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HyperMap V0.09. Added HyperLaunch support
pcss911:
I'm looking forward to the opportunity to give Hypermap a whirl. My cp was just ordered. By all accounts it appears to be a wonderful utility and will resolve my mapping issues.
I remain hopeful that someone here might be able to offer suggestions as to how to properly put it to use within Attract Mode. I'm not sure I have a full grasp yet on the logic of how this arrangement would work - is it: rather than have the front end call the emulator, to call this instead?
EMDB:
--- Quote from: pcss911 on January 29, 2017, 10:54:49 am ---I'm looking forward to the opportunity to give Hypermap a whirl. My cp was just ordered. By all accounts it appears to be a wonderful utility and will resolve my mapping issues.
I remain hopeful that someone here might be able to offer suggestions as to how to properly put it to use within Attract Mode. I'm not sure I have a full grasp yet on the logic of how this arrangement would work - is it: rather than have the front end call the emulator, to call this instead?
--- End quote ---
yes :applaud:
alexportugal1212:
Hi, app doesn't seem to work , I have set all paths and still doesnt work, in test it works with donkey kong, but when launching it in hyper spin none of the ga,es are mapped correctly , yes I have the hypermap as exe on HQ, also it's on normal not hyper launch , when game starts e.g. Galaga im still able to map up and down so it's not mapping 2 way only, same with qbert not mapping diagonals, what I'm a missing?
Thxs
EMDB:
Still works fine fore me (and other people seeing the responses in this thread)
1) Are you sure all paths are set correctly? (can you select the various configs in the Hyperspin and default config dropdowns?)
2) Are you sure you can configure the stick(s) with UltraMap?
3) are you sure HyperMap is launched when selecting a game in HyperSpin? (check using the show instructions card feature)
4) Are you sure the games are configured with the correct Ultramap configs?
kiel0909:
--- Quote from: alexportugal1212 on February 16, 2017, 03:40:40 am ---Hi, app doesn't seem to work , I have set all paths and still doesnt work, in test it works with donkey kong, but when launching it in hyper spin none of the ga,es are mapped correctly , yes I have the hypermap as exe on HQ, also it's on normal not hyper launch , when game starts e.g. Galaga im still able to map up and down so it's not mapping 2 way only, same with qbert not mapping diagonals, what I'm a missing?
Thxs
--- End quote ---
i may have solved this, I wasnt getting any instruction cards until i changed settings in hyperspin. I had to disable "full rom path" in mame wheel emulator settings. so that it only passes the rom name to hypermap.
just make sure you have the rom path specified in your mame.ini of the emulator that hypermap calls.
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