Main > Driving & Racing Cabinets
Sega Monaco GP 1979/1980 - My Remake
bosco:
Thanks for the improvements. Can you make it where you can just play full screen without having to manually adjust the playfield position?
I never really understood the whole x y thing. What would my full screen settings be if my monitor is 1600 x 900? Is it different if I want to add the bezel overlay in full screen ?
Please keep up the good work :applaud:
Thanks Geecab
geecab:
Hi bosco!
>>Can you make it where you can just play full screen without having to manually adjust the playfield position?
Can you try the "example_1360x768_nofilter.cfg" configuration by running this at the command line:
mgpr.exe -cfg example_1360x768_nofilter.cfg
Then, while its running, go into the Display Options, then set Window to NO. Then exit the program, and restart). Can you let me know if that looks ok?
>>Is it different if I want to add the bezel overlay in full screen ?
Can you try the "example_1360x768.cfg" configuration by running this at the command line:
mgpr.exe -cfg example_1360x768.cfg
Then, while its running, go into the Display Options, then set Window to NO. Then exit the program, and restart). Can you let me know if that looks ok?
>>I never really understood the whole x y thing.
While the game is running, go into the menu and try changing the playfield_x and playfield_y values (with the arrow keys) and see how that effects the position of the playfield.
>>What would my full screen settings be if my monitor is 1600 x 900?
As 1600 x 900 is a 16:9 ratio, and the 1360 x 768 is also a 16:9 ratio, I think the example configurations for 1360x768 should look ok (those configurations look pretty good on my 1920 x 1080 screen (incidentally also 16:9 ratio)).
Hope this helps :)
bosco:
My apologies Geecab. I never realized that there was an internal adjustments with the tab button. I thought you had to manually alter the cfg file. I got it working perfect. Thanks for responding and thanks for you hard work :applaud:
xfassa:
--- Quote from: geecab on December 04, 2013, 03:47:06 pm ---I was thinking about your dual monitor idea too. Either replacing the entire marquee, or if it was correct size maybe you could place it behind the marquee to use it as both a backlight and to display the scores. I'll find about a bit more about dual monitor support and Allegro (The graphics library I use) as I'm interested in this now.
Trust me, your MonacoGP guts are worth saving! Please don't throw them away, but if you must then please feel free to throw them in my direction as I would happily spend ages trying to get them back into life :)
Thanks again for the kind words about the remake, I'll be working on it some more over Xmas so any modifications/enhancements you'd like to see in the next version just let me know!
Good luck with your pinball and MonacoGP restorations!
--- End quote ---
Geecab - Well the journey has finally begun. I have my Monaco GP cabaret torn down. I am currently converting the wheel, shifter, and foot pedal over to modern electronics. Specifically, I am using a Suzo-Happ usb spinner board (Part # 95-2780-00) to read the original encoder for the car movement. Also, I am using the Ultimarc usb I-PAC for the shifter, foot pedal, coin slots, and start game play. Ideally, the foot pedal should be a potentiometer but my I-PAC only handles digital (would need to get an A-PAC for analog). My foot is typically full on the pedal anyway. ;-)
As for the monitor......still figuring that part out. For now, I plan to get it working with the single display using the original tube monitor. It would be nice to have the LED scores, timer, etc working but not a mandatory requirement right now.
As for the software, it is really p*ssing me off (in a good way). It is waaaaay more challenging than the original. Your simulator continues to get me to play "just one more game". Well done! With that said, I was wondering if you could add a few features. Would it be possible to minimize the time the car is "paralyzed" after hitting water puddles on the road? or at least minimize the number of water puddles that appear on the road? Honestly, it would be great if these were all user adjustable options.
Also, the original didn't encounter the bridge until after the extended session started. Again, you have done an outstanding job creating this simulator. Very well done. ;-)
Xiaou2:
Finally found the needed files (wasnt easy) to play this. After a few name issues resolved (good thing I know dos a bit).. I finally got it started. After a brief play, AVG went bonkers and deleted it. (This was the 1st link version)
I loaded v2 and it plays without AVG going ape. However, I cant figure out the Config settings, because the instructions are missing the command properties. I tried to put Mouse as the steering device, but to no avail. Tried mouse1. Nothing.
Defaults to a window? Why?
I also agree that the puddle seems to effect the car way too long.
Also, was analog pedal support added? And can you select a full axis travel, rather than half axis?
As I cant see playing this game without analog pedal support. Thats almost as bad as playing the game with keyboard steering...
And finally, if its hooked up to a geared optical sensor, can mouse resolution be adjusted? As it stands, it seems the mouse is one to one. As far as I remember, In the arcade, you had to spin the wheel quite a few rotations to get the car to move from one side of the road to the other.
Appreciate the efforts,
Thanks
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