Main > Driving & Racing Cabinets
Outrun on MAME0151 and mamehooker: a first attempt
baritonomarchetto:
Yes, the brake light is there, but i don't remember it to be used in the upright cabinet.
Anyhow, i have never seen a genuine outrun "FF", but a bootleg cabinet with BETA PCB and up to my head there were a couple of coils, not a motor.
Still asking how can we manage to control a rumble motor with a so fast impulse...
Howard_Casto:
Actually I've tested outrun with gamepads and the digital rumble works just fine. It worked ok on both a 360 and classic xbox gamepad anyway. Maybe you are using something different?
Mamehooker will allow you to adjust the speed of things via scripting... it isn't easy, but it does work.
If you want to submit your new version feel free... just give me a little bit of credit. ;)
Xiaou2:
Heres a video of the motor & sliding mechanism.
However, this version, hacked to a PC wheel.. does not seem to be powered adequately. Seems too slow in rotation (too low of current), and may also not have enough amperage (raw wrist breaking power).
Hmm, also, it seems he has hooked it up so that it rotates in either direction. Highly doubtful that original standup mech does this... as it would probably destroy the motor from all the quick mass changes. Plus, it wouldnt make sense to use a push-pull assembly with that method.
The reason why your assembly doesnt work well.. is because Outruns mechanism works completely different. It only takes a tiny bit of rotational travel for a very large shifting effect. Where as your massive vibrational motor needs about 12 times the travel to accomplish anywhere near the same equivalent effect.
If I were you, Id rebuilt a remake of the original outrun's sliding control system.
Other than that, you could use a geared or leveraged system, with smaller mass. (and or moving the larger mass(es) along a tighter pivot point. Meaning, the mass is driven closer to its center, rather than far outside its diameter (which takes much longer generate effect).
Possibly using a higher speed + higher powered motor.. to get the effect much faster. (such as a router or tablesaw motor, which has nearly instant full speed + bone breaking/cutting power.. rather than a dremmel high speed rotary tool, which builds up speed more gradually... and can be stopped with finger pressure.)
SailorSat:
I'd rather try to use the the "deluxe" setting rather than the "upright".
The deluxe mechanics are a little more complicated. It has two stop switches, as well as a POT.
If you turn the wheel left and accelerate it would try to move the seat to the right (or in our case, turn the wheel right) and vice versa.
Also on a crash it would shake the seat left and right.
If I remember correctly it also would "center" the seat after play.
I can prepare a modified mame build for that.
(stop switches need to "activate" if the wheel goes to 98% left or 98% right)
baritonomarchetto:
--- Quote from: Howard_Casto on November 13, 2013, 08:16:54 pm ---Actually I've tested outrun with gamepads and the digital rumble works just fine. It worked ok on both a 360 and classic xbox gamepad anyway. Maybe you are using something different?
--- End quote ---
I had the feeling that it was not rumbling correcly: i will take another look ;)
Please I think that you should submit the change: it's your work.
I made some testing also with the deluxe version (and the BETA bootleg) but the output was the same fast switching IIRC (i will test this better as soon as i will be home tomorrow).
Sailorsat, it's always good to have new mods ;)
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