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Author Topic: Getting Atomiswave to play in Hyperspin/Hyperlaunch 3  (Read 8202 times)

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SegaOutrun

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Getting Atomiswave to play in Hyperspin/Hyperlaunch 3
« on: November 15, 2013, 04:54:11 pm »
I tried the asking in the hyperspin forum but I could not get a detailed explanation on how to get Atomiswave roms to boot up in hyperlaunch 3.

My understanding so far is that you have to make a specific wheel for atomiswave seperate from naomi but, when I try to load a game, hyperlaunch boots up demul but it still searching for a noami game, not atomiswave.

My best guess it that its a setting in the module that im missing that tell demul to look in the Atomiswave rom list, not the naomi rom list.

Can someone with hyperlaunch explain how to get Atomiswave roms running?

Fursphere

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Re: Getting Atomiswave to play in Hyperspin/Hyperlaunch 3
« Reply #1 on: November 15, 2013, 05:43:24 pm »
If you can wait a day - I actually wrote a detailed tutorial on setting up hyperspin / hyperlaunch / hypersync, etc.   Its being vetted out right now

And I can help you get it working, I got mine working.  :)


SegaOutrun

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Re: Getting Atomiswave to play in Hyperspin/Hyperlaunch 3
« Reply #2 on: November 15, 2013, 07:09:59 pm »
sweet, i look forward to it.

DarakuTenshi

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Re: Getting Atomiswave to play in Hyperspin/Hyperlaunch 3
« Reply #3 on: November 16, 2013, 09:39:48 am »
I too am interested in this, Hyperspin is not as userfriendly as they say it is. I've gotten it to run, but configuring it is a pain in the butt.
My past arcade builds - Click to enlarge and get a closer look

Fursphere

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Re: Getting Atomiswave to play in Hyperspin/Hyperlaunch 3
« Reply #4 on: November 16, 2013, 11:58:44 am »
I've posted it here:

http://forum.arcadecontrols.com/index.php/topic,135694.0.html

I'll write up how to do a multi-system, multi-rom Emulator today (tonight most likely) and add it to the document.  I'll specifically cover DEMul - since its three systems in one (and at least two different ROM sets)

SegaOutrun

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Re: Getting Atomiswave to play in Hyperspin/Hyperlaunch 3
« Reply #5 on: November 16, 2013, 01:24:32 pm »
thanks! another thing ive been meaning to ask if you guys know how to add "turn on/off combined pedals" for logitech wheels to an emulator module so I dont have to manual do it? For example, Mame, model 2 dont use combined pedals but dreamcast does. It there way to add to the dreamcast module/ahk to automatically turn on that setting on when the emulator loads? Right now I have to alt-tab out of the emulator, goto the control panel, turn on combined pedals and alt-tab back to the emulator. I could have sworn I saw someone post about this 

BadMouth

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Re: Getting Atomiswave to play in Hyperspin/Hyperlaunch 3
« Reply #6 on: November 17, 2013, 09:55:30 am »
thanks! another thing ive been meaning to ask if you guys know how to add "turn on/off combined pedals" for logitech wheels to an emulator module so I dont have to manual do it? For example, Mame, model 2 dont use combined pedals but dreamcast does. It there way to add to the dreamcast module/ahk to automatically turn on that setting on when the emulator loads? Right now I have to alt-tab out of the emulator, goto the control panel, turn on combined pedals and alt-tab back to the emulator. I could have sworn I saw someone post about this

Are you running Logitech profiler?
If not, download it here:
http://www.logitech.com/en-us/support/320?osid=14&bit=64


Create a profile for the game you want a different pedal setup for.
Then on the menu bar, click on EDIT and select SPECIFIC GAME SETTINGS.
Check the box for "Use Special Steering Wheel Settings"
If the box for Report Combined Pedals it checked, it will do that.

These settings will automatically take effect whenever the exe for the game is launched, whether by you or by a front-end.

SegaOutrun

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Re: Getting Atomiswave to play in Hyperspin/Hyperlaunch 3
« Reply #7 on: November 19, 2013, 02:07:21 am »
Are you running Logitech profiler?
If not, download it here:
http://www.logitech.com/en-us/support/320?osid=14&bit=64


Create a profile for the game you want a different pedal setup for.
Then on the menu bar, click on EDIT and select SPECIFIC GAME SETTINGS.
Check the box for "Use Special Steering Wheel Settings"
If the box for Report Combined Pedals it checked, it will do that.

These settings will automatically take effect whenever the exe for the game is launched, whether by you or by a front-end.

Thanks, that worked!

Fursphere

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Re: Getting Atomiswave to play in Hyperspin/Hyperlaunch 3
« Reply #8 on: November 19, 2013, 10:26:04 am »
Did that tutorial document I wrote (that still needs work) help you get Hyperspin / Hyperlaunch setup?   Or do you still need help?

SegaOutrun

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Re: Getting Atomiswave to play in Hyperspin/Hyperlaunch 3
« Reply #9 on: November 19, 2013, 11:25:34 am »
no i still need help with atomiswave. I looked over your tutorial and did not see what i need to get atomiswave to work. Is it in there?

btw I was talking to badmouth about the combined wheel settings when I said it worked

Fursphere

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Re: Getting Atomiswave to play in Hyperspin/Hyperlaunch 3
« Reply #10 on: November 19, 2013, 11:44:45 am »
I was just following up.

Ok, I'll try and spend some time on this tonight - if my kids let me.  :)

BadMouth

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Re: Getting Atomiswave to play in Hyperspin/Hyperlaunch 3
« Reply #11 on: November 19, 2013, 12:32:38 pm »
Not sure what issue you're having and I'm not familiar with Hyperlaunch, but the main thing with the atomiswave games is that you have to tell it in the command line that you're launching an atomiswave game (%1 is a placeholder for the rom name in the batch file that I'm using with Mala):

demul.exe -run=atomiswave -rom=%1

versus

demul.exe -run=naomi -rom=%1