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HyperMap V0.09. Added HyperLaunch support
EMDB:
Version 0.03 released. I updated the start post with all info and the download link.
EMDB:
Version 0.04 released. Added support to launch your favorite Fix It Felix Jr emulator from within the MAME wheel. Added a full MAME V150 joystick directions for all games configuration. Some small improvements and cosmetic changes.
I updated the start post with all info and the new download link.
epetti:
Using this and it's been great so far. Two questions:
Would it be possible to add filtering of the mame XML for games that require analog stick? At least 0.03 did not support that. I even hand tweaked the config file to map to analog for light gun games, although that may not be generally desired.
Second, I'm not sure if UltraMap itself supports this, but is there any mapping that can map it to keys rather than acting as a joystick? I've been having a ton of issues with getting the Ultrastik to behave with the Hyperspin wheel and not just either not respond or spin indefinitely. Also, for some one off games using up, down, left, right rather than joystick can be convenient.
EMDB:
--- Quote from: epetti on November 04, 2013, 04:52:16 pm ---Using this and it's been great so far. Two questions:
Would it be possible to add filtering of the mame XML for games that require analog stick? At least 0.03 did not support that. I even hand tweaked the config file to map to analog for light gun games, although that may not be generally desired.
Second, I'm not sure if UltraMap itself supports this, but is there any mapping that can map it to keys rather than acting as a joystick? I've been having a ton of issues with getting the Ultrastik to behave with the Hyperspin wheel and not just either not respond or spin indefinitely. Also, for some one off games using up, down, left, right rather than joystick can be convenient.
--- End quote ---
Analog sticks are not supported.
Regarding the mapping: This is what I do: use the digital mode of the sticks: connect the 5 wires of the harness to the digital inputs of your iPAC. The sticks than work digitally (like any micro switch controlled stick) This way it will trigger key presses which work in every emu / frontend...
epetti:
Ah, I see. One of the primary reasons I got the Ultrastik was for the analog support, so that approach won't work for me. Your program still seems to work fine in that mode -- I just added the analog mapping and manually pulled all games that had "stick" or "lightgun" as their control. Just doesn't solve the Hyperspin issue.
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