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Author Topic: Best Version Of Fix It Felix Jr for an Arcade Cabinet  (Read 32389 times)

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Howard_Casto

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #80 on: November 20, 2013, 09:27:07 pm »
Nintendo cabs are strange to say the least.... If Disney re-created some, they most likely used 3/4 inch plywood so they would have an easier time finding parts.

Howard_Casto

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #81 on: November 20, 2013, 10:34:40 pm »
Demo Video for those interested. 



Note that the slowdown is due to my video capture software, it doesn't do that normally.

Wade007

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #82 on: November 21, 2013, 12:08:26 pm »
Thanks for the demo video Howard. Looks great!

Now all you need is to update some of the sound files in the game so you get the characters talking like in the movie version... "I'm going to wreck it!" (Ralph), "Fix it Felix!" (the tenants) and "I can fix it!" (Fix it Felix Jr) along with the updated sound of the hammer can all be updated to be exactly like the movie version. There's also an updated bitmap graphic (texture2v4.bmp) that fixes a few minor graphical bugs.
All here under "Mods/Extras":
http://www.hyperspin-fe.com/forum/showthread.php?24664-Fix-it-Felix-Jr-The-Game&p=235545#post235545

Or...I can zip up the files I have carefully compiled and post here if you'd like.

Thanks for your time and talent in creating this wrapper. You're a genius!  :notworthy: :applaud: :applaud:

I already had Fix It Felix Jr working great on my cabinet prior to this thread, but now I'm going to have to set it up again given your wrapper. I'm excited to get a MAME-style bezel (cropped) with a full vertical game view, high score save, credit save, and extra life setting. Any luck with a save state?

Thanks again Howard.

« Last Edit: November 21, 2013, 12:18:05 pm by Wade007 »
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Howard_Casto

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #83 on: November 21, 2013, 12:28:11 pm »
I know some people prefer the updated sounds, but I don't.  Notice the "copyright 1982" on the title screen?  They couldn't put 48khz voice samples in a game from 1982. 

I know they've taken a few liberties on the color palette depth, but what I like about the game is the fact that it could have been released back then.  It's intro is very close graphically to Junior Pacman, which came out just a year later. 

Now if somebody had a Gorf squawk board and ran the dialog through something like that.... it would be a different story.... I would definitely add samples that sound like they are being generated by an early 80's voice synthesizer.


No save states, sorry.

Rick

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Re: Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #84 on: November 21, 2013, 12:35:02 pm »
I would definitely add samples that sound like they are being generated by an early 80's voice synthesizer.

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Howard_Casto

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #85 on: November 21, 2013, 01:50:22 pm »
Ok one more version.  I ran across a bug last night were joysticks without a analog stick (aka the madcatz fightsticks) crash the game, so I fixed that.  I also added a bezel mode for vertical orientation, which nobody will use, but hey, if you have a rotated 16:9 monitor, knock yourself out!
« Last Edit: November 23, 2013, 01:41:43 am by Howard_Casto »

mike boss

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #86 on: November 21, 2013, 09:55:17 pm »
What would be the minimum specs required to run this game ?

Howard_Casto

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #87 on: November 21, 2013, 10:31:10 pm »
Eh like I'd know.  It's made by the guys that develop those plug-n-play games and run on their platform so I would say not much, BUT looking at the code inside the game it looks like zero hardware acceleration is used, so I don't know.

JDFan

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #88 on: November 21, 2013, 11:21:45 pm »
Eh like I'd know.  It's made by the guys that develop those plug-n-play games and run on their platform so I would say not much, BUT looking at the code inside the game it looks like zero hardware acceleration is used, so I don't know.

Actually a bit higher than you'd think -- my bartop (Athlon X2 3800+ CPU) runs it like a slideshow due to the ATI xpress 200 chipset graphics and the low 2.0Ghz. operating frequency (might have to break down and put one of the old discrete GPUs I have laying around in it - It runs the old classics in mame fine so was surprised when this game wound up being a slideshow ) - figure I'll test it on another machine that has an old Nvidia 8500 in it and see how that runs it -- It does run great on my desktop (PII X3 720 CPU with active 4th core at 3.2Ghz) with a fairly mid level ATI 5770.
« Last Edit: November 21, 2013, 11:27:27 pm by JDFan »

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #89 on: November 22, 2013, 12:55:27 am »
I'm going to install it on a fairly modest pc tomorrow, so I'll let you know how it goes. 

