwise though), 2) I will never get a chance to play anything but the same old crap machines that I (rarely) ever see anywhere that are in the crap-list of Stern games (not saying all their games are crap, but they have a good number that they spent more money on licensing some characters or theme than on the gameplay itself it seems).   

I travel a good amount for work and even using online sources to find some pinball machines and where to play them, the ones that I have always wanted to play are never in circulation, or are still way too far away to be able to make the drive with the time contraints of my travels.  I think that the place that I visit the most often with a number of pinball machines in the Minneapolis airport.  Problem is that they many times have duplicates of the same machines, or more critically, my layover there is just too short to play anything (or I am on the wrong end of the airport).

So I think that while nothing will fully replace the silver ball, virtual machines gives a lot of people an opportunity to at least see the games and try them out to some degree when they can't ever get to.

Some games that I've always wanted to play, but have never and probably will never get to play are:
Medieval Madness
Monster Bash
Tales of the Arabian Nights
Cirquis Voltaire

Those are the ones that come to mind right away.  Last fall I drove a couple of hours out of my way on a business trip, stayed an extra night, and spend half a day at a pinball expo (White Rose Gameroom Show), and I played a LOT of pinball and knocked a number of machines off of my "wish list" to play, but I could only play them one time and that was it.

So for me, I am still willing to give a virtual experience a shot at some point in the future, but still have 100% respect for the real deal.  People bickering over one or the other to the edge of insult need to make their point and move on. 

Alright, I guess I need to move on too since I just had sort of a rant too.


Time to get off my :soapbox:

pbj

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Re: Visual Pinball.....whoa.
« Reply #22 on: January 14, 2014, 09:25:50 am »
Posts like yours are why I encourage people to buy the first one they see if they're interested in a particular title. 

The trade volume has dropped off a cliff and you're very likely to NEVER see one again.  It wasn't like that 15 years ago, but it is now.   :P


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Re: Visual Pinball.....whoa.
« Reply #23 on: January 14, 2014, 11:43:12 pm »
  The argument isnt about comparing completely different experiences.  Its about representing the experience of the original games.
 

1) what are your thoughts about Gran Toursmo the driving simulator, with a real car on a real track? Is your enjoyment level limited to 1/10 because your not experiencing the real thing.

2) why not avoid "worrying about representing the experience of the original game" and only play tables that are entirly fictional? Like fx2; their games have never existed in the physical world, the "original game" is a video game. 

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Re: Visual Pinball.....whoa.
« Reply #24 on: January 15, 2014, 08:55:00 am »

 People bickering over one or the other to the edge of insult need to make their point and move on. 


This is the best qoute I ever read on this forum...too much my opinion vs. yours arguments all the time serving no purpose.

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Re: Visual Pinball.....whoa.
« Reply #25 on: January 15, 2014, 09:40:54 am »

 People bickering over one or the other to the edge of insult need to make their point and move on. 


This is the best qoute I ever read on this forum...too much my opinion vs. yours arguments all the time serving no purpose.

I disagree. I'd rather hear passionate discussions involving opinions as opposed to generic "Gee, man, that looks great! Good job!" because people are afraid to voice their opinions. Criticism can be constructive (whether it's taken that way is a different story).
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Re: Visual Pinball.....whoa.
« Reply #26 on: January 15, 2014, 04:23:17 pm »
Point missed here...

I am not saying that heated discussion is wrong... it's just when it escalates to insults...progress in the discusion is stopped and negative emotions cloud our judgements.

What the man said is try to stop before this happens... say what you think and move on...don't go on some crusade to persuade someone to agree with you....Like I am doing now...

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Re: Visual Pinball.....whoa.
« Reply #27 on: January 15, 2014, 05:02:39 pm »
No, I'm not missing your point. I just think a little fire and passion is a good thing from time to time. If you believe in something, believe in it.  :cheers:
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Re: Visual Pinball.....whoa.
« Reply #28 on: January 15, 2014, 05:19:07 pm »
Well, all I know is that I've owned dozens of real games and have never had the ball teleport through the flipper.


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Re: Visual Pinball.....whoa.
« Reply #29 on: January 16, 2014, 08:06:42 am »
Teleport through the flipper no.

But jump over it, ya happens all the time. My old f-14 tomcat pin, happened all the time....

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Re: Visual Pinball.....whoa.
« Reply #30 on: January 17, 2014, 03:46:07 am »
Quote
1) what are your thoughts about Gran Toursmo the driving simulator, with a real car on a real track? Is your enjoyment level limited to 1/10 because your not experiencing the real thing.

