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| sleong:
I'm designing and getting ready to mock up and build the control panel. I'm building a bartop based on a Weecade with mods. I wish to play more of the Street Fighter series games so I will have the 6 buttons each per player. A P1 & P2 start with one coin button. What other buttons do I really need to have? I'd like to keep the control panel as clean as I can. |
| yotsuya:
--- Quote from: sleong on September 27, 2013, 01:46:21 pm ---I'm designing and getting ready to mock up and build the control panel. I'm building a bartop based on a Weecade with mods. I wish to play more of the Street Fighter series games so I will have the 6 buttons each per player. A P1 & P2 start with one coin button. What other buttons do I really need to have? I'd like to keep the control panel as clean as I can. --- End quote --- :applaud: If you use an encoder with shifted functions, that's all you need. |
| BadMouth:
--- Quote from: sleong on September 27, 2013, 01:46:21 pm ---I'm designing and getting ready to mock up and build the control panel. I'm building a bartop based on a Weecade with mods. I wish to play more of the Street Fighter series games so I will have the 6 buttons each per player. A P1 & P2 start with one coin button. What other buttons do I really need to have? I'd like to keep the control panel as clean as I can. --- End quote --- One coin button each or just one coin button? I was always paranoid about there being some game that required each player to have their own, but I never really researched it. I like having a dedicated exit button, but you can do a button combo for that. What you have listed is all you really need, unless you count the power button. :P |
| yotsuya:
Don't put the power button on the CP. :laugh: "What's this do???!!!" >:D |
| michelevit:
ditto for tab, esc, pause. hide those buttons by the coin door or underneath the control panel. |
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