Main > Main Forum
Minimum Number of Buttons
DaveMMR:
--- Quote from: michelevit on September 27, 2013, 02:43:12 pm ---ditto for tab, esc, pause.
hide those buttons by the coin door or underneath the control panel.
--- End quote ---
Or just make them "shifted." (Though an exit button is somewhat helpful to have for guests. I got tired of explaining to people how to switch games.)
shponglefan:
Personally, I like having a few convenience buttons (i.e. Esc, Enter, Pause), but if your goal is a clean control panel, then you can certainly use shifted functions.
UFO:
--- Quote from: yotsuya on September 27, 2013, 01:53:03 pm ---
--- Quote from: sleong on September 27, 2013, 01:46:21 pm ---I'm designing and getting ready to mock up and build the control panel. I'm building a bartop based on a Weecade with mods. I wish to play more of the Street Fighter series games so I will have the 6 buttons each per player. A P1 & P2 start with one coin button. What other buttons do I really need to have?
I'd like to keep the control panel as clean as I can.
--- End quote ---
:applaud:
If you use an encoder with shifted functions, that's all you need.
+1
--- End quote ---
sleong:
--- Quote from: UFO on September 27, 2013, 05:43:30 pm ---
--- Quote from: yotsuya on September 27, 2013, 01:53:03 pm ---
--- Quote from: sleong on September 27, 2013, 01:46:21 pm ---I'm designing and getting ready to mock up and build the control panel. I'm building a bartop based on a Weecade with mods. I wish to play more of the Street Fighter series games so I will have the 6 buttons each per player. A P1 & P2 start with one coin button. What other buttons do I really need to have?
I'd like to keep the control panel as clean as I can.
--- End quote ---
:applaud:
If you use an encoder with shifted functions, that's all you need.
+1
--- End quote ---
--- End quote ---
Well I plan on using the IPAC 2 as the encoder. A power button will be at the back and I may consider putting the esc button on the top.
I thought of coin1 and coin2 but maybe not on this build. Probably for the next build which will be a full size or 1/2 size cabinet.
Thanks for all the input and suggestions! :cheers:
PL1:
--- Quote from: BadMouth on September 27, 2013, 01:54:41 pm ---One coin button each or just one coin button?
I was always paranoid about there being some game that required each player to have their own, but I never really researched it.
--- End quote ---
*Sigh* . . . As I've posted at least 10 times in the last year ::), Gauntlet, TMNT, Simpsons, and X-Men all assign credits based on the coin slot you use.
There are 2-player versions of these ROMs allowing the player to select which character they want to be, but credits are still assigned based on coin slot.
No P2 Coin = no two-player action on those games unless you change the MAME settings so P2 Coin is also associated with the same keystroke/button as P1 Coin.
Personally, I like having dedicated P1/P2 Coin, P1/P2 Start, Esc and Pause buttons. YMMV.
Before you decide on shifted vs. dedicated buttons, consider reading one of the many threads that mention accidently triggering an undesired shifted function (exit, menu, etc.) while trying to coin-up during 2-player gameplay.
If you were about to play a game of football and you were told that there was a very small landmine hidden somewhere on the field you were about to use, would you still want to play?
Granted there's not much chance of stepping on it, but I'd prefer playing on a field without the booby trap.
Scott