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Author Topic: Scale Gameboy arcade  (Read 67052 times)

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ChanceKJ

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Re: Scale Gameboy arcade
« Reply #120 on: November 17, 2013, 05:34:29 pm »
You know, i was just thinking, you're gonna need something like an air compressor to be able to properly blow on those cartridges when they games fail to play. 


Yvan256

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Re: Scale Gameboy arcade
« Reply #121 on: November 18, 2013, 02:26:37 pm »
If I had more time I could try to help with the video side of things.  :badmood:

jasonbar

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Re: Scale Gameboy arcade
« Reply #122 on: November 18, 2013, 02:50:24 pm »
I think I got here just in time. I don't see any mention of or any pictures of a name/logo.

This needs to be called Game Man.

-Jason

a1pharm

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Re: Scale Gameboy arcade
« Reply #123 on: November 18, 2013, 06:15:24 pm »
I think I got here just in time. I don't see any mention of or any pictures of a name/logo.

This needs to be called Game Man.

-Jason

Or "Game Manboy"

rCadeGaming

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Re: Scale Gameboy arcade
« Reply #124 on: November 18, 2013, 06:21:17 pm »
How about Big Boy?

Yvan256

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Re: Scale Gameboy arcade
« Reply #125 on: November 18, 2013, 06:49:29 pm »
How about "Game Boy", scaled to the appropriate dimensions?

rCadeGaming

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Re: Scale Gameboy arcade
« Reply #126 on: November 18, 2013, 06:51:48 pm »
Well what sense does that make?

jahilton2002

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Re: Scale Gameboy arcade
« Reply #127 on: November 18, 2013, 07:21:29 pm »
Or we could call it 

Made the power switch...................










Then we redesigned it;













And of course the signature tft mount.....


ChanceKJ

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Re: Scale Gameboy arcade
« Reply #128 on: November 18, 2013, 07:37:55 pm »
A scale power switch!? ---fudgesicle--- off. That's cool.


...best build currently on this site.  Seriously.

jahilton2002

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Re: Scale Gameboy arcade
« Reply #129 on: November 18, 2013, 07:48:18 pm »
A scale power switch!? ---fudgesicle--- off. That's cool.


...best build currently on this site.  Seriously.

WOW thanks man!

jmike

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Re: Scale Gameboy arcade
« Reply #130 on: November 18, 2013, 08:39:11 pm »
A scale power switch!? ---fudgesicle--- off. That's cool.


...best build currently on this site.  Seriously.

Absolutely.
It's all the little extra details you're doing. That power switch is awesome.

 :cheers:

Slippyblade

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Re: Scale Gameboy arcade
« Reply #131 on: November 18, 2013, 08:43:41 pm »
Yeah, yeah.  All the little extras

You can't have an authentic GameBoy experience unless your build includes the magnifier, external speakers, and joystick expansion.  I want to see a full replica man!

matt4949

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Re: Scale Gameboy arcade
« Reply #132 on: November 18, 2013, 09:09:42 pm »
Yeah, yeah.  All the little extras

You can't have an authentic GameBoy experience unless your build includes the magnifier, external speakers, and joystick expansion.  I want to see a full replica man!

Come on Slippy, Gotta leave something for Cory to build.

yotsuya

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Re: Scale Gameboy arcade
« Reply #133 on: November 18, 2013, 09:17:56 pm »
BYOAC - Where Feature Creep Happens.

:cheers:
***Build what you dig, bro. Build what you dig.***

matt4949

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Re: Scale Gameboy arcade
« Reply #134 on: November 18, 2013, 09:38:30 pm »
oh yeah
« Last Edit: November 18, 2013, 09:42:16 pm by matt4949 »

ChanceKJ

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Re: Scale Gameboy arcade
« Reply #135 on: November 19, 2013, 12:33:39 am »
You guys are crazy! MORE is BETTER.  Who ever said they want LESS steak on their plate, or LESS carbon fibre in there McLaren MP4-12c, or LESS lingerie models in their threesome, or only one package of Pez candies when they buy a dispenser, (thats heresy)?!

Even bad things, More Sharks, More blood thirsty zombies, More Geddy Lee?  (ok, maybe Rush is the ONE exception. (Rush sucks)).

I say: turn this b*tch up to 14 from the 11 it's hovering over right now.

yotsuya

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Re: Scale Gameboy arcade
« Reply #136 on: November 19, 2013, 12:37:33 am »
You guys are crazy! MORE is BETTER.  Who ever said they want LESS steak on their plate, or LESS carbon fibre in there McLaren MP4-12c, or LESS lingerie models in their threesome, or only one package of Pez candies when they buy a dispenser, (thats heresy)?!

Even bad things, More Sharks, More blood thirsty zombies, More Geddy Lee?  (ok, maybe Rush is the ONE exception. (Rush sucks)).

