Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED  (Read 440151 times)

0 Members and 2 Guests are viewing this topic.

ChanceKJ

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3229
  • Last login:August 07, 2021, 02:52:06 pm
.
« Reply #560 on: November 10, 2014, 02:26:14 pm »
.
« Last Edit: March 19, 2021, 01:42:37 am by ChanceKJ »

ChanceKJ

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3229
  • Last login:August 07, 2021, 02:52:06 pm
.
« Reply #561 on: November 10, 2014, 09:03:17 pm »
.
« Last Edit: March 19, 2021, 01:42:46 am by ChanceKJ »

SpaceHedgehog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 937
  • Last login:February 06, 2023, 12:10:24 pm
  • Almost done ...
Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #562 on: November 11, 2014, 11:29:14 am »
This turned out exceedingly well. Lots of loving care apparent and everything looks so well put together and finished. A pro-build Chance  :cheers:
Click a pic for a video tour 

ChanceKJ

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3229
  • Last login:August 07, 2021, 02:52:06 pm
.
« Reply #563 on: November 11, 2014, 11:48:39 pm »
.
« Last Edit: March 19, 2021, 01:42:52 am by ChanceKJ »

jdbailey1206

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2656
  • Last login:March 11, 2023, 01:32:56 pm
  • No. It's your top score on Pole Position.
Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #564 on: November 12, 2014, 06:59:35 am »
Its an okay build I guess.   :D But in all seriousness where did you get your artwork printed at?  Its refective and shiny!   :o

markc74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 807
  • Last login:Today at 01:54:33 am
  • Flipping out
    • forum.arcadecontrols.com/index.php/topic,137295.0.html
Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #565 on: November 12, 2014, 12:49:22 pm »
Is this really your first build? I don't even think i would have dared show mine. 'Kill it with fire' seemed to be the general response from people i showed my first cab attempt to.

This on the other hand looks awesome.  Cool (and appropriate) design. Overlapping control panel which i normally hate looks really well designed and insanely well put together. In fact everything looks great here.

Nice work. And really good write up!  :applaud:


ChanceKJ

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3229
  • Last login:August 07, 2021, 02:52:06 pm
.
« Reply #566 on: November 12, 2014, 08:36:11 pm »
.
« Last Edit: March 19, 2021, 01:42:57 am by ChanceKJ »

jdbailey1206

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2656
  • Last login:March 11, 2023, 01:32:56 pm
  • No. It's your top score on Pole Position.
Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #567 on: November 19, 2014, 07:57:11 am »
I can only assume the artwork is has an adhesive backing?  (Don't know why I am posting when I could just go email the man.   :laugh:)

ChanceKJ

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3229
  • Last login:August 07, 2021, 02:52:06 pm
.
« Reply #568 on: November 19, 2014, 09:29:21 am »
.
« Last Edit: March 19, 2021, 01:43:01 am by ChanceKJ »

Jin2k9

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 29
  • Last login:September 15, 2022, 08:44:17 pm
  • I want to build my own arcade controls!
Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #569 on: November 19, 2014, 09:56:10 pm »
Great work man. Congrats for finishing it with it with style. Have to say that it turned out very well.

One question though about the serial plates you and a few others gets custom made, what kind of "store" makes these ?

PL1

  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Online Online
  • Posts: 9394
  • Last login:Today at 08:55:04 am
  • Designated spam hunter
Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #570 on: November 19, 2014, 10:34:43 pm »
Great work man. Congrats for finishing it with it with style. Have to say that it turned out very well.

One question though about the serial plates you and a few others gets custom made, what kind of "store" makes these ?
You can make these yourself.   ;D

CoryBee's tutorial is here, but I recommend using a better metal plate than soda cans he mentions in that thread.

His later plates used thin sheet metal like the ones near the end of this thread.


Scott

ChanceKJ

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3229
  • Last login:August 07, 2021, 02:52:06 pm
.
« Reply #571 on: November 19, 2014, 10:38:42 pm »
.
« Last Edit: March 19, 2021, 01:43:06 am by ChanceKJ »

taylormadelv

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 377
  • Last login:February 18, 2019, 05:46:59 pm
Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #572 on: November 21, 2014, 11:38:27 am »
Holy CRAP! Nice work!  bit of a "ripple in the Matrix" using the Mac Mini, hehe I like it though. Love the led accent lighting, very nice!