Louis Tully

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #90 on: November 22, 2013, 04:44:44 am »
.
« Last Edit: February 12, 2015, 04:07:33 pm by Louis Tully »

mike boss

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #91 on: November 22, 2013, 08:42:14 am »
I installed this on my DK JR MAME PC (P4 something)  and it doesn't run.
I'll need to try MSCONFIG, see if perhaps I can try something to help it run.

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #92 on: November 22, 2013, 09:27:42 am »
Son of a... I don't have room for this. Something's gotta go  :'(

Just throw it on your MAME cab. You don't need a dedicated.
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JDFan

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #93 on: November 22, 2013, 09:33:01 am »
Small update -- Just checked it on my other old system (AMD Athlon X2 3600+ and 8500GT dedicated video card ) and the game runs full speed just fine on it under Vista - so it does seem that it is the GPU on the bartop causing my slideshow on the bartop (Athlon x2 3800+ and Radeon Xpress 200 Integrated GPU) Both using VISTA.  Which seems a bit strange since Howard mentioned it doesn't seem to use any hardware acceleration within the program - so :dunno (might also be some driver differences between ATI and Nvidia )

I'll see about testing the 8500GT in the bartop and see if that changes things when I get a chance and update the results.
« Last Edit: November 22, 2013, 09:35:24 am by JDFan »

Wade007

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #94 on: November 22, 2013, 11:36:18 am »
Last night I installed Howard's latest wrapper (ver 5). Everything worked out great. I tweaked the bezel zoom to my liking. High scores and credit tracking work great. full screen on a horizontal monitor with cropped bezel view. Awesome!

One minor issue/question: I have Start Two Player button set to Keyboard #2, Coin 2 is set to Keyboard #4. Now... I want the EXIT key to be a combo of keys #2 AND #4. Is that possible? The setup menu doesn't seem to allow me to do that since those keys are already mapped.

My workaround was to run the game and Howard's wrapper via Mala with an AHK file that would set up my desired two-key combo as follows:

Code: [Select]
SetWorkingDir, C:\Arcade\PC Arcade Ports\
Run, C:\Arcade\PC Arcade Ports\Fix It Felix Jr\FIFJ.exe

~2 & ~4::
Process, Close, FIFJ.exe
Process, Close, FixitFelixJr.exe
ExitAPP
return

Problem now is that when I quit the game when pressing #2 and #4 together (works fine), it doesn't seem to track the credits and likely (need to test) any new highscores. Does that makes sense? Any thoughts?

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JDFan

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #95 on: November 22, 2013, 01:18:57 pm »
My workaround was to run the game and Howard's wrapper via Mala with an AHK file that would set up my desired two-key combo as follows:

Code: [Select]
SetWorkingDir, C:\Arcade\PC Arcade Ports\
Run, C:\Arcade\PC Arcade Ports\Fix It Felix Jr\FIFJ.exe

~2 & ~4::
Process, Close, FIFJ.exe
Process, Close, FixitFelixJr.exe
ExitAPP
return

Problem now is that when I quit the game when pressing #2 and #4 together (works fine), it doesn't seem to track the credits and likely (need to test) any new highscores. Does that makes sense? Any thoughts?

Perhaps change the 2 Lines --- ie.

Instead of
Code: [Select]
Process, Close, FIFJ.exe
Process, Close, FixitFelixJr.exe
Make it :
Code: [Select]
Process, Close, FixitFelixJr.exe
Process, Close, FIFJ.exe

Reason it might work is currently you're closing the wrapper before the game so the wrapper can not save the game info when the game closes because the wrapper is already closed -- switching them so that the game closes first should trigger the wrapper to save the relevent info.

Wade007

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #96 on: November 22, 2013, 01:34:40 pm »
Reason it might work is currently you're closing the wrapper before the game so the wrapper can not save the game info when the game closes because the wrapper is already closed -- switching them so that the game chloses first should trigger the wrapper to save the relevent info.

