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Minimum Number of Buttons

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sleong:

I'm designing and getting ready to mock up and build the control panel.  I'm building a bartop based on a Weecade with mods.  I wish to play more of the Street Fighter series games so I will have the 6 buttons each per player.  A P1 & P2 start with one coin button.  What other buttons do I really need to have? 

I'd like to keep the control panel as clean as I can.

yotsuya:


--- Quote from: sleong on September 27, 2013, 01:46:21 pm ---I'm designing and getting ready to mock up and build the control panel.  I'm building a bartop based on a Weecade with mods.  I wish to play more of the Street Fighter series games so I will have the 6 buttons each per player.  A P1 & P2 start with one coin button.  What other buttons do I really need to have? 

I'd like to keep the control panel as clean as I can.

--- End quote ---

 :applaud:

If you use an encoder with shifted functions, that's all you need.

BadMouth:


--- Quote from: sleong on September 27, 2013, 01:46:21 pm ---I'm designing and getting ready to mock up and build the control panel.  I'm building a bartop based on a Weecade with mods.  I wish to play more of the Street Fighter series games so I will have the 6 buttons each per player.  A P1 & P2 start with one coin button.  What other buttons do I really need to have? 

I'd like to keep the control panel as clean as I can.

--- End quote ---

One coin button each or just one coin button?
I was always paranoid about there being some game that required each player to have their own, but I never really researched it.

I like having a dedicated exit button, but you can do a button combo for that.

What you have listed is all you really need, unless you count the power button.  :P


yotsuya:

Don't put the power button on the CP.  :laugh:

"What's this do???!!!"  >:D

michelevit:

ditto for tab, esc, pause.
hide those buttons by the coin door or underneath the control panel.

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