 Never played it until about 1month ago.   I pretty much only bought the PS1 for Ridge Racer, and there were very few games worth playing on either PS1 or PS2, IMO.

 I tried several laps with different cars, on different tracks... and it was Lifeless, boring, and very Slow.    It may be realistic from the standpoint of the simulation.... but without actual high level force feedback, its like watching a movie without sound + no subtitles.

 You cant feel the wheels slip, the g-forces, or anything that will clue you in on how to react.   Its not in Stereoscopic 3D, so you also have Zero depth perception to boot... making even the visual responses crippled.

 You also lose all of the fun, because you cant Feel like your going fast.  You dont get glued to the seat when you hit the throttle.. nor feel that scary rush when the car loses grip.

 At least with an Arcade style racing game, like Ridge Racer, Out Run, even Turbo..   All of them have an exaggerated level of speed, which Does actually make you feel like you are going fast, does give you a rush from constant near misses...   And though the way they drive is not realistic... its still challenging and fun.  Unlike Grand Snorefest... and all the other ultra-realisitic sims.

 A game like Race Drivin (sitdown),  has pretty bad graphics..   and even with its high level of realism in its simulation...  it would Never have done well without its specialized controllers.   A dryer motor force feedback wheel, for extreme output.  The wheel can do about 6 full rotations... so its level of precision, control, and realism...  probably are unmatched to this day.    The brake wasnt a mere spring pedal.. it used a compression system...  to give the feel of a real brake.   The shifter wasnt a generic piece of trash.  It had that perfect snapping lock of the gears..  and it was easy to find the correct gear.  I believe it even had a electromagnet that could keep the gear locked until you pressed the clutch...  however, I do not think many Operators activated it.  And or it may have broke, and never was repaired.

 So, when driving in Race Drivin, you can actually feel the wheel tug tight and suddenly slip loose... which gives you a precise feel of the cars grip on the road, as well as much more.    Its what made that game such a huge success.


 But as much as I love Race Drivin..  If it cost the same to own as a Lamborghini... why would I get the Sim?


Quote
2) why not avoid "worrying about representing the experience of the original game" and only play tables that are entirly fictional? Like fx2; their games have never existed in the physical world, the "original game" is a video game.


 Ive played plenty of non fictional pinball games.   But the point is still the same.   It has no feeling.  No physical interaction.   Incorrect acoustics.  Its flat, and perspective is Locked.  Often shaded and modeled very poorly.   And overall, isnt really fun.

 No virtual Pinball, can ever Feel or play like a real machine.   

 Just as no Skeeball machine, will ever be replaced by a virtual Skeeball machine.  People would rather make a real machine, than to mount two monster LCDs in the shape of one, with a Wii controller to use as a sensor...

 

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Re: Visual Pinball.....whoa.
« Reply #31 on: January 17, 2014, 08:23:49 am »

 but without actual high level force feedback, its like watching a movie without sound + no subtitles.

 You cant feel the wheels slip, the g-forces, or anything that will clue you in on how to react.   Its not in Stereoscopic 3D, so you also have Zero depth perception to boot... making even the visual responses crippled.

 You also lose all of the fun, because you cant Feel like your going fast.  You dont get glued to the seat when you hit the throttle.. nor feel that scary rush when the car loses grip.

 

I'm not talking about holding a controller in your hand....  With a 3d tv and a good force feedback steering wheel it's a different story. I use a Logitech g27 wheel.  It has dual force feedback. You can feel understeer, oversteer and every bump in the road. The steering is true 1:1 (2 1/2 rotations from left lock to right lock. Just like your car). You can feel wheel spin. The 3d is pretty spot on, although you don't get pushed back into your seat with my setup. With enough money that's possible too. (less then the cost of a fiat)

http://m.youtube.com/watch?v=h-SR199Kog4&desktop_uri=%2Fwatch%3Fv%3Dh-SR199Kog4

As a side note. There was a gran turismo competition where the winner became a real race driver.

http://www.dailytech.com/Champion+Gran+Turismo+Gamer+Becomes+Realworld+Racing+Champion/article17035.htm

So the game can't be that bad. Maybe the problem is just your expectations. 

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Re: Visual Pinball.....whoa.
« Reply #32 on: January 18, 2014, 11:01:31 am »
Given the correct feedback, you are accurately representing the experience.

 In driving games, thats actually not that difficult, because the main feedback is to do with the wheel.   The visuals of computer graphics can be very photo-realistic...  and Stereoscopic 3d output is also possible... as is head tracking perspectives.

 In Pinball, its a completely different story.   You not only do not see the games correctly..   horribly & inaccurately drawn by non-artists...  and at a locked perspective angle..  and usually at the incorrect lighting levels...   

