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Author Topic: Sega Monaco GP 1979/1980 - My Remake  (Read 43839 times)

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Marcoqwerty

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #240 on: February 10, 2017, 05:01:58 am »
Sorry for the noob question; but it's possible display the game on real fullscreen without any artwork or score?



DarthMarino

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #241 on: February 10, 2017, 07:13:39 am »
You can remove the artwork and LED stuff in the artwork menu then increase the screen size in the display menu.

Marcoqwerty

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #242 on: February 10, 2017, 09:20:07 am »
Thank you!  :cheers:

Hawkeye71

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #243 on: February 19, 2017, 07:19:14 am »
This thing is bloody gorgeous.

Ill have to hook it up to a bass. My memory of it was it really rumbled the arcade walls.

geecab

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #244 on: March 11, 2017, 01:28:20 pm »
This thing is bloody gorgeous.

Ill have to hook it up to a bass. My memory of it was it really rumbled the arcade walls.

Cheers Hawkeye71! Glad you are enjoying the remake!

geecab

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #245 on: March 11, 2017, 01:38:30 pm »
Just discovered 2 great youtube videos made by DarthMarino! They clearly show how steering differs when running the game with a 270 degree wheel, and a 360 'free spinning' wheel. These vids might help other people out when deciding what type of wheel to go for. Thanks again DarthMarino! :)

Sega Monaco GP (arcade remake) with 270 Degree Wheel


Sega Monaco GP (arcade remake) with 360 Degree Wheel

DarthMarino

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #246 on: March 11, 2017, 02:41:33 pm »
^No problem.  Most people probably won't have a 360 degree wheel to play with but that would certainly be my recommendation.  It worked OK with the normal 270 degree wheel but there was a decent deadzone that made it hard to be as precise.  You can kind of see me struggling with it in the video. My score was instantly increased when I switched to the 360 degree setup. Is there a way to add a deadzone slider to the program?  I think that would be helpful for folks using a normal wheel. 

Anyway, great remake. I've had a ton of fun with it.

space invader

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #247 on: March 15, 2017, 09:37:31 am »
Hi Geecab.

Won't you try making a port of your simulator for raspberry pi? Last year you said perhaps some day woould give a try...

stevengrx20

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #248 on: April 12, 2017, 11:03:36 pm »
Hi Geecab, I just register to thank you for your great work  :applaud:, and for ask you a question. Monaco GP is ridiculously similar to Super Speed Race /V / GP V from Taito, and i'm a big fan of both. Unfortunately, just like Monaco GP, SSR doesn't use a CPU but transistors and that's why we can't emulated them. When i saw your project running flawless i was impressed and i have to ask you the question: There's a possibility to do a remake of Super Speed Race V/GP V using your project? making a tool to replacing the sprites, making a port yourself or making the project open source? I'm a programmer as well but not as experienced as you, and always has been tricked me to someday making a videogame, or some kind of port or hack. I heard a lot of good things about Allegro, and i'm very interested in your project because i'm a Java/J2EE kind of thing developer, and I think I could do it with Allegro/C++. I'm aware that there's is an only version of SSR that does have CPU and it's partially emulated by MAME (that one with TAITO Z80 based hardware) but with no sound and with awful controls, the versions that i'm interested on is SSR V and SSR GP V, transistors based, just like Monaco GP.

Here are some references:

http://www.system16.com/hardware.php?id=623&page=1#1429
https://www.youtube.com/watch?v=TBVGzwi3WwE&t=52s

I would love to contribute to preserve this classics, that otherwise would die.

Ali

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #249 on: April 17, 2017, 10:35:39 pm »
A remake of Speedrace woul be really great!!

I was thinking about the same question.
The 2 games are basically the same game...
An Ice track, the dark track with the light cone (actually a heart?), the ambulance...
... And the bridge (Here an essential difference: Speed Race had a 2 bridges track! Usually a hevy traffic bridge and other with very light traffic...)

But, apparently, there were many distinct versions of Speed Race, and distinct manufacturers (Taito, Midway...)