I say: turn this b*tch up to 14 from the 11 it's hovering over right now.

I say, when you have a build with a plan, stay on target, lest you end up with:



Because you WILL end up with

Oh, and I've seen Rush in concert TWICE.

***Build what you dig, bro. Build what you dig.***

ChanceKJ

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Re: Scale Gameboy arcade
« Reply #137 on: November 19, 2013, 01:31:22 am »
...Oh, and I've seen Rush in concert TWICE.

Yotsuya just went from a 6 to a 4.   ;D


That gives me an idea for a future build: "The Homer"




But seriously, back on topic, please don't waste time with accessories until the "Gameboy Massive" is complete.  (There, there's the name, calling it now)

jahilton2002

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Re: Scale Gameboy arcade
« Reply #138 on: November 19, 2013, 02:53:25 am »


Archretro filter looks awesome;


rCadeGaming

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Re: Scale Gameboy arcade
« Reply #139 on: November 19, 2013, 10:07:19 am »
It does look awesome.  If you really want it to look authentic you need to use an LCD with horrible viewing angles too, haha.

Yvan256

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Re: Scale Gameboy arcade
« Reply #140 on: November 20, 2013, 02:14:35 pm »
Made the power switch...................



Dude, for all the amazing progress you've made so far, you're going to settle for something like that? Are you nuts?


Then we redesigned it;



That's much better. You even have the lock for the future giant Game Boy carts too.  :cheers:


Archretro filter looks awesome;



Awesome is too poor a word to describe how amazingly awesome it looks like.


Have you found a giant red LED yet? I remember seeing something on Sparkfun, Adafruit or somewhere similar.

jahilton2002

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Re: Scale Gameboy arcade
« Reply #141 on: November 20, 2013, 08:04:32 pm »

You even have the lock for the future giant Game Boy carts too.  :cheers:

ssssssssshhhhh you're the only one to have noticed that!  :applaud:

Have you found a giant red LED yet? I remember seeing something on Sparkfun, Adafruit or somewhere similar.

See past post....we're using a led arcade button...


Thanks for your comments

CoryBee

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Re: Scale Gameboy arcade
« Reply #142 on: November 20, 2013, 08:12:41 pm »

You even have the lock for the future giant Game Boy carts too.  :cheers:

ssssssssshhhhh you're the only one to have noticed that!  :applaud:

Have you found a giant red LED yet? I remember seeing something on Sparkfun, Adafruit or somewhere similar.

See past post....we're using a led arcade button...


Thanks for your comments

Working Gameboy giant game cartridges CONFIRMED!!

wait........gameboy is 7 letters....7+5=12.....12-9=3.....Half-Life 3 CONFIRMED!!!

ChanceKJ

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Re: Scale Gameboy arcade
« Reply #143 on: November 21, 2013, 01:19:07 am »
wait........gameboy is 7 letters....7+5=12.....12-9=3.....Half-Life 3 CONFIRMED!!!

Best post of the week.  :applaud:

Yvan256

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Re: Scale Gameboy arcade
« Reply #144 on: November 21, 2013, 11:00:40 am »
It would be nice to see one of my GBTK-Movie demo cart run on this once it's completed. I vote for Terminator 2.   ;D
« Last Edit: November 21, 2013, 11:27:39 am by Yvan256 »

jahilton2002

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Re: Scale Gameboy arcade
« Reply #145 on: November 23, 2013, 01:46:55 pm »

It's the little things;




Willlard

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Re: Scale Gameboy arcade
« Reply #146 on: November 23, 2013, 05:55:05 pm »
If you are going to be using a PC, an emulator and giant crafted cartridges, you could use NFC tags to tell the emulator what game to load............ somehow

Slippyblade

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Re: Scale Gameboy arcade
« Reply #147 on: November 23, 2013, 05:56:56 pm »
If you are going to be using a PC, an emulator and giant crafted cartridges, you could use NFC tags to tell the emulator what game to load............ somehow

Nope.  He's mounting an actual GameBoy inside this masterpiece.

CoryBee

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Re: Scale Gameboy arcade
« Reply #148 on: November 23, 2013, 06:15:03 pm »
If you are going to be using a PC, an emulator and giant crafted cartridges, you could use NFC tags to tell the emulator what game to load............ somehow

Nope.  He's mounting an actual GameBoy inside this masterpiece.

HE BETTER BE!!!

jahilton2002

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Re: Scale Gameboy arcade
« Reply #149 on: November 23, 2013, 06:40:25 pm »
probably both..... i'm struggling with the whole vga thing

CoryBee

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Re: Scale Gameboy arcade
« Reply #150 on: November 24, 2013, 06:59:27 am »
probably both..... i'm struggling with the whole vga thing

Can anyone state-side help our man get a VGA mod done to a Gameboy? I know there are a couple of you EE guys out there.

