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Author Topic: Sega Monaco GP 1979/1980 - My Remake  (Read 150636 times)

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xfassa

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #200 on: March 22, 2015, 05:54:34 pm »
Woohoo!!!  Thanks geecab.  I will be installing this tonight.  :-)

xfassa

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #201 on: April 26, 2015, 08:20:38 pm »
Geecab - Sorry for the loooooong delay.  I recently picked up a Robotron and it has consumed all my spare time over the last few weeks.  My plan is to get back to the Monaco GP this week.  I am excited to give your latest software a try. I will provide update, pics, and maybe some video this week.  Thanks again for all your help! 

geecab

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #202 on: April 28, 2015, 03:29:13 pm »
Nice one afassa! Robotron is a very cool game! Good luck with the new Monaco software, pics etc would be great to see if you have time! :)

xfassa

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #203 on: May 02, 2015, 12:38:14 pm »
Geecab - I installed the new software.  All the controls work perfectly now!  Thank you.

Unfortunately, running three sessions of the software just kills the performance.  I have to find a way to run just two sessions (main game screen and scoreboard screen).  I tried setting the second screen to 1360x768 but the software wont allow it.  The max resolution I can run is 1280x1024.  Monitor 1 is setup for 1024x768, Monitor is setup for 1366x768.  If I could just figure out how to get the second monitor (scoring screen) to run 1360x1024, I would be home free.

If you have any ideas, please let me know.  Thanks!

xfassa

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #204 on: May 02, 2015, 12:55:12 pm »
Geecab - My bad.  I failed to read your suggestion about changing the two scoreboard screens to 640x480.  I will give that a try and see if it helps performance.

Also, is there a way to write a batch file that will start all three sessions?  I am trying to make this thing boot straight to the game without needing the keyboard/mouse.  ;-)

xfassa

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #205 on: May 02, 2015, 03:38:45 pm »
Everything is now working great.  Here are some pics.  Note, I made the replica control panel at Kinko's and added a red start button.  I think it came out pretty nice.  Just need to do some body work on the cabinet and make some replica side art.  Getting very close to complete.  :-)


geecab

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #206 on: May 03, 2015, 04:49:18 am »
It looks really excellent! Great job xfassa!! Nice clean job of the inside too, I like how you've connected your spinner up!

So I guess the lower scoreboard resolutions sorted the performance issues. Phew, I'm not sure what other options could be pursued otherwise. I'd still recommend holding on to your scoreboard circuits/display, it would make the ideal electronics project if you ever fancied getting into that.

The start button is a good idea, especially if you are going to add more games to it (I've been playing quite a bit of super-hang-on on my driving cab recently, the start button comes in handy for the turbo). Are you going to add a front end / other games to it?

Regarding a batch file to start the 3 sessions, try something similar to the following and see how you get on (hopefully my comments/REMs explain what's going on).


REM First 'start' (don't wait for sessions to terminate) the left and right scoreboards
start mgpr -cfg classic_scoreboard_import_left.cfg
start mgpr -cfg classic_scoreboard_import_right.cfg

REM wait 4 seconds before starting the game session to ensure game gets focus
ping 127.0.0.1

REM Now 'call' (wait for session to terminate) the game session.
call mgpr -cfg classic_scoreboard_export.cfg

REM kill the scoreboard session when the game terminates (They terminate themselves anyway after a few seconds timeout once the game session stops).
taskkill /im mgpr.exe
taskkill /im mgpr.exe


Hope this helps! :)

xfassa

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #207 on: May 11, 2015, 09:02:24 pm »
Geecab - The batch file worked great!  It autoboots perfectly.  Again, you have done an amazing job.  My Monaco GP looks/plays fantastic and the hardware/software is bulletproof.  The dream has become a reality.  I cant thank you enough for your efforts.  Well done my friend!  :-)

geecab

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #208 on: May 21, 2015, 04:03:45 pm »
That's really excellent to hear xfassa! Really pleased you've managed get it all going in your cabinet! :)

kcidkcus

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #209 on: June 14, 2015, 11:21:47 pm »
Not trying to take anything away from this remake at all, I nevertheless feel compelled to inform everyone reading this thread that there is a MAME version of this game that can be played via Misfit MAME.    :cheers:

offset

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #210 on: June 17, 2015, 04:03:41 pm »
Did this game have roms or was it all discrete logic?  I'll have to see if this exists in the latest mame (162) as I see the driver (monacogp), but no idea if playable.

xfassa

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #211 on: June 20, 2015, 02:55:58 pm »
Not trying to take anything away from this remake at all, I nevertheless feel compelled to inform everyone reading this thread that there is a MAME version of this game that can be played via Misfit MAME.    :cheers:

Have you played the Misfit Mame version?  Not good..... 

offset

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #212 on: June 20, 2015, 08:37:20 pm »
Could not get this to work in Mame .162 (monacocp), game does not work and I cant get it to run, so I guess the mame devs dont have this working yet.

beylie

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #213 on: August 21, 2015, 12:49:00 am »
Just pooped in to say that I'm still loving this! Best remake I ever saw!  :cheers:

RPO R6V

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #214 on: January 05, 2016, 09:03:43 pm »
Sorry to be late to the party.  I never would have know about this fantastic program if I hadn't seen somebody make a Hyperspin theme for it: http://www.hyperspin-fe.com/files/file/11070-sega-monaco-gp-pc-game-smonacogp-marcoqwerty12-29-2015/

Can anyone launching this game from Hyperspin advise me on how to add it to my MAME wheel?  I know it's not MAME; I just have a wheel of arcade games that's all MAME stuff plus Fix It Felix Jr.

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #215 on: February 07, 2016, 03:27:54 pm »
Thank you for this!

geecab

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #216 on: February 28, 2016, 02:12:07 pm »
Hi, glad to hear you're enjoying the remake! No bugs reported in quite a while so it seems v1.4.6 is pretty solid :)

Recently bought a new printer and was messing around making a mock-up PS3 game inlay. Thought I'd post the results! I probably need to get out more ;)


geecab

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #217 on: March 15, 2016, 12:08:49 pm »
I've recently been trying Linux Mint (v17.3 64-bit "Cinnamon") on a spare PC I have. Out of curiosity, I decided to see if I could get my Monaco GP sources compiled and after a bit of hacking, the results have been encouraging. Just wondering if anyones interested in Monaco GP for Linux, and if so what Linux variant would you be running?

space invader

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #218 on: March 15, 2016, 04:14:08 pm »
As I said you last year, i'd be very interested in a port of your simulator for raspberry pi, running retropie, but I assume that it will be difficult because raspberry is arm processor based.

Anyway if you want to give it a try, I would be so pleased.

geecab

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #219 on: March 15, 2016, 05:13:47 pm »
Yes indeed I remember you asking about a pi version previously. What version of raspberry pi do you have (1,2, or 3) by the way?

I have read that allegro games don't run fast enough on the pi which sort of puts me off giving it a try. Regardless, I would quite like a raspberry pi at some point... so never say never  :)

space invader

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #220 on: March 17, 2016, 01:00:29 pm »
I have Pi2, but if necessary I would buy a Pi3.

Anything to have MonacoGP on it...
« Last Edit: March 26, 2016, 06:42:58 pm by space invader »

geecab

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #221 on: March 25, 2016, 02:33:46 pm »
Monaco GP now fully working under Linux. Looks, sounds and plays exactly the same as the windows version. This is running on an i3-2120 (2.60Ghz) an the game uses about 7% CPU at most. Just need to figure out the best way to package it up :P

nitrogen_widget

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #222 on: March 25, 2016, 02:43:47 pm »
Monaco GP now fully working under Linux. Looks, sounds and plays exactly the same as the windows version. This is running on an i3-2120 (2.60Ghz) an the game uses about 7% CPU at most. Just need to figure out the best way to package it up :P

I just got a pi3.
If you can make the source available i'd give it a compile & see how it runs.

space invader

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #223 on: March 25, 2016, 04:31:52 pm »
Wow geecab! you're the best! Can't wait to see it running on my Pi.

I have no programming knowledges so I can't help you, but I thank you a lot for your work.

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #224 on: March 28, 2016, 08:05:14 pm »
I'm kind of thinking I'd like now to scratch build a Monaco GP upright and use the Arduino circuit for the scoreboard :P

I can't believe I've missed this thread. I guess I never look in the Driving & Racing section because the only racers I like are this and Pole Position. If you ever decide to scratch build a Monaco GP upright, post all your plans and I'll copy you.  :)

geecab

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #225 on: April 03, 2016, 05:13:37 pm »
Hi! The Linux version (v1.4.6) is ready. I've tested it on the following:

Linux Ubuntu v14.04.4 (32bit and 64bit)
Linux Ubuntu v15.10 (32bit and 64bit)
Linux Mint v17.3 (32bit and 64bit)

I've modified my very first post in this thread to contain links to the latest Windows and Linux packages (here). I figured it made sense to put the latest releases there to help people find the latest release quickly (And new people who visit this thread won't accidentally download obsolete versions).