Nephasth

  • Guest
  • Trade Count: (0)
Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #573 on: November 21, 2014, 02:04:55 pm »
By LEDs I assume you mean the ones at the base? That's really all there is aside from the buttons, coin door and marquee. But yes, if I want them off I just reach in and press a button. Can change their colour too.

specifically I meant the button LEDs

Turn off the button LEDs? That's just crazy talk.

ZexisStryfe

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 108
  • Last login:April 22, 2022, 02:24:12 pm
  • Evolution has begun...
Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #574 on: November 21, 2014, 03:18:50 pm »
If you daisy chain the ground wires for the LEDs (which I know Chance didn't do) you could just put a latching/momentary button in the loop, right?

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19955
  • Last login:Yesterday at 10:58:57 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #575 on: November 21, 2014, 03:23:16 pm »
If you daisy chain the ground wires for the LEDs (which I know Chance didn't do) you could just put a latching/momentary button in the loop, right?

Yeah, probably.
***Build what you dig, bro. Build what you dig.***

dkersten

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1472
  • Last login:March 12, 2024, 11:47:30 am
  • If you are gonna do it, do it right..
Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #576 on: November 21, 2014, 03:51:17 pm »
I don't recall which LED controller was used for the buttons, but if it is the Ipac UIO, then the LED's will turn off with the computer, in sleep mode, or when the FE is exited.  If an LEDWiz is being used, it is easy to connect a relay to the computer's usb port to turn the power supply for the LED's on and off with the computer (as well as ambient and marquee lighting), achieving the same effect.  Unless you want to be able to turn off the LED's during game play, that should be enough control, and considering that the whole point is to be able to have the buttons light up based on the game you are playing, I can't really see wanting to be able to turn them off manually..

PL1

  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Online Online
  • Posts: 9394
  • Last login:Today at 08:55:04 am
  • Designated spam hunter
Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #577 on: November 21, 2014, 04:05:52 pm »
If you daisy chain the ground wires for the LEDs (which I know Chance didn't do) you could just put a latching/momentary button in the loop, right?
RGB LED controllers use one (daisy-chained) 5v/12v line and three separate ground lines for red, green, and blue per LED.

If you want to switch off the LEDs with one single-pole, single-throw (SPST) switch, you would place it on the daisy-chained 5v/12v line between the power supply and the LEDs.


Scott

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19955
  • Last login:Yesterday at 10:58:57 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #578 on: November 21, 2014, 04:09:24 pm »
If you daisy chain the ground wires for the LEDs (which I know Chance didn't do) you could just put a latching/momentary button in the loop, right?
RGB LED controllers use one (daisy-chained) 5v/12v line and three separate ground lines for red, green, and blue per LED.

If you want to switch off the LEDs with one single-pole, single-throw (SPST) switch, you would place it on the daisy-chained 5v/12v line between the power supply and the LEDs.


Scott

Glad to see you're back from refurbishment, ScottBot.
***Build what you dig, bro. Build what you dig.***

ChanceKJ

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3229
  • Last login:August 07, 2021, 02:52:06 pm
.
« Reply #579 on: November 22, 2014, 02:42:25 pm »
.
« Last Edit: March 19, 2021, 01:43:14 am by ChanceKJ »

ChanceKJ

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3229
  • Last login:August 07, 2021, 02:52:06 pm
.
« Reply #580 on: November 22, 2014, 02:47:33 pm »
.
« Last Edit: March 19, 2021, 01:43:19 am by ChanceKJ »

ChanceKJ

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3229
  • Last login:August 07, 2021, 02:52:06 pm
.
« Reply #581 on: December 30, 2014, 10:50:25 pm »
.
« Last Edit: March 19, 2021, 01:43:23 am by ChanceKJ »

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19955
  • Last login:Yesterday at 10:58:57 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #582 on: December 30, 2014, 10:53:48 pm »
I love the dog's expression - "Oh no, not more ---smurfing--- pictures..."
***Build what you dig, bro. Build what you dig.***

ChanceKJ

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3229
  • Last login:August 07, 2021, 02:52:06 pm
.
« Reply #583 on: December 31, 2014, 12:22:39 am »
.
« Last Edit: March 19, 2021, 01:43:30 am by ChanceKJ »

Rockhart

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 25
  • Last login:August 11, 2017, 02:15:04 pm
  • Game on!
Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #584 on: December 31, 2014, 12:39:12 am »
Talk about sexy wiring! :D

ChanceKJ

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3229
  • Last login:August 07, 2021, 02:52:06 pm
.
« Reply #585 on: December 31, 2014, 03:44:09 pm »
.
« Last Edit: March 19, 2021, 01:43:35 am by ChanceKJ »