If not Jahilton, just get one of the GBA SPs I linked that already have TV out and be done with it. It would be in color though........hmmmmm.....

Yvan256

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Re: Scale Gameboy arcade
« Reply #151 on: November 24, 2013, 11:23:29 am »
After searching a bit, I found the following solutions:

Given the scope of your project, I think it would be best to contact someone who has done the VGA adapter on an FPGA.

opt2not

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Re: Scale Gameboy arcade
« Reply #152 on: November 24, 2013, 02:32:40 pm »
Get an SNES with Gameboy player. Connect the SNES to a cheap CGA->RGB converter. Output to your monitor via VGA.
SNES' can output RGB without modifications, you just need to hack up the AV cable and connect them to the right pins on the CGA->VGA video input.

CoryBee

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Re: Scale Gameboy arcade
« Reply #153 on: November 24, 2013, 03:30:57 pm »
Get an SNES with Gameboy player. Connect the SNES to a cheap CGA->RGB converter. Output to your monitor via VGA.
SNES' can output RGB without modifications, you just need to hack up the AV cable and connect them to the right pins on the CGA->VGA video input.

Can you get rid of those awful looking boarders it produces?

epicfatigue

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Re: Scale Gameboy arcade
« Reply #154 on: November 24, 2013, 05:34:18 pm »
Just Do a direct VGA mod to the gameboy it wont be overly hard...
You can not have come this far and put an emulator in it.

I would love to do it for you but i am located in Australia, and don't have a gameboy to experiment on they are long gone.
You have a pinout so the hard part is done... send it to a convertor just measure the voltages from your gameboy and lower or raise it to the sepcs of the convertor, knowing these things i would say it would be lower. (Best thing about electronics is its all maths :) there is a formula for everything )

Find the exact res that gameboy is producing then find a convertor that can do it, if none exist then go find a chip that can do it, build a PCB on EAGLE-CAD print it out on a laser printer then iron it on, drop it in some acid and away you go, however a convertor may need a grounding plate.

When in doubt about things like this it is best to leverage off other-people and this is not an electrical forum.
You have some awesome skills and there would be many people that excel in this space close to you that are on electrical forums. do a short description of what you want to do and pictures of the project, will be an awesome step to learn another skill set.

Maybe start here http://forum.allaboutcircuits.com/forumdisplay.php?f=3
Awesome project
« Last Edit: November 24, 2013, 05:36:39 pm by epicfatigue »

Willlard

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Re: Scale Gameboy arcade
« Reply #155 on: November 24, 2013, 06:02:19 pm »
Get an SNES with Gameboy player. Connect the SNES to a cheap CGA->RGB converter. Output to your monitor via VGA.
SNES' can output RGB without modifications, you just need to hack up the AV cable and connect them to the right pins on the CGA->VGA video input.

Can you get rid of those awful looking boarders it produces?
I do remember one of them was just black.

ChanceKJ

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Re: Scale Gameboy arcade
« Reply #156 on: November 24, 2013, 06:55:16 pm »

It's the little things;


Agreed. There's nothing bigger.

Which is why I say to hell with these suggestions of using anything but a real gameboy to power this. Not because it is easy, but because it is hard. Your build hasn't come this far to stop short on such a key important part of realism.

Mind you, I also say modify the LCD so there's no backlight, and it gives the same green feel naturally with a painted LED Defuser for that realistic green look. But hey, I'm an extremist.

Yvan256

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Re: Scale Gameboy arcade
« Reply #157 on: November 25, 2013, 11:24:59 am »
Which is why I say to hell with these suggestions of using anything but a real gameboy to power this. Not because it is easy, but because it is hard. Your build hasn't come this far to stop short on such a key important part of realism.

Indeed, all the hard work has already been done by other people, so I also vote for putting a real Game Boy in there. I offer to help with the giant cartridges interface too.

Quote
Mind you, I also say modify the LCD so there's no backlight, and it gives the same green feel naturally with a painted LED Defuser for that realistic green look. But hey, I'm an extremist.

Painted LED diffuser? I'm not sure what you're talking about. LCD is liquid crystal display, the only LEDs are for the backlight and if the display is old enough it's not even LEDs doing the backlighting.

I say he needs to disable the backlight and put a light green filter sheet on top of the whole display. Getting the perfect shade of green will be the biggest challenge.

yotsuya

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Re: Scale Gameboy arcade
« Reply #158 on: November 25, 2013, 02:11:27 pm »
The craftsmanship in this thread:  :o
The comments:  ;D
***Build what you dig, bro. Build what you dig.***

ChanceKJ

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Re: Scale Gameboy arcade
« Reply #159 on: November 25, 2013, 02:56:33 pm »
I know how LCD's work. Haha, that's exactly what I meant.

 :dunno

Autocorrect on my phone typed "LED defuser" when I was trying to say LCD. i just don't care enough to proof read.