@dmckean - Cool! Glad you discovered the thread. I'll defo post my plans when I eventually start my scratch build :)

@nitrogen_widget @space invader - This Linux release won't run (I very much doubt) on a Raspberry Pi.  However, someone I work with has bought a Raspberry Pi3 so I'm going to try it out on that soon I hope :)
« Last Edit: April 03, 2016, 05:17:00 pm by geecab »

space invader

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #226 on: April 03, 2016, 06:28:26 pm »
Ohhh, I was waiting for your next post to read good news :(
Anyway I will keep on waiting for your good job...

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #227 on: April 03, 2016, 11:14:36 pm »
I understand the appeal of a small single board, but people need to wake up about the pi.  It's ~50 bucks for a high-end model with all the widgets necessary to get it running.  And it has all the power of a 15-20 year old pc.  That means it's crap for emulation or even simulation and pc gaming.  On the other hand, take that same 50 bucks, spend it on a gently used pc from arrow direct and you've got a core duo capable of running the kind of stuff we play around here. 

It makes zero sense to put a pi in a arcade cab because there is plenty of room to house a pc in there.  The pi is for special use projects, most notably projects where size or power consumption is an issue. 

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #228 on: April 03, 2016, 11:33:21 pm »
I understand the appeal of a small single board, but people need to wake up about the pi.  It's ~50 bucks for a high-end model with all the widgets necessary to get it running.  And it has all the power of a 15-20 year old pc.  That means it's crap for emulation or even simulation and pc gaming.  On the other hand, take that same 50 bucks, spend it on a gently used pc from arrow direct and you've got a core duo capable of running the kind of stuff we play around here. 

It makes zero sense to put a pi in a arcade cab because there is plenty of room to house a pc in there.  The pi is for special use projects, most notably projects where size or power consumption is an issue.
***Build what you dig, bro. Build what you dig.***

space invader

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #229 on: April 04, 2016, 07:53:46 am »
The space is my main trouble, so I am forced to use RPi.

For future and bigger projects I will use a PC without any doubt.

Anyway, working with the Pi is a daily challenge, it's so funny...

Ali

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #230 on: April 05, 2016, 09:36:36 am »
Hi Guys,

I'm a new forum's user from Brasil...

This is, in my opinion the best forever remake!
Very great work GeeCab, many thanks!!


Here a personal Monaco GP package, with some minor modifications:

http://www10.zippyshare.com/v/vfXI9emP/file.html

An icon added (the MAME icon) to the game loader. Iinteresting if you are planning to put it in the desktop area...
(Maybe a some better icon maybe with 2 cars and way boards would be great...)

A "Readme" file, compiling the Geecab explanations and the game basic rules...

A new "Configuration Files (Monitors 1366 x 768, Joystick Support).zip" - containing 20 configuration files to  user of 1366 x 768 video monitors. Now using all vertical monitor area (eliminating black boards on the top and
below) and joystick configured...

Added a new file "Monaco GP (Documents and Extras).zip" containing reprocessed PDF versions of:

Monaco GP (Owner's Manual (USA)
Pro Monaco GP Owner's Manual (USA)

and

Monaco GP Photos
Wikipedia - Monaco GP (Sega, 1979)

Best regards, Ali
« Last Edit: April 05, 2016, 07:36:14 pm by Ali »

jsmackie

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #231 on: July 24, 2016, 05:25:24 pm »
Any idea why after about 20-30 seconds of Monaco GP game play the screen swaps to a black screen while the game play is in the background?
« Last Edit: July 24, 2016, 05:30:48 pm by jsmackie »

geecab

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #232 on: July 27, 2016, 12:47:25 pm »
No idea unfortunately, not seen that before. What version of Monaco GP are you running? Are you running under Linux or Windows? Have you tried the other game configurations that use different screen resolutions?

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #233 on: August 28, 2016, 01:45:04 pm »
Hello geecab,

Firstly fantastic work!  I've been fascinated by this game for years.  I've fairly recently tried to remake a variation of Monaco for the iPhone, and prior to that the iPad and I even had a version on the XNA Games on the XBOX 360.

Anyway, despite my best efforts I could never nail the gameplay and the LevelData.  My level data went like the following, and I always maxed out the memory.

I'd love to Skype you and chat about how you implemented the level data, and solved some of the technical problems.  Heck, I'd even like to work with you on this project and a patch on my iOS game (Monaco).

Hopefully we can chat, and great work.
PS; level data below from my game ;)... I think you'll see what the problem is.

