Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: HyperMap V0.09. Added HyperLaunch support  (Read 64521 times)

0 Members and 1 Guest are viewing this topic.

EMDB

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 865
  • Last login:September 05, 2023, 09:18:51 am
  • Project RetroCade
HyperMap V0.09. Added HyperLaunch support
« on: August 23, 2013, 04:07:14 am »
HyperMap: Configure your UltraSticks for Mame launched with Hyperspin



When using Hyperspin as frontend to launch Mame you can use this small application to configure your UltraSticks differently depending on the selected game. After you exit the game HyperMap wil set the UltraSticks to a specific mapping to correctly control HyperSpin again.

Download link: http://www.emdb.eu/Retrocade/HyperMap/HyperMap_V0.09.zip

Extract the zip file to a folder. It contains the application, an initial configuration file and a folder with some default mapping configurations (2-way, 4-way, 4-way diagonal and 8-way). You should change your Hyperspin configuration in HyperHQ to call HyperMap.exe instead of your Mame executable. Set execution to 'normal'. Leave the rest as is. HyperMap will use the game parameter to determine which map to download to your UltraSticks and then launch Mame with the parameters configured in HyperHQ.



As of V0.09 you can also use HyperLaunch. For this you need to copy the HyperMap files to the HyperSpin folder, select HyperLaunch mode both in HyperHQ and in HyperMap. HyperMap will rename HyperLaunch.exe to HyperLaunch2.exe, rename itself to HyperLaunch.exe so HyperSpin thinks it calls HyperLaunch but in fact first calls HyperMap which does it's magic before calling HyperLaunch. Do you still follow?  :dizzy:

If you launch the application without parameters (by double clicking in explorer) you get a dialog where you can configure the paths. You can also configure the default configuration (used for games not specified in the configuration file) and the configuration you want to be applied after the game ends just before returning to HyperSpin:

With this version you can also launch as many custom (non-MAME) games as you want. I like these games like Fix It Felix Jr, Space Commander and Flappy Bird (Arcade version) to appear in my MAME wheel although they are not running in MAME. Just Add an entry in HyperSpin's MAME.xml with a fake romname. I use 'fixitfelixjr', 'spacecommander' and 'flappybird'. That will trigger HyperMap to launch the configured version of the games.



You can let MAME create a list of all supported games with their original joystick directions. Use the command line parameter -listxml to generate this 130MB file. HyperMap can parse this file to populate the games in the configuration file. Only the non-8-way games are added to the configuration file. I added a full MAME V150 config in the zip.

You can even parse the games configured in HyperSpin afterwards to only have the games you are running in the configuration file!



You can let HyperMap show instruction cards before launching the games. You can specify the time the card is shown or set it to infinitive. You can use any button to stop showing the button and launch the game. You can use the MAME pause button (the P key) to keep showing the instruction cards until you press a button / key.



You should create Instruction Cards using the MAME game name and save as *.jpg. I added 2 example Instruction cards:

 

You can also configure your game settings manually in HyperMap.cfg. By default 8-way mapping is used for all games. You should list the ones you want to use another mapping for. I already put some examples in the default configuration file. Use the MAME game names to specify them.

[Settings]
ConfigsPath = "F:\Emulators\HyperMap\Configs"
UltraMapPath = "E:\UltraMap\UltraMap.exe"
MamePath = "F:\Emulators\mame64\mame64.exe"
DefaultConfig="8"

[Games]
galaga="2-way"
pooyan="2-way-vertical"
dkong="4-way"
pacman="4-way"
qbert="4-way-diagonal"


I added a modified 4-way diagonal mapping to better control Q-bert. The one which comes along with the UltraMap application is in fact a 8-way mapping which does not work if you use your UltraSticks digitally, e.g. use the harness to connect the UltraStick to an iPAC. You actually need this '4-way rotated 45 degrees clockwise' mapping. I think Andy should bundle this one with the UltraMap application...

 

I added my Hyperspin themes for the homebrew games as attachments. Space Commander and Flappy Bird are pretty straightforward ones I created myself, the one for Fix It Felix Jr is quite nice. I found it somewhere floating on the interweb. The also contain the wheel images.

 



That's pretty much it. Please let me know your findings if you tried it...

