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(I) Fix(ed)-it Felix Wrapper
Louis Tully:
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ballboff:
--- Quote from: Louis Tully on March 19, 2014, 05:20:08 am ---
I just made a separate folder for that games .exe and all associated files. All artwork(snaps, marquee, etc...) has to have the same name for MALA to pick it up. I made separate folders for snap and marquee as well.
I don't know if this is useful, but here are a few shots of the config and end result
http://imgur.com/a/GC2sr
Hope that helps somehow. :cheers: Good luck. Howard's done some sweet business with this. :notworthy:
--- End quote ---
Thanks, that's awesome. I'll have a look at this later. I'd not seen these photos, should help a great deal.
Louis Tully:
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vectoralpha:
thank you
I hope to put this in a custom mini cab (Cabaret)
frostyfire03530:
@Howard_Casto: Some quick question about your wrapper:
* For some reason I feel like the button inputs are laggy. (EDIT: I loaded it up to see if I could get more details on this. It's not an issues with Felix's movement, just his fix and jump keys. Something else that is wrong for some reason is that when held, he will repeatedly fix or jump depending on what key is held. I hope this sheds some light into the issue I've found.) Has anyone else reported this?
* I was wondering what tool you were using to look at the code ( I was using ollydbg)?
* When I have the settings set to horizontal rotation and 100% zoom, the pixels aren't rendered correctly. You had mentioned that you run this in 1024x768, is that required (my lappy runs at 1366x768)?
* You had mentioned you were looking for the 5000 points to extra life, are you still looking for the memory address? Was there anything else you wanted to have feature wise I can help with?Love the work you've done thus far! I'd like to link your wrapper to the hyperspin forum where I've gathered other data about the game, if that's all right with you of course.
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