Ahhhh...yes. I like it. Good logic. Thanks JDFan. I'll give it a go and report back.

[EDIT] I tried the coding suggestion, but it didn't work. Luckily, Howard's latest version of his wrapper did (version 5.1). In that version the two key exit combo bug was fixed. I'm good to go! Fix It Felix Jr is now fixed!!
« Last Edit: November 24, 2013, 11:47:48 pm by Wade007 »
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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #97 on: November 22, 2013, 01:45:08 pm »
Son of a... I don't have room for this. Something's gotta go  :'(

Just throw it on your MAME cab. You don't need a dedicated.

Or you could make a dedicated FiF bartop from a certain Nintendo bartop kit...   ;)

Howard_Casto

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #98 on: November 22, 2013, 01:52:14 pm »
Please don't resort to ahk scripts.... the whole point of this is to avoid those things.  If you force close the app via external means obviously it isn't going to save anything.

It looks like the exitkey2 is mapped wrong.  So I'll fix that and release a new version.

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #99 on: November 22, 2013, 01:55:04 pm »
Amazing work Howard! And thanks JDFan for cleaning up my bezel, I cant believe I missed that yellow dress.

Last request, is there a way to remove the crosshair from the screen? Its barely noticeable but I would imagine once its on my cabinet I would have to use my trackball to move the crosshair offscreen. Thanks again for your amazing work!

THe dress was my fault as I had used the magic wand tool to delete the white and yellow background for cut\pasting the characters and didn't notice it deleted the yellow for her dress -- I fixed it after I pasted it the second time and the dress didn't line up in a yellow section so it was noticeable on the lower right side but never fixed the first paste since it was going to be on the yellow background anyway !

For the crosshair you could change the mouse pointer on your cab to a single pixel (Instant sheller does this when hiding the windows boot screens etc.) - makes it hard to find but does hide it pretty well ! (so if using it that way you may want to go into the mouse properties - Pointer Options and click in the option to show location of pointer when I press CTRL key )

I launch mine using an AHK script that also maps the joystick and buttons to the correct keys.  The script also moves the crosshairs using a command to move the mouse off the visible part of the screen e.g. "MouseMove 2000,2000,0"

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #100 on: November 22, 2013, 02:01:06 pm »
*sigh*  I guess I'm going to have to start repeating myself.  The app already does this.  It moves the mouse to the top-right corner of the screen and if the bezel is turned on, the cursor is set to invisible while scrolling over the bezel.  While in true fullscreen mode the game hides it's own internal cursor.  So in any situation, the cursor is hidden.


Howard_Casto

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #101 on: November 22, 2013, 02:02:58 pm »
Ok new version:

Fixed the exit key bug.... I'm using a joystick so I didn't catch it.... sorry about that. 

« Last Edit: November 23, 2013, 01:42:05 am by Howard_Casto »

JDFan

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #102 on: November 22, 2013, 02:36:51 pm »
Ok new version:

Fixed the exit key bug.... I'm using a joystick so I didn't catch it.... sorry about that.

Thanks -- Fix works perfect !

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #103 on: November 22, 2013, 03:16:03 pm »
Your wrapper works fine. Thanks for sharing it!

I have one request / question though: can I lower the resolution of the full screen display to say 640x480 to let my Mini-SLG scanline generator kick in? My desktop resolution is 1600x1200 for hyperspin.

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #104 on: November 22, 2013, 03:21:45 pm »
Yeah the easiest way would be to right click on the fixitfelixjr.exe (and fixitfelixjrfp.exe) and use compatibility mode to set the resolution to 640x480. 

I've helped you guys out, so maybe you can help me.  I installed this on my pacman cab today and fix it felix jr (forget about the wrapper) refuses to run.  I get an error prompt that says something like "Application not configured properly, check your settings and try again."  Seeing as how the game doesn't have any settings, I don't know what that could be. 

I've got xp running on an old dell OptiPlex, running a rotated WG monitor that runs at 768x1024.  I'm wondering if anyone has ran into this issue. 

Btw the issue might be that I don't have a good video card in the thing.  It's just for pacman and the like, so I'm using the on-board "intel extreme" graphics chip, which actually does fine for a recent version of mame and my dx8-based front-end I built for it. 