Eric
« Last Edit: March 06, 2018, 01:04:22 pm by EMDB »

EddieArcadian

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 58
  • Last login:July 18, 2016, 05:24:39 am
The directions seem very straightforward and easy.

Games.  I'm sure someone on this forum can round-up a list of game direction-mappings.  All we need is the name of the game and it's number of directions (4-way, 8-way, 2-way, etc).  If someone can procure that, I can drop the list into Excel, use text-to-columns, concatenate the "=" sign, add a couple quotations, and,  BAM!  :burgerking:  we can probably configure a good 80% of the games (thousands of them).  Perhaps this has already been done?
« Last Edit: August 23, 2013, 09:51:11 pm by EddieArcadian »
I applaud you, Leroy. That was a great finish. Not quite the ending I had in mind, but it was a great finish. You see a .45 will put an end to all this kung fu crap. All it takes is one little bullet. So take your final bow, scum sucker.  ~Eddie Arcadian - Self-proclaimed Video Game King & Bruce Leroy's Arch-Rival as seen in Berry Gordy's hit movie The Last Dragon

jdbailey1206

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2656
  • Last login:March 11, 2023, 01:32:56 pm
  • No. It's your top score on Pole Position.
Eddie,

I am still working on mine but what I did to find the directions was go here and type in the name of the game I needed.  This would result in a generalized information including controller directions and how many buttons.  If you could come up with an excel sheet that was a template I'm sure everyone could fill in their own games. 

EddieArcadian

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 58
  • Last login:July 18, 2016, 05:24:39 am
I built an Excel template - I'm not sure how we'll keep it updated, but it's a start.

Here it is:
https://www.dropbox.com/s/n5krcx9qs3ljfbi/UltraMap4Mame%20Game%20List%20v1.0.xls

Also, I wonder if there is any sort of a list like this on the back end of Clrmamepro.  I'm pretty sure Clrmame has the joystick directional info in it.  I don't have it installed, but I wonder if it's a simple text file.  If someone can put it on DropBox, I can put it in the template I made.

~Eddie A
I applaud you, Leroy. That was a great finish. Not quite the ending I had in mind, but it was a great finish. You see a .45 will put an end to all this kung fu crap. All it takes is one little bullet. So take your final bow, scum sucker.  ~Eddie Arcadian - Self-proclaimed Video Game King & Bruce Leroy's Arch-Rival as seen in Berry Gordy's hit movie The Last Dragon

jilted

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 34
  • Last login:December 16, 2013, 10:22:41 am
  • tumblepop!
I built an Excel template - I'm not sure how we'll keep it updated, but it's a start.

Here it is:
https://www.dropbox.com/s/n5krcx9qs3ljfbi/UltraMap4Mame%20Game%20List%20v1.0.xls

Also, I wonder if there is any sort of a list like this on the back end of Clrmamepro.  I'm pretty sure Clrmame has the joystick directional info in it.  I don't have it installed, but I wonder if it's a simple text file.  If someone can put it on DropBox, I can put it in the template I made.

~Eddie A

maybe host on google docs and give write access to with anyone interested in contributing?

EMDB

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 865
  • Last login:September 05, 2023, 09:18:51 am
  • Project RetroCade
There seems another way: Set the sticks to analog and let MAME do the mapping based on the games. e.g. only change the default mapping for specific games.

There is even an editor for this:



http://headsoft.com.au/index.php?category=mame&page=joymap

Which way is better: program the U360 for each game or let MAME handle the mappings?
« Last Edit: August 30, 2013, 06:09:57 pm by EMDB »

EddieArcadian

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 58
  • Last login:July 18, 2016, 05:24:39 am
I asked Andy with Ultimarc the exact same question, and here was his reply...

"Mame will automatically map an analog stick to the game and this applies to the U360. But its more accurate to send maps to the stick. I should really know what, if any, front ends support auto-sending of maps. I do know that Game-Ex requested the info on this and also Mala but I have lost track of what software actually implemented it."

« Last Edit: August 30, 2013, 08:30:12 pm by EddieArcadian »
I applaud you, Leroy. That was a great finish. Not quite the ending I had in mind, but it was a great finish. You see a .45 will put an end to all this kung fu crap. All it takes is one little bullet. So take your final bow, scum sucker.  ~Eddie Arcadian - Self-proclaimed Video Game King & Bruce Leroy's Arch-Rival as seen in Berry Gordy's hit movie The Last Dragon

EMDB

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 865
  • Last login:September 05, 2023, 09:18:51 am
  • Project RetroCade
I asked Andy with Ultimarc the exact same question, and here was his reply...

