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Pro Monaco GP (Sega 1980) - Confused by the Bezel [SOLVED]
Xiaou2:
--- Quote from: shponglefan on August 09, 2014, 03:41:22 pm ---
--- Quote from: Xiaou2 on August 09, 2014, 03:25:36 pm --- Its not preservation.
Its butchery and blasphemy.
--- End quote ---
They're just video games, dude.
--- End quote ---
Everyone has things they find that have value, and can easily dismiss those that they do not. But once you mess with those things that They hold value in... its a completely different story.
And if said person holds no value in Anything... then said person is passionless and isnt worth the time to respond to.
I happen to hold passion in many areas of life. From high quality Audio, Video games, art, music, movies... and far more than I have time to sit here and list.
Games are one of the highest forms of art. They are interactive works of art, that include sounds, music, drawing/shading, color work.. as well as Illustration / comic style artwork on the cabinet. Also containing various mechanical devices, which in themselves, are works of genius kinetic art.
And what they represent, for many such as myself.. was a way to escape the troubles and stresses of life.. and have a moment of happiness and some moments of victorious successes... in a time when I felt defeated for merely being. These games not only are enjoyable in so many levels of their output disciplines... but they also hold other value... such as Nostalgia. Bringing the past joys into the present.
Altering or forgetting these things, is easy to allow. But if and when they are gone completely... there are many whom may be incredible upset. Some may be several generations into the future... whom due to missing information, can not pull up a simulation, create a virtual or real replica cabinet, or more importantly.. print out the controls to work the game properly as it was intended to feel and play... all because nobody thought it was a good idea to capture & preserve history, in the best and most accurate means possible.
The emulation of the game is only one part of the preservation. Discs of Tron environmental, for example, is a cabinet of no equal... in its complex and rich artistry.. as well as its unique controls.
If one looks at the list and pictures that are on the un-emulated website... someone like me, is quite saddened to see to many games have been lost and have vanished completely. Possibly scrapped. Possibly bit-rotted away. But nonetheless.. are completely lost forever.
geecab:
--- Quote from: Dr. Morbis on August 09, 2014, 02:00:07 pm ---Alright, here is a close-up of the wreath beside 'Your Score' and the highest score above 10,000. I'll try and get a video of the little leds in action next weekend when a friend is over - it's kinda tough to take a photo/video of something that only lights up when you're playing a game when you're by yourself.
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Thanks for getting the pic! So that is what the trophy & wreath looks like, I was pretty close, missed the chequered flag on the trophy though! Also, looking close I can just about see faint outlines of the bottom 15 bonus LEDs, which great because I now know how they are spaced :)
If you could try a get a video of this all in action that would be great! If possible, I'd be really interested in seeing a few of those +200 bonus message appear on screen, and especially the sequence of a events when you finish the game and your bonuses get added up. Even though your description of how all this happens in your first post gives me plenty to go on, it would still be really cool to actually see it happen :)
I know I must sound quite repetitive (I keep saying thanks all the time!!) but really thanks again for being such a great help!
shponglefan:
--- Quote from: Xiaou2 on August 09, 2014, 11:44:36 pm ---Games are one of the highest forms of art.
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Er... right. I can get the nostalgia factor and as much as I enjoy video games, I think I have a vastly different definition of "art" than you do. And especially when it comes to arcade games, which I think occupy a space as far removed from "art" as it gets.
But that's just me.
--- Quote --- If one looks at the list and pictures that are on the un-emulated website... someone like me, is quite saddened to see to many games have been lost and have vanished completely. Possibly scrapped. Possibly bit-rotted away. But nonetheless.. are completely lost forever.
--- End quote ---
Eh, nothing lasts forever. In fact, I have a fascination with impermanent forms of artistry (i.e. ice sculptures, street chalk art, performance arts, etc). Sometimes the memory of such things is enough.
Xiaou2:
--- Quote ---Er... right. I can get the nostalgia factor and as much as I enjoy video games, I think I have a vastly different definition of "art" than you do. And especially when it comes to arcade games, which I think occupy a space as far removed from "art" as it gets.
But that's just me.
--- End quote ---
I should have put "IMO". Was in a hurry most likely.
But if thats the case.. why are you even here?
If your talking some DOOM clone.. then in many ways, Id agree with you.
However, if your talking for example.. . Ghouls and Ghosts, Target Earth (Sega Genesis), Strider, Willow, ... and countless more...
Theres a great deal of amazing hand shaded, and animated works of art put into those games.
Target Earth has one heck of a jazz-fusion style soundtrack, A great story.. as well as great graphical representation.
Strider is like a movie.. with its ever-changing sound track that adapts to the environment and action taking place. It evokes emotion.. especially in scenes like where hes running down the steep hill. Its very much like a dream realized.. which is exactly how the creator came up with the idea.
The Last V8 (Commodore 64) - Has an eerie frightening feel to it with its heavy psychological nature. The nature of Radiation, a killer which is invisible, but is a very threat. The game had me on the edge... sweating bullets trying to beat the first level for days on end.. pulse rapid, as I feared the dreaded incoming Nukes... And ever time that Radiation meter went off.. it made you that much more tense. Incredible experience.
I know what you mean, about for example... the level of work and craftsman ship that goes into a detailed oil painting or sculpture. However, these CAN be put into a game... and they can be interactive. Unlike just viewing something static. The game allows you to experience a story, a range of feelings and expressions... that no static work allows. And even movies, with their amazing acting and content... are still a bit static in their nature. Where as games are truly a media of the fullest potential for full range creative expression.
--- Quote ---Eh, nothing lasts forever. In fact, I have a fascination with impermanent forms of artistry (i.e. ice sculptures, street chalk art, performance arts, etc). Sometimes the memory of such things is enough.
--- End quote ---
Many things CAN last as long as humans exist. (some longer) This depends on many factors.. and one of them is Care enough to preserve things well and properly. Even life is being preserved, with seeds and DNA being stored in some mountain preserve by the Govt.
Ice Sculptures, Chalk drawings, art performances.. are all captured in various media. Video, Photos...etc. And could even be captures in full on 3d, using special scanners... again, if there was enough care to do so.
Memory is not good an an Archival format. Not at all.
dkersten:
X2, I disagree that memory is not a good way to remember something that inspires emotion. It is one thing if you are trying to archive how something looks or its content, but when it comes to art, your memory is the best format because you capture something you can't with any other media: the feeling you got when you experienced it.
For example, most people remember losing their virginity, but if there were a video of it, most people would be severely disillusioned about how great it was if they watched it.
Another example, you have this very grand sense of how epic arcade games were, but if you experience one after a couple decades, even one in pristine condition, it won't invoke the same feelings it did for you 20 years ago. In fact, you will likely be disappointed.
Some things are far better left solely in our minds.
Plus, this goes back to the argument of how you can accurately archive an experience... No matter how good the photograph, colors on a piece of paper will never convey how an arcade monitor looked to the human eye as you played that game for the first time. Your memory is going to give a photo another dimension that nobody else will be able to see or feel. Sure, a photo can be passed on to the next generation, but they will not have the experience you do and all they will see is a dusty old monitor showing a really low resolution game that is completely uninteresting to them in every way except the idea that this existed at one time and was important enough for someone to take a photo of it. Is that really the memory you want others to have of those things you held close to your heart?