 But that even with the sensors,  the table reactions just do not replicate the actions and experiences found when playing on a real machine.


 The GT experience may give you a 80% replication of the real experience (with the ffb wheel)...  But a Virtual pin loaded with every gadget, still does not give you even 30% of the experience.


 And btw, someone playing GT becoming a race driver doesnt mean anything.  That like saying someone who played Guitar Hero, became a rock star.  heh    It also does not mean its a fun / great game.  Personally, Id rather play Ridge Racer, Pole Position, TX-1, Super Hangon, Turbo, Supersprint, Spy Hunter, Race Drivin, Burnout, Daytona USA, SF.Rush, ... among many others.   Reality can be a bit boring.. thats why we have fantasy... where anything is possible.


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Re: Visual Pinball.....whoa.
« Reply #33 on: January 23, 2014, 01:10:15 pm »
Visual pinball and the like are an approximation. Not designed to be a replacement for the real thing, but let you have an experience based on the real thing. While owning Tales of the Arabian Nights would be fantastic (and expensive) being able to pull my cell phone out and play a simulated version by FarSight is both pretty awesome and not possible with a real table.

As for the GT guy becoming a driver, I could see where it could help. Real drivers use simulation rigs to prep for courses, but the rigs they use are little more pricey than a playstation.



Tony Stewart , Dale Earnhardt Jr, Jeff Gordon and others use them all the time.

Just because you prefer the arcadey feel of loose physics doesnt mean you can disregard other people finding the same joy in more strict physics. I love Cruis'n the World, double tapping my gas to pop a wheelie and the whole nine, but I also enjoy the challenge of trail breaking into a reduced radius turn while keeping enough speed to cut the apex of turn 3 at Lime Rock.

I feel that if you put the time and money into your virtualpin cab you could have quite the authentic experience.

both by Chris77
http://forum.arcadecontrols.com/index.php/topic,98252.msg1037708.html
http://www.hyperspin-fe.com/forum/showthread.php?13146-Big-Bang-Pin-46-30-15-6-LED-Widebody-%28custom-artwork-bezel-less-deep-playfield%29
After I finish the Galaga restore and fix up my KI cab, my next project is prolly gonna be a Vpin.
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Re: Visual Pinball.....whoa.
« Reply #34 on: January 23, 2014, 03:25:55 pm »
Posts like yours are why I encourage people to buy the first one they see if they're interested in a particular title. 

The trade volume has dropped off a cliff and you're very likely to NEVER see one again.  It wasn't like that 15 years ago, but it is now.   :P


Trade volume... that's an accurate way to put it.  And it's right.

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Re: Visual Pinball.....whoa.
« Reply #35 on: January 23, 2014, 04:56:54 pm »
Holy poop, for once I actually agree with  Xiaou2.    I just can't get into the VP thing after playing the real thing.  However, I do think the builds I have seen are simply amazing and I do think there is a place for VP...especially if space is a constraint.  It is also kind of nice to be able to play the variety of tables that are out there. 

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Re: Visual Pinball.....whoa.
« Reply #36 on: January 24, 2014, 09:36:55 am »

Heh, OTOH, I can't understand the "I don't like it because it's not something it is not" point of view.  It's a pinball simulator.  It's not pinball.  I don't dislike onions because they aren't garlic.

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Re: Visual Pinball.....whoa.
« Reply #37 on: January 24, 2014, 10:33:08 am »
Heh, OTOH, I can't understand the "I don't like it because it's not something it is not" point of view.  It's a pinball simulator.  It's not pinball.

I ---smurfing--- hate agreeing with you.
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Re: Visual Pinball.....whoa.
« Reply #38 on: January 24, 2014, 12:23:27 pm »
People should spend their money on whatever they want.  I just urge people to exercise a degree of caution before dropping $3-4k on something like this.  Especially considering as you've got hundreds of pinball collectors that don't shy away from spending that kind of money on real machines but I've yet to encounter one with a visual pinball cabinet. 

Who knows, could be that lack of nostalgia factor working against the things but it is a tiny niche within a small niche.

 :cheers:


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Re: Visual Pinball.....whoa.
« Reply #39 on: January 24, 2014, 12:44:18 pm »
Tv prices have dropped a ton. That being said, you make valid points that I also agree with (what are the odds?)  but it doesnt take much effort to lay a TV flat, hook a PC up to it, and see if a Vpin is something you'd want. While one day I'd like to have something as baller as Chris' (linked above) I know my first Vpin is going to be pretty plain jane.

