Main > Software Forum

4 Spinners / Which MAME

Pages: (1/2) > >>

bhille:

Ok, I'm throughly confused  ???  I have read about MAME, MAME32, Advance MAME, Analog MAME, and I just don't get it.  Here's what I'd like.  In the end, I would like to get interchangable control panels with one of them being a 4 spinner control panel (for multi player driving games).  I would use an Opti-Pac to go with it, but which version of MAME?  I think Analog MAME is what I want if I go windows...right?  What about DOS?  Thanks for any help you can provide.

Brian


SirPoonga:


--- Quote ---Ok, I'm throughly confused
--- End quote ---


bhille:

Oh, okay.  I get it.  Sounds like Windows is where I need to be then.  I would have like to go with DOS, but I'm just finding more and more limitations.  Too bad, because I think that DOS would have been faster/better.

Games I wanted to play (I guess it's a 3 player, not 4) was games like Super Sprint (unless that would work with joysticks instead of spinners??).

Brian

u_rebelscum:


--- Quote ---Oh, okay.  I get it.  Sounds like Windows is where I need to be then.  I would have like to go with DOS, but I'm just finding more and more limitations.  Too bad, because I think that DOS would have been faster/better.

Games I wanted to play (I guess it's a 3 player, not 4) was games like Super Sprint (unless that would work with joysticks instead of spinners??).

Brian
--- End quote ---


What SirPoonga said, plus a little more.

EMU+ used to save .cfg files that the current mame could also read, but I heard this stopped working with v.58.  You could set up the spinners' settings in EMU+ and then use the .cfg file EMU+ made, in (d)mame up to version .57.  So you can set up the spinner settings in the .cfg files with EMU+, but can play those games with up to mame version .57 and still have the EMU+ settings work.

An other detail: with EMU+ or Analog+, the spinners could be be set up like so: spinner1 = mouse1 X axis, s2 = m1 Y axis, s3 = mouse2 X axis, s4 = m2 Y axis.  (EMU+ could only handle two mice.)  But with Analog+, if the spinners are on separate USB ports in Win98/ME, you don't need to change anything, as Analog+ is set up to handle 4 independent mice with mouse # = player #.  So Analog+ can do either way.


--- Quote ---What 4 spinner games?

--- End quote ---

Others off top of my head:

Demolition Derby and Sprint4 (both cocktail).
Both Offroad versions and SuperSprint used 3.

There has to be a couple more, but not too many.


--- Quote ---(unless that would work with joysticks instead of spinners??)
--- End quote ---


No they wouldn't very well.  There's a reason these games used spinners, and it's because they are top down viewed games.  If they worked with joysticks, even analog ones, when the car is heading up, a right on the stick will turn the car right, but if the car is moving down on the screen, a right on the joystick will move the car to the left of the screen.


enemyace:


--- Quote ---Analog mame will not work win win2k/XP because of limitation M$ put in those OSes.  
--- End quote ---

So XP doesn't support more than one mouse? Man, that sucks. u_rebelscum, do you see any kind of workaround that might work? Or are you keeping Analogmame a Win98 only application for the foreseeable future? Can someone elaborate on the situation with XP?

Pages: (1/2) > >>

Go to full version