Louis Tully

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1800
  • Last login:February 13, 2015, 09:41:03 pm
Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #586 on: December 31, 2014, 04:09:11 pm »
.
« Last Edit: February 12, 2015, 06:45:54 pm by Louis Tully »

ChanceKJ

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3229
  • Last login:August 07, 2021, 02:52:06 pm
.
« Reply #587 on: December 31, 2014, 04:18:14 pm »
.
« Last Edit: March 19, 2021, 01:43:40 am by ChanceKJ »

Louis Tully

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1800
  • Last login:February 13, 2015, 09:41:03 pm
Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #588 on: December 31, 2014, 04:29:11 pm »
.
« Last Edit: February 12, 2015, 06:46:01 pm by Louis Tully »

Nephasth

  • Guest
  • Trade Count: (0)
Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #589 on: December 31, 2014, 06:30:17 pm »
Talk about sexy wiring! :D

Yeah, no kidding.

He and Neph roll like that. With their fancy all black wires and fancy neat runs with no extra slack and their fancy fanciness. 


:notworthy: fancy %$#*ers


ChanceKJ

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3229
  • Last login:August 07, 2021, 02:52:06 pm
.
« Reply #590 on: January 02, 2015, 09:10:59 pm »
.
« Last Edit: March 19, 2021, 01:43:46 am by ChanceKJ »

jaharr01

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 805
  • Last login:August 27, 2020, 06:28:16 am
  • Try and fail, but don't fail to try
Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #591 on: January 03, 2015, 12:05:30 pm »
You did up a really nice cab Chance. The detail is excellent. I just wish I had a 1/3 of your patience and attention to detail.What front end are you using these days? I've went back to Mala again. Was running into issues with maximus again.

Jay

ChanceKJ

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3229
  • Last login:August 07, 2021, 02:52:06 pm
.
« Reply #592 on: January 03, 2015, 02:31:16 pm »
.
« Last Edit: March 19, 2021, 01:43:51 am by ChanceKJ »

ChanceKJ

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3229
  • Last login:August 07, 2021, 02:52:06 pm
.
« Reply #593 on: January 04, 2015, 04:09:40 am »
.
« Last Edit: March 19, 2021, 01:43:55 am by ChanceKJ »

two40

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 39
  • Last login:December 28, 2020, 01:33:38 am
  • What does this button do?
Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #594 on: January 04, 2015, 04:29:04 am »
You mentioned something about pro photos - did you get them done?

I read this build thread yesterday. Pretty effing epic stuff. You're giving me a complex about posting any of my work. :p

ChanceKJ

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3229
  • Last login:August 07, 2021, 02:52:06 pm
.
« Reply #595 on: January 04, 2015, 04:36:44 am »
.
« Last Edit: March 19, 2021, 01:43:59 am by ChanceKJ »

Imagamejunky

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 4
  • Last login:December 07, 2023, 09:00:03 pm
  • addicted!
    • my channel
Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #596 on: January 05, 2015, 02:43:24 am »
Your work is very impressive. This cab is fantastic. Great job.
Please take a minute to help me out.
Please tell me why you chose to use 2 u360's and 2 j sticks. Why not 4 of the 360's? I'm in the parts ordering phase of my project and having a difficult time deciding on which sticks to buy. If you had it to do all over again what changes if any would you make in the control panel? Are you happy with your button configurations? Thanks in advance. And once again, great job dude.
Junky

ChanceKJ

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3229
  • Last login:August 07, 2021, 02:52:06 pm
.
« Reply #597 on: January 05, 2015, 03:26:30 am »
.
« Last Edit: March 19, 2021, 01:44:03 am by ChanceKJ »

ChanceKJ

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3229
  • Last login:August 07, 2021, 02:52:06 pm
.
« Reply #598 on: January 05, 2015, 03:31:14 am »
.
« Last Edit: March 19, 2021, 01:44:08 am by ChanceKJ »

StefR

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 54
  • Last login:January 13, 2019, 03:49:36 pm
    • forum.arcadecontrols.com/index.php/topic,147459.0.html
Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #599 on: January 05, 2015, 09:50:08 am »
I am getting started with my design and reading this thread has been a great source of inspiration.  I have a couple designs modeled in sketchup and I am toying with different side art concepts that I am applying as textures in there to see how it will look.  So far I was only using vector graphics and had given up on the idea of using images due to the high resolution needed for such large printouts.  I guess seeing your work that its not completely impossible!  What did you use as a source for your side art images?