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| HyperMap V0.09. Added HyperLaunch support |
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| headkaze:
--- Quote from: EddieArcadian on August 30, 2013, 11:47:33 am ---Mame will automatically map an analog stick to the game and this applies to the U360. But its more accurate to send maps to the stick. --- End quote --- How is programming the UltraStik's more accurate than using Mame's built in control mapping and the Mame Joystick Map Editor? Has anyone done any actual tests to prove this theory? |
| EMDB:
--- Quote from: headkaze on November 05, 2013, 10:42:59 pm ---How is programming the UltraStik's more accurate than using Mame's built in control mapping and the Mame Joystick Map Editor? Has anyone done any actual tests to prove this theory? --- End quote --- I use my UltraStik digital (wired to an iPAC). I just want my sticks to "auto" switch 2-4-8 way. For digital sticks the MAME internal mapping is useless. The decision which switches are hit is already made by the stick... |
| EMDB:
Version 0.06 released: - Added support to launch the homebrew arcade games Space Commander (http://forum.arcadecontrols.com/index.php/topic,137264.0.html) and Flappy Bird Arcade Edition (http://forum.arcadecontrols.com/index.php/topic,138051.0.html) from within the MAME wheel besides the already supported game Fix It Felix Jr. - Added an option to use the application without having UltraStiks, so just as a launcher for the custom games from the Hyperspin MAME wheel. I updated the start post with all info and the new download link. |
| EMDB:
I also added my Hyperspin themes for the homebrew games to the start post. Space Commander and Flappy Bird are simple ones I created myself, the one for Fix It Felix Jr is quite nice. I found it on the web. |
| 8BitMonk:
Why not just use LEDBlinky to set U360 maps? Works for me, sets maps for games other than mame as well. |
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