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Author Topic: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED  (Read 340541 times)

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yotsuya

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Re: Project Code Name: Overambitious
« Reply #160 on: November 11, 2013, 10:25:48 pm »
Chuck E. Cheese theme?  >:D
***Build what you dig, bro. Build what you dig.***

ChanceKJ

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« Reply #161 on: November 11, 2013, 10:28:30 pm »
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« Last Edit: March 19, 2021, 01:27:06 am by ChanceKJ »

yotsuya

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Re: Project Code Name: Overambitious
« Reply #162 on: November 11, 2013, 10:35:18 pm »
I bet you picked up 25 Flynn's Arcade tokens off eBay. I've done the same. They're awesome.
***Build what you dig, bro. Build what you dig.***

ChanceKJ

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« Reply #163 on: November 11, 2013, 10:39:02 pm »
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« Last Edit: March 19, 2021, 01:27:12 am by ChanceKJ »

ChanceKJ

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« Reply #164 on: November 14, 2013, 02:41:31 am »
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« Last Edit: March 19, 2021, 01:27:15 am by ChanceKJ »

Brian74

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Re: Project Code Name: Overambitious
« Reply #165 on: November 14, 2013, 07:00:41 am »
I gave up on it, so I had someone setup the files and crap for me. Add the roms, artwork, themes myself. I did however managed to add model 2, ps2 and GameCube myself. Its sweet once its setup. Im using the old version, no point in changing it if it works.

Sent from my SGH-M919 using Tapatalk 2

         

Fursphere

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Re: Project Code Name: Overambitious
« Reply #166 on: November 14, 2013, 08:42:38 am »
Small Update:   F**K  HyperSpin!   

I'm done trying to work with it. I've fought and stressed over that piece of donkey crap for weeks now. MaLa took 5 minutes to setup and WORKS. It doesn't send me a patronizing sound effect every time a fuc*ing error shows up.

So yeah, there's that.   I wanna thank those of you watching this thread that have tried to help me and give me advice with HyperSh*t.  20 Minutes tonight with MaLa and I'm hooked. Now i just gotta spend some time getting the whole thing customized for my liking and setup to match the theme of the cab.   

I feel a million times better. 


Oh and does anyone have a link to the "controls.ini" file? the link in the wiki is broken.

I offered in your other thread to help walk you through the setup process.   Never heard back...

ChanceKJ

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« Reply #167 on: November 14, 2013, 12:01:50 pm »
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« Last Edit: March 19, 2021, 01:27:22 am by ChanceKJ »

Fursphere

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Re: Project Code Name: Overambitious
« Reply #168 on: November 14, 2013, 12:05:50 pm »
I offered in your other thread to help walk you through the setup process.   Never heard back...

Yes! Thank you for that. I think late last night it just came to a point where I didn't even care about it any longer. I was gonna take one more crack at it myself and then let you know. But after a couple botched attempts I just said screw it.  I tell you it's the damn sound effects that go off with error messages.

Oh well.

If you change your mind let me know.  I'm probably going to write up a tutorial on how to build the whole thing from scratch as it is - because this seems to be the biggest pain point.

ChanceKJ

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« Reply #169 on: November 14, 2013, 12:11:32 pm »
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« Last Edit: March 19, 2021, 01:27:25 am by ChanceKJ »

Fursphere

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Re: Project Code Name: Overambitious
« Reply #170 on: November 14, 2013, 12:25:08 pm »
I might definitely do that.

The video tutorials and step by steps online today are brutal.  I even found a step by step on the HS forums and the guy writing it must have lost interest near the end. It became less particular to detail and just abruptly ended. Maybe when you write it use colours or bold/italic text to define file paths and folder names.

I'm a Systems Engineer by trade.  I build complex enterprise class systems..........AND document how to rebuild them.  Step by step so in the event it blows up and has to be rebuilt, anyone should be able to do it.