If youre real pinhead I dont doubt that a Vpin will never be good enough. Just like a real arcade junky wouldnt settle for just a MAME cab  :cheers:
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Re: Visual Pinball.....whoa.
« Reply #40 on: January 24, 2014, 01:38:54 pm »
I'm with Malenko and Chad.  I have real pins.  I have played a couple of virtual pin cabs.  I've played VP and AB'd with games I actually have.  I played an ultrapin at Disney quest and it was lame. 

THEY are DIFFERENT.  One doesn't destroy the value of the other.  I would buy one real pin before I bought one nice virtual pin with 100 tables for the same money, but that doesn't mean the simulator can't have redeeming value and provide a lot of fun and some valuable rules learning.   You will not become a skilled, nuanced player of real pins with one because of the differences.  I've played vpin versions of games I hadn't seen IRL prior to tournaments and feel it helped me learn strategy/rules.

The issues with physics and flat appearance get better constantly at a slow rate.  the stuff like the head tracking 3D and animated backglasses may take it past the physical at some point even. 

The other BIG difference is I could build one. This is the only reason I have an arcade game.  I would never be motivated to buy a cab commercially.  It's doable to re-theme or re-rule an existing pin but building one from scratch, the value really isnt' there I feel on a hobbyist level.  As in by the time you got done with something decently spec'd and built, P-roc, etc, you could have bought two new sterns and it might still suck, because face it, you're not Steve Ritchie or Pat Lawlor.   

Even though I would choose the real, I could see myself building a nice vpin (or a sleeper rat rod one in a blown out real pin cabinet) because I like building this stuff and they're fun projects.  more to them than a mame cab.   The last project I built wasn't a machine I wanted to keep long term either, but someone wanted it and it was damn fun to put together and run for a few weeks. 

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Re: Visual Pinball.....whoa.
« Reply #41 on: January 24, 2014, 04:14:01 pm »
If youre real pinhead I dont doubt that a Vpin will never be good enough. Just like a real arcade junky wouldnt settle for just a MAME cab  :cheers:

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Re: Visual Pinball.....whoa.
« Reply #42 on: January 24, 2014, 04:31:49 pm »
Meh, this arcade junky lays his ass on the couch and plays arcade games wirelessly with his Xbox 360 on an HD TV.  Y'all can keep your stinky refrigerator sized single game cabinets.




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Re: Visual Pinball.....whoa.
« Reply #43 on: January 25, 2014, 10:45:01 pm »
MTPPC,

  The argument isnt about comparing completely different experiences.  Its about representing the experience of the original games.

 If you play Supersprint,  with a spinner / 360 degree wheel..  in mame, you pretty much get the exact arcade experience.   

 But with Virtual Pinball,  you dont get even 20% of the actual represented experience... and thats with all the controls, sensors, and force feedback added.   You do not even get the correct Look of the game.

Quote
I've owned 10 pinballs in the last 6 months

 Ohh geez.  Really?   So you either spent over 20,000$  in one shot... or bought and sold 2 pins nearly every month.  So you had less than 15 days to play each of them... and thats if you actually had that much time to do so...  which realistically you probably spent about 2 to 4hrs on each machine.  Barely scratching the surface, of getting to know the games... and then flipping them.

 Are you sure that YOU do not have a problem?  heh    Or are you just buying generic / junk?

 Even the games I like the Least, are still replay-ably enjoyable... because they are games of skill.


 I believe the problem is that you, like many... do not REALLY understand how to play a real machine.


Its not just about timing the flipper.   Its about learning how to really Work the machine, using various vectored nudges, to get the ball to alter its vectors in places OTHER than merely at the flipper.  Its about how to analyze the balls spin, and how to counter it.. and or reduce it... as well as knowing what will happen when that spin hits something...  and which kinds of shots or what kinds of things cause the ball to get heavy spin. As well as creating that spin or using that spin to enter a tricky shot area.   And if your a flow guy like myself... its also about the challenge of keeping the ball at maximum velocity, without stopping the ball.

 Then there are factors such as...   Are you Sure that you actually put the game at the proper slope angle and horizontal level?  Too high a bank, and the ball will not flow properly... have difficulty going up ramps, and be far less controllable.  If the bank is too low... then the ball will float up the field... and the balls speed will be far reduced... causing very long, and far less challenging gameplay sessions.  (snorefests, rather than adrenalin pumped sessions)    And of course, if the game is not level horizontally... the ball will favor a set of vectors.. making the game play all wrong.  There are also problems if your flooring isnt well flat... because a mere cm shift in direction... and the once level game, is now completely out of whack again...

 Also... the games should be leveled with the glass OFF, with the level placed on the actual playfield itself... because at times, the actual railing system has warped and or is no longer True.   