"Mame will automatically map an analog stick to the game and this applies to the U360. But its more accurate to send maps to the stick. I should really know what, if any, front ends support auto-sending of maps. I do know that Game-Ex requested the info on this and also Mala but I have lost track of what software actually implemented it."
So I guess UltraMap4Mame may become handy afterall  ;D It works fine on my Desktop PC Hyperspin setup. Once I will build my Arcade Machine back up after some final painting I will install and test it for real...

EddieArcadian

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 58
  • Last login:July 18, 2016, 05:24:39 am
I found this list of 4-player games:
http://armchairarcade.com/neo/node/486
I applaud you, Leroy. That was a great finish. Not quite the ending I had in mind, but it was a great finish. You see a .45 will put an end to all this kung fu crap. All it takes is one little bullet. So take your final bow, scum sucker.  ~Eddie Arcadian - Self-proclaimed Video Game King & Bruce Leroy's Arch-Rival as seen in Berry Gordy's hit movie The Last Dragon

EddieArcadian

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 58
  • Last login:July 18, 2016, 05:24:39 am
Even better... found ROMLister...
http://www.waste.org/~winkles/ROMLister/

Looks like it has a "save list to file" feature too.  Bam!
I applaud you, Leroy. That was a great finish. Not quite the ending I had in mind, but it was a great finish. You see a .45 will put an end to all this kung fu crap. All it takes is one little bullet. So take your final bow, scum sucker.  ~Eddie Arcadian - Self-proclaimed Video Game King & Bruce Leroy's Arch-Rival as seen in Berry Gordy's hit movie The Last Dragon

EMDB

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 865
  • Last login:September 05, 2023, 09:18:51 am
  • Project RetroCade
Re: UltraMap4Mame: Configure your UltraSticks for Mame launched with Hyperspin
« Reply #10 on: September 02, 2013, 04:55:38 am »
I found this list of 4-player games:
http://armchairarcade.com/neo/node/486
Thanks. I used this list to complete my UltraMap4Mame configuration file for the about 150 games I currently have configured in Hyperspin. I only added the 2/4-ways as all other will default to 8-way anyway. I attached the file for reference.

headkaze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2943
  • Last login:August 14, 2023, 02:00:48 am
  • 0x2b|~0x2b?
Re: UltraMap4Mame: Configure your UltraSticks for Mame launched with Hyperspin
« Reply #11 on: September 02, 2013, 04:27:08 pm »
You should be getting the control info from Mame's own xml output file (mame.exe -listxml) by parsing it. You should also be using Controls.dat.

Be aware the input format for Mame has changed recently.

EMDB

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 865
  • Last login:September 05, 2023, 09:18:51 am
  • Project RetroCade
Re: UltraMap4Mame: Configure your UltraSticks for Mame launched with Hyperspin
« Reply #12 on: September 02, 2013, 05:28:03 pm »
You should be getting the control info from Mame's own xml output file (mame.exe -listxml) by parsing it. You should also be using Controls.dat.

Be aware the input format for Mame has changed recently.
I wasn't even aware of the -listxml parameter. I tried it on my 0.148 build and it generated a 130MB XML file. Way too big to parse every time. I think I will add an option to UltraMap4Mame to extract the required directions per game from the xml file and store it in UltraMap4Mame.ini.

What should be the benifit from Controls.dat as it seems quite outdated?

Thanks for this info!

EMDB

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 865
  • Last login:September 05, 2023, 09:18:51 am
  • Project RetroCade
Re: UltraMap4Mame: Configure your UltraSticks for Mame launched with Hyperspin
« Reply #13 on: September 05, 2013, 02:52:15 am »
I compiled my MAME 0.149 with hi-scores, no-nags and support for dkongpe (thanks for the MAME compiler HeadKaze  ;) ) and created a new listxml.

Reading and parsing this 133MB text file took my application just over 13 minutes. I ended up with over 1000 games with 2 or 4-way directions. Because my Hyperspin setup only holds about 200 games it would be nice to only list the ones actually used. So I added a parser for the MAME database from Hyperspin too which removes all non used games from the configuration. I ended up with 23 2 and 4-way games.