Documenting a Hyperspin build would be easy for - it would just take the better part of a weekend for me.  lol

ChanceKJ

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« Reply #171 on: November 14, 2013, 12:29:34 pm »
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« Last Edit: March 19, 2021, 01:27:29 am by ChanceKJ »

Fursphere

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Re: Project Code Name: Overambitious
« Reply #172 on: November 14, 2013, 12:31:54 pm »
The challenge is that Hyerspin is a moving target - those guys have changed sooooo much in the last year alone it'll make your head spin.  Frankly, its awesome in its current state with the amount of control you have over just about everything. 

But the hard part is keeping the "how to" content up to date as they change thing.  Hell, catching the changes is hard enough - since I haven't done a "from ground zero" install in over two years.  I keep updating mine.

ChanceKJ

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« Reply #173 on: November 14, 2013, 12:33:38 pm »
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« Last Edit: March 19, 2021, 01:27:32 am by ChanceKJ »

Fursphere

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Re: Project Code Name: Overambitious
« Reply #174 on: November 14, 2013, 12:35:21 pm »
You only mess with it when you are adding content.  Its not a daily thing.  Once its setup - you really forget about it (which is part of the problem - you forget how you set it up in the first place)

thatpurplestuff

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Re: Project Code Name: Overambitious
« Reply #175 on: November 14, 2013, 01:18:19 pm »
Yeah, see that just doesn't sound like fun. It drains the awesomeness out of the hobby.

Once it is set up correctly, updates are pretty much completely automated (assuming that you have membership(s) that allow you to use Hypersync).  Any new XML game lists, themes, videos, images, etc can be added to your setup just by syncing with Hypersync, and you can tell it exactly what you do and don't want to download.  I'm one of the people that create themes for the project, and there are always new themes being added to various systems.

So once again, we find that evil of the past seeps into the present like salad dressing through cheap wax paper, mixing memory and desire.

ChanceKJ

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« Reply #176 on: November 14, 2013, 07:28:42 pm »
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« Last Edit: March 19, 2021, 01:27:41 am by ChanceKJ »

Fursphere

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Re: Project Code Name: Overambitious
« Reply #177 on: November 14, 2013, 10:18:39 pm »
Ok well, here's the litmus test. You write one, if I can follow it and make things work then you've succeeded.

Ok, I started this tonight.  Give me a few days to build the doc and test it in my virtual machine space - make sure it makes sense. 


severdhed

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Re: Project Code Name: Overambitious
« Reply #178 on: November 14, 2013, 10:47:44 pm »
Small Update:   F**K  HyperSpin!   

I'm done trying to work with it. I've fought and stressed over that piece of donkey crap for weeks now. MaLa took 5 minutes to setup and WORKS. It doesn't send me a patronizing sound effect every time a fuc*ing error shows up.

So yeah, there's that.   I wanna thank those of you watching this thread that have tried to help me and give me advice with HyperSh*t.  20 Minutes tonight with MaLa and I'm hooked. Now i just gotta spend some time getting the whole thing customized for my liking and setup to match the theme of the cab.   

I feel a million times better. 


Oh and does anyone have a link to the "controls.ini" file? the link in the wiki is broken.


I couldn't agree more....it looks nice, but is way too cumbersome
Current Projects:      Zak-Man | TMNT Pedestal | SNES Pi | N64 Odroid
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BadMouth

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Re: Project Code Name: Overambitious
« Reply #179 on: November 15, 2013, 09:24:57 am »
controls.ini
http://controls.arcadecontrols.com/controls/controls_dat.php

It hasn't been updated since v.141

ChanceKJ

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« Reply #180 on: November 15, 2013, 10:39:17 pm »
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« Last Edit: March 19, 2021, 01:27:48 am by ChanceKJ »

yotsuya

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Re: Project Code Name: Overambitious
« Reply #181 on: November 15, 2013, 11:39:26 pm »
I have access to a pretty bad ass embroidery machine,

There's a joke here, but I just can't find the right angle to play on it...  :cheers:
***Build what you dig, bro. Build what you dig.***

ChanceKJ

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« Reply #182 on: November 16, 2013, 03:03:23 am »
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« Last Edit: March 19, 2021, 01:27:52 am by ChanceKJ »

jongunz

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Re: Project Code Name: Overambitious
« Reply #183 on: November 17, 2013, 01:50:25 am »
I like Hyperspin.  I'm only using it for mame though so maybe that's why it seems so easy.

