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| So, would anyone be interrested in a cheap ($15) open source USB control adapter |
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| rhys:
Just a small update. With the chip I am currently using on a custom board, I can support a max of 39 control inputs plus a trackball. If I step up to the largest chip in the series (cost difference is less than $.50 for the uC) I can take that up to 100 control inputs and a trackball. If anyone is looking for a single controller for a big 4 player unit, this might be an attractive option. I can theoretically support multiple trackball devices also, I'd just have to put a little more work into the firmware to add a software QEI implementation in addition to the hardware QEI. I might be able to use the handful of pins I didn't use to do this without reducing the control input count also. |
| yotsuya:
Cool! Keep up the R&D. |
| BobA:
Sounds good. Not sure what I can do with 100 inputs but it might bring out some new ideas. Any new development work in this area is very interesting. The more the merrier. ;D |
| yotsuya:
--- Quote from: BobA on August 30, 2013, 05:47:14 pm ---Not sure what I can do with 100 inputs --- End quote --- ;D |
| JDFan:
--- Quote from: rhys on August 30, 2013, 03:59:33 pm ---Just a small update. With the chip I am currently using on a custom board, I can support a max of 39 control inputs plus a trackball. If I step up to the largest chip in the series (cost difference is less than $.50 for the uC) I can take that up to 100 control inputs and a trackball. If anyone is looking for a single controller for a big 4 player unit, this might be an attractive option. I can theoretically support multiple trackball devices also, I'd just have to put a little more work into the firmware to add a software QEI implementation in addition to the hardware QEI. I might be able to use the handful of pins I didn't use to do this without reducing the control input count also. --- End quote --- Are those independent key presses or are they in some sort of matrix where there might be ghosting issues if pressing certain combinations ? Scary thing about having 100 inputs would be those that feel they have to use all of them ! :dizzy: |
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