You can download it here: https://dl.dropboxusercontent.com/u/82432150/UltraMap4Mame_V0.02.zip



« Last Edit: September 05, 2013, 06:17:02 am by EMDB »

EMDB

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 865
  • Last login:September 05, 2023, 09:18:51 am
  • Project RetroCade
Re: UltraMap4Mame: Configure your UltraSticks for Mame launched with Hyperspin
« Reply #14 on: September 06, 2013, 04:40:53 pm »
I finally mounted an U360 in my cabinet in progress so I could try UltraMap4Mame myself. It works just fine but...

If you launch a 2-way game the U360 is set to 2-way before MAME is launched. Seems fine. Playing the game is fine but after exiting MAME and returning to HyperSpin the U360 is still in 2 way mode which makes ik kinda hard to select another game  :banghead:

I created a new version which waits for MAME to finish and sets the stick to 8-way before exiting and returning to HyperSpin.  :cheers:

I will create a new official version soon...

EMDB

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 865
  • Last login:September 05, 2023, 09:18:51 am
  • Project RetroCade
Re: UltraMap4Mame: Configure your UltraSticks for Mame launched with Hyperspin
« Reply #15 on: September 25, 2013, 08:42:33 am »
Version 0.03 released. I updated the start post with all info and the download link.
« Last Edit: September 25, 2013, 10:53:33 am by EMDB »

EMDB

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 865
  • Last login:September 05, 2023, 09:18:51 am
  • Project RetroCade
Re: UltraMap4Mame: V0.04 released
« Reply #16 on: November 04, 2013, 04:14:22 pm »
Version 0.04 released. Added support to launch your favorite Fix It Felix Jr emulator from within the MAME wheel. Added a full MAME V150 joystick directions for all games configuration. Some small improvements and cosmetic changes.

 

I updated the start post with all info and the new download link.
« Last Edit: November 04, 2013, 04:32:24 pm by EMDB »

epetti

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 344
  • Last login:September 14, 2023, 10:15:20 pm
  • I want to build my own arcade controls!
UltraMap4Mame: V0.04 released - Added support for Fix It Felix Jr.
« Reply #17 on: November 04, 2013, 04:52:16 pm »
Using this and it's been great so far. Two questions:

Would it be possible to add filtering of the mame XML for games that require analog stick? At least 0.03 did not support that. I even hand tweaked the config file to map to analog for light gun games, although that may not be generally desired.

Second, I'm not sure if UltraMap itself supports this, but is there any mapping that can map it to keys rather than acting as a joystick? I've been having a ton of issues with getting the Ultrastik to behave with the Hyperspin wheel and not just either not respond or spin indefinitely. Also, for some one off games using up, down, left, right rather than joystick can be convenient.

EMDB

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 865
  • Last login:September 05, 2023, 09:18:51 am
  • Project RetroCade
Re: UltraMap4Mame: V0.04 released - Added support for Fix It Felix Jr.
« Reply #18 on: November 04, 2013, 05:51:42 pm »
Using this and it's been great so far. Two questions:

Would it be possible to add filtering of the mame XML for games that require analog stick? At least 0.03 did not support that. I even hand tweaked the config file to map to analog for light gun games, although that may not be generally desired.

Second, I'm not sure if UltraMap itself supports this, but is there any mapping that can map it to keys rather than acting as a joystick? I've been having a ton of issues with getting the Ultrastik to behave with the Hyperspin wheel and not just either not respond or spin indefinitely. Also, for some one off games using up, down, left, right rather than joystick can be convenient.
Analog sticks are not supported.
Regarding the mapping: This is what I do: use the digital mode of the sticks: connect the 5 wires of the harness to the digital inputs of your iPAC. The sticks than work digitally (like any micro switch controlled stick) This way it will trigger key presses which work in every emu / frontend...

epetti

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 344
  • Last login:September 14, 2023, 10:15:20 pm
  • I want to build my own arcade controls!
Re: UltraMap4Mame: V0.04 released - Added support for Fix It Felix Jr.
« Reply #19 on: November 04, 2013, 06:05:35 pm »
Ah, I see.  One of the primary reasons I got the Ultrastik was for the analog support, so that approach won't work for me.  Your program still seems to work fine in that mode -- I just added the analog mapping and manually pulled all games that had "stick" or "lightgun" as their control.  Just doesn't solve the Hyperspin issue.