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #105 on: November 22, 2013, 03:23:58 pm »
hmm... hyperspin forums says I need to install vc 2008

That's really weird, but I'll try it later.  :)

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #106 on: November 22, 2013, 03:33:02 pm »
Your wrapper works fine. Thanks for sharing it!

I have one request / question though: can I lower the resolution of the full screen display to say 640x480 to let my Mini-SLG scanline generator kick in? My desktop resolution is 1600x1200 for hyperspin.

Should be able to -- I've tested at several resolutions and it scales properly on my 1920x1080 monitor to whatever res I have the desktop se to ( Another option if for some reason tha doesn't work - would be to leave full screen unchecked and use the Bezel zoom setting to adjust the game size.)

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #107 on: November 22, 2013, 04:24:17 pm »
.
« Last Edit: February 12, 2015, 04:05:09 pm by Louis Tully »

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #108 on: November 22, 2013, 04:40:37 pm »
Yeah the easiest way would be to right click on the fixitfelixjr.exe (and fixitfelixjrfp.exe) and use compatibility mode to set the resolution to 640x480. 
This will run in 640x480 but only shows the bottom right quarter of the screen...

Should be able to -- I've tested at several resolutions and it scales properly on my 1920x1080 monitor to whatever res I have the desktop se to ( Another option if for some reason tha doesn't work - would be to leave full screen unchecked and use the Bezel zoom setting to adjust the game size.)
I want the game to run another resolution as the desktop does as I want Hyperspin to be in 1600x1200...

I found a way using an external program (12noon's Display changer) to switch to 640x480, launching the game and switching back after it finishes.

One last remark: I would rename the setting 'Extra lives' in 'Lives' and set it to 3 initially. Just like Donkey Kong does...
« Last Edit: November 22, 2013, 04:53:15 pm by EMDB »

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #109 on: November 22, 2013, 05:12:31 pm »
Try setting compatibility mode for the wrapper instead.  That way it can calculate the new game window size better.

I'm not sure why you are wanting to do this though... fifj's native resolution is 480x640, so on a horizontal monitor set to 640x480, the resolution will be reduced to half..... scanlines are great (I guess) but not when it reduces the game's resolution below native levels. 

Read the readme.txt

It's called extra lives because that's how many EXTRA lives you start out with.  You always have one life, the option lets you set how many extra ones you start out with, aka how many Felix heads.  The default is 2, which is three lives total.  Which is the game's default setting if I don't hack it. 

Well it doesn't work on my pacman cab.... too slow, so I'm done I guess.  I'll make up a webpage for all of this sometime this weekend.

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #110 on: November 22, 2013, 06:05:21 pm »
.
« Last Edit: February 12, 2015, 04:05:36 pm by Louis Tully »

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #111 on: November 22, 2013, 06:11:25 pm »
I've got a Radeon 9600 lying around.... I might attempt to install it another day and see if it works, but it seems like a lot of effort for a single game when everything is running fine. 

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #112 on: November 22, 2013, 06:54:14 pm »
.
« Last Edit: February 12, 2015, 04:05:40 pm by Louis Tully »

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #113 on: November 22, 2013, 07:56:54 pm »
*sigh*  I guess I'm going to have to start repeating myself.  The app already does this.  It moves the mouse to the top-right corner of the screen and if the bezel is turned on, the cursor is set to invisible while scrolling over the bezel.  While in true fullscreen mode the game hides it's own internal cursor.  So in any situation, the cursor is hidden.

Howard I think I figured out why people are still mentioning the mouse cursor  -- According to the game settings :
Quote
ScrLk    Locks the mouse crosshairs to the center of the screen

My cat walked across my keyboard and hit the scroll lock key earlier tonight and it took forever (actually redownloaded the latest version and reinstalled as I thought something had messed up ) before figuring out that the scroll lock key was on !!! :banghead: :angry:
« Last Edit: November 22, 2013, 08:01:50 pm by JDFan »

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #114 on: November 22, 2013, 11:06:40 pm »
Yeah, I think that's a remnant from the pre-design days.  You'll notice that clicking with the mouse makes Felix jump as well.  I think that originally there was going to be a trackball variant until they realized how silly it would be to use a trackball to control a platformer. 