    05,02,02,02,02,02,02,05
    04,02,02,02,02,02,02,04
    06,02,02,02,02,02,02,06
    04,02,02,02,02,02,02,04
    08,02,02,02,02,02,02,08
    04,02,02,02,02,02,02,04
    08,02,02,02,02,02,02,05
    08,02,02,02,02,02,02,04
    08,02,02,02,02,02,02,06
    08,02,02,02,02,02,02,04
    08,02,02,02,02,02,02,08
    04,02,02,02,02,02,02,04
-------------------
Software engineer and hobbyist game developer
www.CognatusSystems.co.uk

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #234 on: September 11, 2016, 07:59:38 am »
Thanks a lot for your great remake!! This was one of my favorite arcades from my childhood!! Thanks!!

I noticed, however, a couple of differences with the real arcade. They might be a bit subjective, but I feel them different from the real arcade:

The first one is the aspect ratio of the cars. I always remember this arcade as having a very noticeable "tall aspect ratio" for the cars (which was realistic for that time, where most arcades tended to draw almost square-ratio cars).

The second one is the sound. In particular, the sound for the crash. It had some kind of reverb with also some subtle high pitched sound on it.

You can see these two things in this clip (you can skip the introduction and go to the real gameplay):


BTW, I use Mac OS X for everything. I'm running your Linux version through a virtual machine in VirtualBox. Let me encourage to open source this, I'd have been able to build it natively on OS X rather than running it through VirtualBox (I understand there're sometimes reasons against open sourcing a software, so don't take this as a rant, I use a lot of closed source software, but I'm just saying that if you have doubts if anybody would appreciate your remake being open source, yes, it would be very welcome, specially for porting).


geecab

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #235 on: January 05, 2017, 05:23:59 pm »
Hi! Sorry for the late response, I've been really busy with other stuff:-

@twojame - Glad you are liking the remake! I don't have an iPhone but I'd be really interested to see your 360 game in action, do you have a youtube clip of it running? I don’t do skype I’m afraid, but happy to answer any questions you have on here so please fire away. I know what you mean about the level data.  To begin with, my level data looked exactly the same as yours (a big text file with a massive array of numbers) and it got a headache to maintain. In the end, I decided to make my track files human readable so that anyone could edit them and design any track layout they want to. If you interested in my level data, check out my “.trk” files in the track folder (They are just text files with a different file extension and they read from the bottom up). Check out an old post of mine on page 2 (Reply #57), its a bit out of date but it might shed some light on the content of my trk files. Btw, my track level data is as accurate as I could make them (based on countless views of youtube clips and discussions I had with Monaco GP owners on this a various other forums). Hope this helps.

@asiga - Hi & thanks for posting! I do understand what you mean, the aspect of the car does appear to be quite tall in the cockpit version of the game. But check out the cabaret version running on youtube, cars don’t look tall (So I kind of think my version is correct in that respect (or aspect  ;) ). If you like, you can alter the size & width of the game section (making it slimmer and stretching it) yourself using the in-game menu (Press tab during attract mode, go into the display settings and mess about with the 'playfield' width and height) to see if you can achieve a look more desirable to you? I hear what you mean about the crash sound, its sounds more like a strike at 10-pin bowling in your youtube link. I'll try and do something about this. If you find a better wav sample, you could always replace the crash.wav file in the sounds directory and the game will use that new sound next time you run it.

 :)

twojame

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #236 on: January 22, 2017, 09:01:15 am »
Hey geecab and others...

Sorry for my late reply.  I would be delighted to show a video of where I'm at with my project.  ... As you can see it's got the essence of Monaco GP, but it's not even a patch on what you've done. 
You've given me lots of ideas for the level data.  The huge text file just doesn't work large scale,  the game has to generate the structure of the world from an 'idea' or 'human readable' data in a file.

I'm not sure where to go next with my project, push forward with another version on the Android or just accept it was the best I could do at the time.

Take care
-------------------
Software engineer and hobbyist game developer
www.CognatusSystems.co.uk

geecab

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #237 on: January 24, 2017, 02:36:36 am »
Hi twojame! Cool, thanks for the link but I can't seem to play it, youtube says "This video contains content from Believe Music, who has blocked it in your country on copyright grounds."? Any ideas?

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #238 on: January 24, 2017, 05:01:18 am »
Hi twojame! Cool, thanks for the link but I can't seem to play it, youtube says "This video contains content from Believe Music, who has blocked it in your country on copyright grounds."? Any ideas?

replacing 'tube' with 'pak' works for me here

https://www.youpak.com/watch?v=3bzNl3FDXbM

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #239 on: February 09, 2017, 04:00:04 pm »
twojame - Looks really good, definitely got the essence of the original! Like the check point speech and the triangular (Outrun style) route choice! You can see more of the road too, compared to the original, which benefits your game as it gives you have time to make a choice of going into the left or right lane. Great job! :)