EMDB

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 865
  • Last login:September 05, 2023, 09:18:51 am
  • Project RetroCade
Re: HyperMap: V0.04 released - Added support for Fix It Felix Jr.
« Reply #20 on: November 05, 2013, 09:34:08 am »
I updated the name of the application to HyperMap to comply to the naming of HyperHQ, HyperSync and HyperLauch...

Fursphere

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1206
  • Last login:Today at 09:30:17 am
Re: HyperMap: V0.04 released - Added support for Fix It Felix Jr.
« Reply #21 on: November 05, 2013, 11:45:19 am »
I think the way this is normally done is to use LEDBlinky plugin for Hyerpsin (found in HyperHQ I think?) trigger the Ultrastik to change maps. 

I've been trying to find more specific information and haven't got anything concrete yet.

EMDB

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 865
  • Last login:September 05, 2023, 09:18:51 am
  • Project RetroCade
Re: HyperMap: V0.04 released - Added support for Fix It Felix Jr.
« Reply #22 on: November 05, 2013, 02:21:23 pm »
I think the way this is normally done is to use LEDBlinky plugin for Hyerpsin (found in HyperHQ I think?) trigger the Ultrastik to change maps. 

I've been trying to find more specific information and haven't got anything concrete yet.
Sure LEDBlinky can do this as additional option but HyperMap is free, light-weighted, very easy to configure and it can add Fix It Felix Jr to the HyperSpin MAME wheel. And features will grow in time...

Fursphere

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1206
  • Last login:Today at 09:30:17 am
Re: HyperMap: V0.04 released - Added support for Fix It Felix Jr.
« Reply #23 on: November 05, 2013, 02:25:36 pm »
Ya, I forgot LEDBlinky was $20.

Although anyone charging money for products that support emulation based hobbies is beyond me...   

headkaze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2943
  • Last login:August 14, 2023, 02:00:48 am
  • 0x2b|~0x2b?
Re: HyperMap: V0.04 released - Added support for Fix It Felix Jr.
« Reply #24 on: November 05, 2013, 10:37:06 pm »
I updated the name of the application to HyperMap to comply to the naming of HyperHQ, HyperSync and HyperLauch...

*HyperYawn*  ::)

Although anyone charging money for products that support emulation based hobbies is beyond me...

Going by that logic the UltraStik hardware should be free too right?

headkaze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2943
  • Last login:August 14, 2023, 02:00:48 am
  • 0x2b|~0x2b?
Re: UltraMap4Mame: Configure your UltraSticks for Mame launched with Hyperspin
« Reply #25 on: November 05, 2013, 10:42:59 pm »
Mame will automatically map an analog stick to the game and this applies to the U360. But its more accurate to send maps to the stick.

How is programming the UltraStik's more accurate than using Mame's built in control mapping and the Mame Joystick Map Editor? Has anyone done any actual tests to prove this theory?

EMDB

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 865
  • Last login:September 05, 2023, 09:18:51 am
  • Project RetroCade
Re: UltraMap4Mame: Configure your UltraSticks for Mame launched with Hyperspin
« Reply #26 on: November 06, 2013, 02:14:39 am »
How is programming the UltraStik's more accurate than using Mame's built in control mapping and the Mame Joystick Map Editor? Has anyone done any actual tests to prove this theory?
I use my UltraStik digital (wired to an iPAC). I just want my sticks to "auto" switch 2-4-8 way. For digital sticks the MAME internal mapping is useless. The decision which switches are hit is already made by the stick...
« Last Edit: November 06, 2013, 02:49:51 am by EMDB »

EMDB

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 865
  • Last login:September 05, 2023, 09:18:51 am
  • Project RetroCade
Version 0.06 released:



- Added support to launch the homebrew arcade games Space Commander (http://forum.arcadecontrols.com/index.php/topic,137264.0.html) and Flappy Bird Arcade Edition (http://forum.arcadecontrols.com/index.php/topic,138051.0.html) from within the MAME wheel besides the already supported game Fix It Felix Jr.
- Added an option to use the application without having UltraStiks, so just as a launcher for the custom games from the Hyperspin MAME wheel.