ChanceKJ

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« Reply #184 on: November 17, 2013, 05:08:59 pm »
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« Last Edit: March 19, 2021, 01:27:55 am by ChanceKJ »

lcmgadgets

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious)
« Reply #185 on: November 17, 2013, 07:04:49 pm »
Oooo, oooo, let me b the 1st--SWEEETT!!  :applaud: :applaud: :applaud:
"Godzilla is a warning. A warning to each and every one of us. When mankind falls into conflict with nature, monsters are born."
Professor Hayashida

ChanceKJ

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« Reply #186 on: November 18, 2013, 03:41:32 am »
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« Last Edit: March 19, 2021, 01:28:00 am by ChanceKJ »

ChanceKJ

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« Reply #187 on: November 18, 2013, 03:58:30 am »
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« Last Edit: March 19, 2021, 01:28:04 am by ChanceKJ »

ChanceKJ

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« Reply #188 on: November 19, 2013, 01:42:47 am »
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« Last Edit: March 19, 2021, 01:28:07 am by ChanceKJ »

sabreerbasAlpha

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious)
« Reply #189 on: November 19, 2013, 05:25:17 am »
I absolutely love that art work. Covered in plexi and lit up at night it will look so sweet. Very nice my friend.  :applaud:

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious)
« Reply #190 on: November 19, 2013, 10:16:02 pm »
Magnets?!  That is a fantastic idea!

BadMouth

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious)
« Reply #191 on: November 20, 2013, 09:23:17 am »
Where can I find those magnet mounts?!?


ChanceKJ

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« Reply #193 on: November 20, 2013, 09:54:52 am »
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« Last Edit: March 19, 2021, 01:28:17 am by ChanceKJ »

lcmgadgets

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious)
« Reply #194 on: November 20, 2013, 12:53:50 pm »
Magnets?! BRILLIANT! I'm gonna remember that 1!
"Godzilla is a warning. A warning to each and every one of us. When mankind falls into conflict with nature, monsters are born."
Professor Hayashida

ChanceKJ

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« Reply #195 on: November 20, 2013, 12:57:58 pm »
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« Last Edit: March 19, 2021, 01:28:21 am by ChanceKJ »

yotsuya

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious)
« Reply #196 on: November 20, 2013, 01:00:52 pm »
See folks, I'm not just a pretty face.


Last night I priced out what this has cost so far and what I still have left to go. All I can say to people looking to build something similar: Don't. Run, just run. Take up building sand castles, or something. 

I mean, at least it will be bad ass when it's done. Right?

/grumble.

As bad ass as that embroidery machine, perhaps?  :cheers:

I've learned never to keep a budget on a machine you're going to keep, only one you're making for someone.  :lol
***Build what you dig, bro. Build what you dig.***

ChanceKJ

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« Reply #197 on: November 20, 2013, 01:02:11 pm »
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« Last Edit: March 19, 2021, 01:28:26 am by ChanceKJ »

yotsuya

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious)
« Reply #198 on: November 20, 2013, 01:07:05 pm »
Where were you with that advice YESTERDAY!

Useless.

Haha.

Oh, and does that budget count the changes you make AFTER it's done? Since I finished my cab in 2010, I've added LEDs, a new monitor, a new CP overlay, an LED-Wiz, upgraded the computer... :laugh2:
***Build what you dig, bro. Build what you dig.***

ChanceKJ

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« Reply #199 on: November 20, 2013, 01:09:02 pm »
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« Last Edit: March 19, 2021, 01:28:30 am by ChanceKJ »