Tully:

Well the specs of the pc I'm using is just a touch better than that, and I'm assuming a 9600 is faster than a 7000 unless ati reset their numbering scheme.  So I guess I know what I'm doing the week of Thanksgiving.  ;)

JDFan

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #115 on: November 22, 2013, 11:19:44 pm »
Yeah, I think that's a remnant from the pre-design days.  You'll notice that clicking with the mouse makes Felix jump as well.  I think that originally there was going to be a trackball variant until they realized how silly it would be to use a trackball to control a platformer. 

Tully:

Well the specs of the pc I'm using is just a touch better than that, and I'm assuming a 9600 is faster than a 7000 unless ati reset their numbering scheme.  So I guess I know what I'm doing the week of Thanksgiving.  ;)

The 9600 should do fine -- I tested with an older 8500 that is much slower than the 9600 and it ran at full speed - unfortunately there isn't enough room between the MOBO and the CP Buttons in my bartop to add a GPU into it so I guess I'm using the desktop for this game (at least through the holidays when I might just have to start a new build project ! ) :cheers:

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #116 on: November 22, 2013, 11:26:45 pm »
I'm guessing then, is the minimum specs for the game, at least in terms of processing power, is really low.  Even though the game doesn't appear to do much in the way of hardware acceleration, it is loading several 1024x768 textures into memory (an odd way to do it to be sure).  So my guess is you just need a card that'll load them all into video memory and not use virtual memory. 

Have you looked for a right angle adaptor?  You can get em for around 20 bucks and they are a life-saver for tight-fitting rigs like that. 
« Last Edit: November 23, 2013, 01:37:32 am by Howard_Casto »

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #117 on: November 23, 2013, 12:02:15 am »
I'm guessing then, as I minimum specs for the game, at least in terms of processing power, is really low.  Even though the game doesn't appear to do much in the way of hardware acceleration, it is loading several 1024x768 textures into memory (an odd way to do it to be sure).  So my guess is you just need a card that'll load them all into video memory and not use virtual memory. 

Have you looked for a right angle adaptor?  You can get em for around 20 bucks and they are a life-saver for tight-fitting rigs like that.

Yeah rather than a right angle adapter (even with the card on it's side it might be a tight fit)  I Found a flexible cable adapter for $3.25 shipped from Hong Kong ( http://www.ebay.com/itm/PCI-E-Express-16x-Slot-Riser-Flex-Flexible-Ribbon-Extension-Cable-Extender-Card-/281150778832?_trksid=p2054897.l4276 ) Can't really go wrong at that price - but need to get inside and figure out if the cable length will be long enough to find a space to mount the card or if I need to spend a bit more and get a longer cable - so might wind up going that route ! Though as you can see it's a pretty tight fit in there (and it not fitting does give me an excuse to build another one  :laugh2:)  :




« Last Edit: November 23, 2013, 12:13:59 am by JDFan »

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #118 on: November 23, 2013, 01:47:26 am »
Ok guys, since the app is pretty much done I've officially added it to my webpage.  This was an experiment and I much preferred doing rapid development this way and then posting the app once it's stable. 

Anyway I made a new topic here

All previous versions of the file have been removed from these posts to avoid confusion.  The latest version (5.1) can be acquired via my site, which you can get to by clicking on the Dragon King logo in my footer. 

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Re: Best Version Of Fix It Felix Jr for an Arcade Cabinet
« Reply #119 on: November 23, 2013, 10:37:46 am »
Thanks again for all the work you did on this !!  :notworthy: -- I did notice one thing that may or may not be fixable -- If using a key combination for exit that doesn't include the escape key (ie. using 5+6 (ie. Coin 1 and Coin 2 buttons)) If you press the escape key it activates the window frame bringing up the original game window with the Options - Default ? - Zoom - Orientation bar. If nothing can be done to keep that from happening it isn't really a big deal (figure most that are using the button combo are doing so for a cab that will not have an escape button thus the need for a combination set of buttons) but wasn't sure if you had seen the behavior or if there was a fix possible so figured I'd post about it.

  
 

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