   



I updated the start post with all info and the new download link.

EMDB

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 865
  • Last login:September 05, 2023, 09:18:51 am
  • Project RetroCade
I also added my Hyperspin themes for the homebrew games to the start post. Space Commander and Flappy Bird are simple ones I created myself, the one for Fix It Felix Jr is quite nice. I found it on the web.

8BitMonk

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 989
  • Last login:October 19, 2023, 05:27:00 pm
Why not just use LEDBlinky to set U360 maps? Works for me, sets maps for games other than mame as well.
Games: Asteroids Deluxe | Atomiswave | Centipede | Championship Sprint | Defender | Donkey Kong | Dig Dug | Frogger | Ikari Warriors | Missile Command | Pac-Man | Pole Position | Robotron | Spy Hunter | Tempest | Super Mario Strikers

EMDB

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 865
  • Last login:September 05, 2023, 09:18:51 am
  • Project RetroCade
Why not just use LEDBlinky to set U360 maps? Works for me, sets maps for games other than mame as well.
Because I like to program myself? And it's free. And It can launch homebrew games from the MAME wheel...

8BitMonk

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 989
  • Last login:October 19, 2023, 05:27:00 pm
Because I like to program myself? And it's free. And It can launch homebrew games from the MAME wheel...

Not sure what you mean by 'homebrew', LEDBlinky will set maps for any game you can launch through Hyperspin without it having to built into a special tab in the app.
Games: Asteroids Deluxe | Atomiswave | Centipede | Championship Sprint | Defender | Donkey Kong | Dig Dug | Frogger | Ikari Warriors | Missile Command | Pac-Man | Pole Position | Robotron | Spy Hunter | Tempest | Super Mario Strikers

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19399
  • Last login:March 16, 2024, 05:59:16 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Some people enjoy re-inventing the wheel, so there isn't any talking to them.  Most of the "new" and "innovative" hyper-spin centric apps you see were first done by me over a decade ago only I made them generic so they would work with any fe, but people can't be bothered to use google I guess.  (Not this particular device, but the point still stands)

I'm not knocking any of the stuff btw... it all works, and works well.  I just don't understand why programmers in our hobby waste their precious time fixing problems that have already been fixed when there are so many other annoying problems they could tackle. 

EMDB

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 865
  • Last login:September 05, 2023, 09:18:51 am
  • Project RetroCade
Because I like to program myself? And it's free. And It can launch homebrew games from the MAME wheel...

Not sure what you mean by 'homebrew', LEDBlinky will set maps for any game you can launch through Hyperspin without it having to built into a special tab in the app.
Can LEDBlinky run Fix It Felix Jr (a non MAME game) from the MAME wheel of Hyperspin?

Some people enjoy re-inventing the wheel, so there isn't any talking to them...
You gotta be kidding with this one  :dunno

« Last Edit: March 26, 2014, 03:50:10 am by EMDB »

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19399
  • Last login:March 16, 2024, 05:59:16 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
No, sorry I'm not.  Again, use google. 

Advanced filtering system that can put any game from any emulator together on a single list and filter off anything based on any category.  Yup DK's external listgen did that and I made it external so anyone could use it.  The ability to launch problem games... yup had wrappers for that.  The ability to run web-based games.... check.  Pinball launchers, hacks to launch particular pc games.  It's all pretty much been there, done that at this point. 

Why didn't a make one to remap the U360?  Because LEDBlinky beat me to it (along with a command line app) and I take my own advice.  ;)

I'm not trying to be harsh, it's just after hearing the same questions over and over for 15 years or so you'd think people would wise up. Unless it's a brand new emulator or game, your problem has already surfaced and it's been dealt with by somebody.  I don't even direct people to my apps anymore, because when I do they ask me specifically how to set them up for their particular application even though they are well-documented and self-explanatory. 

I just worry about you man.  You are trying to make things so turn key that you've went down the "I'll support individual games automatically" rabbit-hole.  That's a way to burn yourself out.

8BitMonk

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 989
  • Last login:October 19, 2023, 05:27:00 pm
Can LEDBlinky run Fix It Felix Jr (a non MAME game) from the MAME wheel of Hyperspin?

