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Been a while.
Almost a decade after I bought some cool looking Wii guns hoping to use them on this cab, someone finally writes software that makes them usable by my standards.
(my standards being line of sight accuracy and working at a normal distance from the cabinet)
http://forum.arcadecontrols.com/index.php/topic,167028.0.htmlI 3D printed some holsters in ABS, but didn't want them to look 3D printed. Sanding the corners sucked, but the random orbital made quick work of the flat parts it could reach.

I've never acetone vapor smoothed before. Attempted it here, but only the bottoms were softening from the acetone vapor. The big flat part toward the interior was untouched by the rising vapors.
So I brushed acetone on, which I have done before. It comes out shiny, but always has "brush marks" regardless of how much I try to flow it on. Probably should have dunked them, but this is good for now. This pic is with bright morning sun coming from the side. This is as bad as it will ever look. (only one screw is installed because I am waiting on wire for the switch)

I didn't want the IR LEDs on all the time so planned to control them from the 12v motor controller operating the monitor rotation, but contrary to my memory it didn't have any extra outputs.
The next thought was to have them controlled by the servo controller operating the 4/8 way joystick switching, but that would require another device to either convert the servo signal to an on/off or a low level 5v signal to higher voltage and current. Even after adding that extra complication, I would still have to figure out how to launch the bat file to control it only for gun games.
Then I wised up and figured out that I could just put a switch in the holster inline with the LED power wire. Pull gun out=IR LEDs come on. Put gun back=IR LEDs turn off.

I forgot how much fun making Mala layouts is. (I forgot a lot of things, but they came back to me easier than expected.)

I wanted to keep the light gun and positional gun games separate. The play mechanics are different and sometimes it feels weird for the bullets to be coming from the bottom of the screen. I couldn't come up with a good name for the positional gun list. I wanted something to convey "spray bullets from a fixed gun", but the best I came up with was "fixed gunner". Too many of my layouts are white/grey so I might redo this one.

I'm limited by the 12 year old 3.5Ghz Athlon II X3 in the cab, but was pleasantly suprised by advances in Singe and Supermodel emulators.
The 750ti video card in the cab is incapable of running the HD H.265 versions of the American Laser games, but the standard versions still look a lot better than my old XP versions.
Also added Teknoparrot games, but the only one I've launched is Alien Extermination.
So I updated some emulators other than MAME and made my gamelists, but have not set up or calibrated the guns in any game yet. I did previously play test on my desktop so know they will work.
There are some issues to work out with switching between games played in 4:3 and widescreen, but I'll cross that bridge later.
The biggest issue is that I originally installed the monitor as far back in the cab as it could go and then installed the smoked acrylic bezel as close to the monitor as possible.
There wasn't enough room to have the LEDs on the front of the monitor, but having them on the sides means the gun won't work as close to the screen. With the LEDs taped in place, I managed to make enough room by tilting the top forward a bit, but the bezel didn't really fit back in correctly. I am going to have to remove and redo all the bezel mounting stuff and the back part of the CP.

Also, the black duct tape holding the LEDs looks like crap even through the smoked acrylic, so that is being redone. I am waiting on new wire to be delivered.
