Main > Software Forum
(I) Fix(ed)-it Felix Wrapper
Howard_Casto:
Direct x versions don't overwrite each other you are fine.
read it as "directx for vb" it's not directx 4. ;)
nakash:
You are my hero.
Thanks a lot. It’s working. Just a glitch with one button who exit the game instead of doing something else.
Dont know why but it’s working overall.
I hope i didnt touch anything for the rest of my games and my setup.
Wonderful help.
Again thanks.
Vahalas:
Has anyone been able to get a joystick connected using a zero-delay USB encoder working with the wrapper? I've tried every numbered joystick but no luck :(
-Vahalas
JDFan:
--- Quote from: Vahalas on March 09, 2019, 05:02:46 pm ---Has anyone been able to get a joystick connected using a zero-delay USB encoder working with the wrapper? I've tried every numbered joystick but no luck :(
-Vahalas
--- End quote ---
Have you tried using JoyToKey ? ( https://joytokey.net/en/ )
It translates the joystick inputs into keyboard inputs for the game ( IIRC I had to use it with the zd encoder - but it's been awhile since I set it up )
ccatalyst:
Beautiful Work on this wrapper, however i have a question that i have not seen addressed yet, which has to do with the high score saving feature.
I am running this on my FIFJ cabinet with windows xp on an ssd drive, i have disabled swap which allows me to just shut down the machine and have never had any windows issues.
I installed your wrapper, and i did notice that your wrapper allowed the high score to now go above 15000, which is great.
However if i shut down the cabinet by just turning it off, which turns off the computer as if you had pulled the power from the power supply.
When i bring it back up , i noticed that the high scores did not remain saved in the game.
I noticed that i have to exit the game properly in order to have the high scores be retained, is there any way to have the high scores remain once they get input into the game, without having to properly exit.
Many Thanks Once again.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version