Yes, LEDBlinky can set a map for any game you run out of Hyperspin, it keeps a custom list.

I agree with Howard that it can be frustrating to see time an effort go into something that's already been done, often times better. My bigger concern though was that it can muddy the waters for new users. When I saw this offered up as a solution in another thread with no mention of LEDBlinky I wanted to comment.
Games: Asteroids Deluxe | Atomiswave | Centipede | Championship Sprint | Defender | Donkey Kong | Dig Dug | Frogger | Ikari Warriors | Missile Command | Pac-Man | Pole Position | Robotron | Spy Hunter | Tempest | Super Mario Strikers

EMDB

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 865
  • Last login:September 05, 2023, 09:18:51 am
  • Project RetroCade
Can LEDBlinky run Fix It Felix Jr (a non MAME game) from the MAME wheel of Hyperspin?

Yes, LEDBlinky can set a map for any game you run out of Hyperspin, it keeps a custom list.

I agree with Howard that it can be frustrating to see time an effort go into something that's already been done, often times better. My bigger concern though was that it can muddy the waters for new users. When I saw this offered up as a solution in another thread with no mention of LEDBlinky I wanted to comment.
You CANT launch different executables from a single Wheel in HyperSpin using LEDBlinky. Therefore I created this. Depending on the selected game it launches mame.exe or fifjr.exe (or flappybird.exe or spacecommander.exe). I made it for myself. As I thought it would be handy for others too (as it is really easy to set up) I wanted to share it. I don't want to compete with LEDBlinky.

I really don't understand what is wrong with creating your own tool even if the functionality would already be available. It's my time. I feel I'm wasting it with defending the existence of the tool more than creating it.

Therefore I will stop this useless discussion. Use it if you want. Use LEDBlinky if you like that better. But stop wasting my time  :dunno

epetti

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 344
  • Last login:September 14, 2023, 10:15:20 pm
  • I want to build my own arcade controls!
I have to say I use this program and it's great. It's very easy to use and only tries to do one thing. I looked at LED Blinky, but there is so much to it that I didn't need, and a setup that was relatively complex.

Probably would have gone there if this didn't exist, but I'm a fan of tools that only try to accomplish one thing, and do that thing simply and well. So I think this did fill a hole. Just commenting as a grateful user.

8BitMonk

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 989
  • Last login:October 19, 2023, 05:27:00 pm
You CANT launch different executables from a single Wheel in HyperSpin using LEDBlinky. Therefore I created this. Depending on the selected game it launches mame.exe or fifjr.exe (or flappybird.exe or spacecommander.exe). I made it for myself. As I thought it would be handy for others too (as it is really easy to set up) I wanted to share it. I don't want to compete with LEDBlinky.
Sure you can, just set it up as a separate emulator. You can run multiple emulators from a single wheel.

I really don't understand what is wrong with creating your own tool even if the functionality would already be available. It's my time. I feel I'm wasting it with defending the existence of the tool more than creating it.

Not asking you to defend anything, spend all the time you want. My initial question was simply 'why not just use LEDBlinky' a tool that already works very well for this. 

Therefore I will stop this useless discussion. Use it if you want. Use LEDBlinky if you like that better. But stop wasting my time  :dunno
:cry:
Games: Asteroids Deluxe | Atomiswave | Centipede | Championship Sprint | Defender | Donkey Kong | Dig Dug | Frogger | Ikari Warriors | Missile Command | Pac-Man | Pole Position | Robotron | Spy Hunter | Tempest | Super Mario Strikers

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19399
  • Last login:March 16, 2024, 05:59:16 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
I'm sorry if I offended you man, you seem to have taken our comments the wrong way.

This hobby is a massive time sink, it's a pain in the butt that way.  Especially when you start getting into the programming aspect of it, you have to learn to pick and choose your battles or it'll drive you crazy.  I used to write everything and anything myself... I dunno maybe I was trying to prove something?  Now I just work on these obscure projects/problems that absolutely nobody would touch with a 10 foot pole but me.  I've found that in the long run that's more rewarding.

I'm sure that it's great and works well.  That wasn't what I meant.   

I guess what I'm saying is I think you are better than somebody stuck doing grunt work.  Save that stuff for someone new to programming that needs a good "first project".