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Writing a new game to run on emulated hardware. Anyone tried it?
eds1275:
I would love to know what you hope to achieve with this idea. If you hope to just make an arcade style game, the next version of Unity3d is going to have a 2d toolkit that looks amazing.
mike_bike_kite:
Do you mean writing a game to run in an arcade cab via MAME?
All you have to do is write the game (the difficult bit) and then make sure the controls are the standard MAME controls (the easy bit). This can be done in any language but I happened to use Java. I wrote a fun game that plays via the keyboard on your PC or via MAME in a cabinet. Feel free to try it out - the thread is here.
Mike
EightBySix:
I guess my reason for asking is out of curiosity about what could be involved and whether I could do it. Mucking around with LEDs and microcontrollers on my coffee table project has got me interested in tinkering at a low level.
I'd be happy initially with a 'Hello world' on , say, Pacman hardware. I've no interest in it being commercial, its just for interest and a better insight into the achievements of the game developers.
I did wonder about the possibility of a game as a front end - imagine shooting the game you want to play, etc. Of course that wouldn't work though because each ROM is unaware of the others - it would have to be done at a higher level.
I would love to play a game I had on my Vic20 on emulated arcade hardware called snakepit - I considered writing a version of it. When I googled it though, the author has recently died - he spent his last days recoding it for Unity player, so I don't think that's an appropriate avenue.
Some good links to read about - thanks!