 Then even if you have leveled it properly.. but you didnt lock the nuts on the leg levelers properly... and or checked / tightened the leg bolts as well..   A few min to a few hrs of play... and it will be out of whack again.

 Was the field in good condition and well cleaned / polished?   If the surface is ate up with scratches, with scratched up balls, and plenty of dirty wax, wax that is laden with metal flakes and carbon soot... and the game will play up to 50% slower than it should... as well as effect the balls proper reactions.   

 Remove the crud, and wipe the table down with Formula 21, and see a well used game play almost as it did when it rolled out of the factory.  Lightning fast speeds.    Obviously, if the field is too far ate..  theres little you can do unless you are willing to spend the time doing a heavy duty restoration... or at minimal, placing a full sheet of new mylar down.  (they make pre-cut overlay mylars now.  Something I suggested about 10+ yrs ago... )

 And finally... did you rebuild or replace the flipper assemblies?   Thats the very first thing I do on all my Pins.  Most often the plastic bearing is worn and has slop / play.. and the flipper isnt locked down in the correct place... so it either stops too far, or too short... so you cant get the balls vectors correct and as intended, in-game.   Those two pressure-pin holes near the flippers are used to stick an allen wrench (or similar) in them to know where to lock down the flippers.


 But overall, I still believe you are just not playing the game correctly.  Merely using timing and angles, without knowing how to actually physically 'work' a table.   I suggest playing an older EM machine (flipper-less if possible)  at a Pinshow, and due to its slower rake, thus slower speeds, you will have more ball effect with table nudges.. and thus start to understand the true magic of Real pinball.

 I personally never cared about Rulesets or even much about high scores.   It was always about how much challenge and fun I was having.. and ball-times were much more of an accomplishment, especially when you dont (or very rarely)  stop the ball.   But to each their own.


 And Finally...  Yes, Ive seen a few, and played a Virtual Pin at a local gameshow here.  One of which was one of Foleys machines, which had all the sensors in it.   I found the graphics to be flat and poorly shaded (cartooney & without any contrast)...  the fast motion was "ghosty",  and the play was easier and far less the experience of the real machines.  None of the tables I tried played anything like the real deal...   and in a show full of real pins to compare against... I think it says a lot about the relative experience.    I even have a collector friend whom usually Loves everything... and he even talked about how lame the virtual pins were.   And thats saying a lot.. cause this guy is all smiles and roses.

 Its not to say I do not enjoy being able to experience virtual pinball tables.   Because I can and have had fun using them on my pc, on a CRT.  But to spend several Thousands for cabinets that are not offering much over even that experience... seems completely ridiculous to me.

 I guess what Im trying to say..  is that when I wanted an Indiana Jones Pinball machine..  NO amount of virtual pinball could satisfy me.  I played it a few times on location... then on my pc...  then back some more on location... and then bit the bullet and dropped one on my credit card.

 Even the lower priced machines are about 90% more fun than the Virtural machines... IMO, and so why not pick one of them up?  I got a Williams Fire for peanuts... and it plays more fun than the best of the virtual machines.


 I guess the easiest thing to say, after I thought about this some more...  is that it is like spending $2000 to buy a virtual Ski-ball machine..  when you could buy a real used ski-ball machine for the same or less money.  Sure, the Virtual machine will also play Virtual darts, Virtual Pool, Virtual Bowling..etc..   But none of them will be as fun and challenging as the real machine you can actually buy.    If you cant afford even the lowest $ machine.. then your probably not building or buying a virtual machine anyways... and can just as easily play them on a cheap PC, or mildly cheap mame cab.
Like I said, you haven't played a good pinsim and your "percentage of experience" comments demonstrate your complete ignorance on the topic. You don't know anything about the current state of the art, me, my machines and my experience so your comments are made in ignorance.

I'm not going to cheerlead virtual pinball because it doesn't need cheerleading. It's one thing to say you don't like it after you've experienced a nice machine with current software, analog nudging and force feedback and it's completely another to comment based on what you think it is.

BTW, there are a lot of people on pinside that have both simulators and real pin collections. They don't confuse one for the other and neither do I. That seems to be what you are doing. Right now I have 2 real pins and a couple short months ago, I had 7. Why would you assume that I needed to spend 20 grand to get them? I know a lot more about pinball than you think I do and most of your assumptions are just off the wall bunk. I've got 270 visual pinball tables on my sim and I've been playing a lot of avatar and TronLE lately. How about you. What have you been playing?

A simulator is not for simulating what you can do in real life. It's for simulating what you can't. I don't understand why you argue so vehemently against pincabs. Jealousy, perhaps? BTW, I've built 4 and the most expensive was still under $1600.
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