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The Complete History of Sega Racing Arcade Games

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BadMouth:

--- Quote from: LeSpank on October 09, 2013, 05:32:37 am ---What is GRID doing on there? Isn't it a Codemasters developed game?

And the use of Saturn screenshots for some of the games. Budget!

--- End quote ---

Yeah, now that you mention it....there are a few things missing from the sprite scaling era.....and no NAOMI games whatsoever.
....very far from COMPLETE!

gpasko:

--- Quote from: BadMouth on October 09, 2013, 08:43:02 am ---
--- Quote from: LeSpank on October 09, 2013, 05:32:37 am ---What is GRID doing on there? Isn't it a Codemasters developed game?

And the use of Saturn screenshots for some of the games. Budget!

--- End quote ---

Yeah, now that you mention it....there are a few things missing from the sprite scaling era.....and no NAOMI games whatsoever.
....very far from COMPLETE!

--- End quote ---

I do like the article, but it shouldn't be called "COMPLETE" as they admit to not being complete by having honorable mentions at the very end.  I do like that they list Sega's arcade published Grid (developed by Codemaster) as that's my favorite cabinet design.  That is what my scratch built cabinet is replicating (see the attached screen shot of my CAD model).  I do realize it's Sega's current go-to-cabinet as they just change the color scheme and lighting, but I love the bold orange and art theme on the GRID cabinet.  It also helps the arcade compete with the typical home console market.

It's simply amazing what Sega has done for racing and gaming all these years!

baritonomarchetto:
Hey, where's super hangon!   :angry:

Xiaou2:

--- Quote ---Yeah it is.  Inexplicably so considering that Outrun and so many of their arcade titles, racing or otherwise, are better than Daytona. 
--- End quote ---

  You clearly are misguided.

 I love Outrun..    But its a very limited game in terms of challenge.  Once you memorize the tracks, thats that.

 You also couldnt link them.  (which would be a great addition to Cannonball..  in addition to Stereoscopic 3D... )

 Daytona USA, the Original version... is one of the best racers ever produced..  and if its set up on location, it will make more money than newer racers.

 The reason, is the difficulty and challenge of the game in manual mode.   I consider myself pretty good at racers... and I never got anywhere close to 1st place.  Often messing up a lot of the turns, usually coming in too hot.

 The games made in later years, became so easy that they were basically Kiddie rides.  You couldnt crash, nor even hop a curb.   If you got too far behind, in most racers, the game artificially gave you a boost in speed to catch up, so the player wouldnt feel so bad.  ugg.

 The controls for the game, were also some of the better of the drivers.  Good force feedback, and a very good 4 way shifter.   Certainly not on the level of Hard Drivin sitdown.. but much better than most past and future efforts.   As time went on, the entire arcade industry started to use Generic controls.  The generics were durable, but awful in look & feel and often lacking in detailed control.


 The closest game Sega made was Virtua Racing.  But Virtua doesnt have as good of graphics, the controls are a bit sloppy and noisy, as well as ugly.  The seat is horribly uncomfortable.  The sound on the games cabinet, seems too mid-rangy... missing a lot of the lower bass.  The challenge is good, but not nearly as difficult as Daytona.   It also didnt have that epic Vocal track  heh

 
 The only other racer off the top of my head that had great challenge and similarly good graphics & music, (that I also really loved)... was Ridge Racer.    Ridge Racers sitdown shifter,  unfortunately,  was horrible.  There was no force feedback.  And while it was a challenge to master the drifting... it still wasnt as difficult as Daytona. It had a few epic music tracks, but also a few annoying tracks as well.  Ive never seen more than a dual sitdown..  and not sure if more can be linked or not.  Im not sure I could differentiate which game I liked more, because each has their own unique feel and level of enjoyment.


 I have played the PS1 version of Ridge Racer, more than any other racer Period... finding some of the most grueling time mastering its tracks and beating its best Ops.  Never was a good version of Daytona USA for home, IMO.


 And I agree...   Where is Super Hangon?   Its definitely a major classic.   Hangon seems more like a tech demo, where as Super Hangon is a really great playing game, with the additional challenge of the Turbo Speed Boosts.   Redline Racer by Ubisoft in 1998, was similar in feel & speed.   No other motorcycle game that Ive played, was as fast and fun as either of those two.

The Sega Genesis version of Super Hangon was actually really good...  and the extra modes were fun, but, I never was able to completely beat it.

jackiabu:
The one thing that I think there is no argument,The most beautiful music is a OUTRUN :P

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