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HyperMap V0.09. Added HyperLaunch support
headkaze:
--- Quote from: EddieArcadian on August 30, 2013, 11:47:33 am ---Mame will automatically map an analog stick to the game and this applies to the U360. But its more accurate to send maps to the stick.
--- End quote ---
How is programming the UltraStik's more accurate than using Mame's built in control mapping and the Mame Joystick Map Editor? Has anyone done any actual tests to prove this theory?
EMDB:
--- Quote from: headkaze on November 05, 2013, 10:42:59 pm ---How is programming the UltraStik's more accurate than using Mame's built in control mapping and the Mame Joystick Map Editor? Has anyone done any actual tests to prove this theory?
--- End quote ---
I use my UltraStik digital (wired to an iPAC). I just want my sticks to "auto" switch 2-4-8 way. For digital sticks the MAME internal mapping is useless. The decision which switches are hit is already made by the stick...
EMDB:
Version 0.06 released:
- Added support to launch the homebrew arcade games Space Commander (http://forum.arcadecontrols.com/index.php/topic,137264.0.html) and Flappy Bird Arcade Edition (http://forum.arcadecontrols.com/index.php/topic,138051.0.html) from within the MAME wheel besides the already supported game Fix It Felix Jr.
- Added an option to use the application without having UltraStiks, so just as a launcher for the custom games from the Hyperspin MAME wheel.
I updated the start post with all info and the new download link.
EMDB:
I also added my Hyperspin themes for the homebrew games to the start post. Space Commander and Flappy Bird are simple ones I created myself, the one for Fix It Felix Jr is quite nice. I found it on the web.
8BitMonk:
Why not just use LEDBlinky to set U360 maps? Works for me, sets maps for games other than mame as well.
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