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Sega Model 2/3 Forcefeedback issue Logitech G27
thurmansevolution:
Hello!
I came across a bit of a "hiccup" to my driving cab that I hope someone can help me with. I've searched google to see if anyone else had this issue, and it looks like I may be on my own with this lol. (This seems to be a weird issue)
The problem seems to be that something is causing the center spring "feel" to remain after exiting daytona usa, daytona usa 2, or scud race. The only way I can reset this is to go in the logitech profiler and open the device properties.
All other racing games on both the Sega Model 2 and Supermodel emulators work well, but something with those three games are making me pull my hair out having to figure out what's going on.
If anyone has any clue, please let me know, or give me a good starting point :).
Thanks in advance!
LC
BadMouth:
Is there a reason you want it turned off? I prefer it on all the time so that games in MAME will have centering feedback.
Guess that's why I've never noticed there was an issue.
thurmansevolution:
The only issue I have with it is that it effects the steering when the same or another game is launched. The steering becomes a little "off centered" and and will feel like your driving a car that needs a wheel alignment really bad lol.
I first thought it was something with the logitech profiler (I thought the profiler wasn't switching profiles), but narrowed later to only those three games that cause the issue. It's weird lol.
thurmansevolution:
Made a little progress in troubleshooting :afro:
Its seems that, for some reason, if you use a front end to launch the games, having a "hot key" assigned to close the process is causing this issue.
Now to work for the fix - gotta figure out a way to edit the module of Hyperspin's ahk file to map out the "kill button" (e) to Escape for Sega Model 3 and (e) to Alt + F4 for Sega Model 2.
I've tried using the basic: "e::Send {Escape}", for SM3, but is making Hyperspin Freeze.
BadMouth:
Try
e::{Escape}
You don't need the send if you're just remapping keys.
At least in authotkey. I haven't done much with Hyperspin.
Whether it works or not depends on whether the emulator gets its input from windows or raw input from the keyboard device.
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