In the Internet we can find citations for Speed Race (apparently a B&W game), Super Speed Race, Speed Race CL5, Speed Race GP5:

Speed Race:
https://www.youtube.com/watch?v=2BRDxZiK-1s
https://www.arcade-museum.com/game_detail.php?game_id=9709
http://www.arcade72.com/taito-speed-race/
https://www.giantbomb.com/speed-race/3030-36499/

Speed Race CL5:
https://www.youtube.com/watch?v=RtZ9imjg2QI
https://www.youtube.com/watch?v=vd4wan4Lwb4

Super Speed Race:
https://www.youtube.com/watch?v=3douO7eJKqE
https://www.youtube.com/watch?v=0mI6YcXBZ0c

Speed Race GP5:
http://www.arcade-museum.com/game_detail.php?game_id=9710
http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=1049
http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=4057

And I not sure if Speed Race (at least Super Speed Race and the other color versions) is, in fact, a non CPU game...
Super Speed Race (a Midway version!) is in MAME... a ridiculous very preliminary emulation... but it is there.

And the History file speak about a Zilog microprocessor!

But it would great to have a Speed Race Remake!!
Great idea!  :applaud:



« Last Edit: April 17, 2017, 11:04:46 pm by PL1 »

nilfisk

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #250 on: April 24, 2017, 01:55:46 pm »
Hey,

Over the last few months, an excellent FPGA implementation of Monaco GP has been achieved, including the possibility to control the original LED displays, as well as featuring a "Pro Monaco GP" mode with altered scoring, and (hopefully soon) the possibility to hook up the Pro cab's gauge.

While I am not the programmer behind this, I've had the honor to accompany this project, and have hooked up the FPGA (an Altera DE1) to my original cab to see how things work: https://www.youtube.com/watch?v=Js_V1KSFpR8

Martin

suverman

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #251 on: May 09, 2017, 01:23:39 am »
Hi geecab,

This is an amazing effort! I am using turbo twist spinner and the remake is just identical to the game.

I know this was asked before and you mentioned it as well - are you planning to port this to the pi? If not I might have to get a Intel Nuc just for this game!!!

Thanks for all the effort and sharing.

Hawkeye71

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #252 on: May 21, 2017, 05:24:09 am »
Its certainly superb.

Probably not the best place to ask this but it kind of links ...

Has anyone managed to get this on their Hyperspin yet? I've tried by just using HQ. Ive set up a database XML and can get as far as the file name in the wheel but nothing happens when I press enter.

The log implies it cannot find the launcher but its linked correctly.

thanks







Marcoqwerty

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #253 on: June 01, 2017, 06:08:23 am »
Hello to all MONACO GP FANS here....im testing this remake on my Driving mamecab..but i encounter some problems (one for the fullscreen and another for the pedal pot).

My settings:

- CRT 25 with emudriver and 640x480 res

Problems:

- After the launch of SMGP with 640x480 cfg (fullscreen) i see only the cmd windows ad not the game (but i hear the sound in the background) (no wa ATL+TAB the right screen show me only the cmd windows), i push ESC to back to desktop
- If i set FULLSCREEN=NO from the cfg file, i see the game (not in fullcreen) but filling completely the desktop....except the windows taskbar at bottom
- I aslo try to launch SMGP direct trounght cmd but i get the same result
- How to set a analog gas pedal with Potentiometer ?

 :cheers:

Orbit

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #254 on: September 03, 2017, 01:54:38 pm »
Hi just discovered this an its an excellent make - I don't seem to get very far on it thought - goes it have extended time like the old game or is it a simulation?

Swainy

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #255 on: September 18, 2017, 08:20:42 am »
So happy I've discovered this remake. I have fond memories of playing this in a local newsagents in the early 90's.

I don't suppose there's an idiots guide for adding it to Hyperspin at all is there?

deano7649

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #256 on: October 24, 2017, 11:10:20 am »
I've been playing this for a while, it is fantastic  :applaud:

I got a small BAS driving cab earlier this year with a 360 spinner wheel, acc pedal and up/down shifter
I put a PC in the cab and it was originally to play some older driving games in MAME, however I only seem to be playing your remake !
It runs great, I've done a lot of tweaking with the settings and it plays really well

Got a LCD in ATM but still have the old CRT to pop back in once I get round to getting the chassis repaired

Quick question though if I write a .BAT file can I launch the game from it ?

I basically want the game to run in Classic Arcade 640x480 mode as soon as Windows starts up and avoid having to use the launcher program


Thanks again for your great remake !

EDIT : Ignore the request for running it from a .BAT file, seem to have it all sorted now
« Last Edit: October 24, 2017, 11:43:28 am by deano7649 »

  
 

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