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Curved vs Straight button layout.....let's settle this with a poll.

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UFO:


--- Quote from: BadMouth on August 22, 2013, 09:40:09 am ---Where the polling is concerned, there is a danger on the internet of one guys tutorial becoming the standard because of people following it instead of risking failure by trying something else.  Maximus' TV tube to x/y monitor conversion had me thinking about this. 

The guy who wrote the tutorial just happened across a model of television with a tube that had a nearly identical model number to the tube on the x/y monitor.  Since then, everyone who has ever done it has used that same model TV.  Who knows how many other models might work?  There might be a more common model that works.  There might be years of production runs from a certain manufacturer in various sizes that the x/y yoke would fit.
We'll never know because nobody bothers trying it with any other model than the one in the tutorial.

While a poll isn't one guy's tutorial, there is still a danger of it becoming "the standard" which isn't necessarily the best solution.
The next poll will be more overwhelmingly for curved, because the people who looked at this one went along with it.

--- End quote ---

Maybe the question should have been "What have you got on your control panel?"

shponglefan:


--- Quote from: Xiaou2 on August 18, 2013, 09:56:12 am ---The argument is that your fingers naturally form a curve.  However... thats Only when they are flat on the table.  When you play a game, or even type on your keyboard... your fingers bend at the kunckles, and pretty much even out the distances... forming a perfectly comfortable straight line.  Which is the reason why 95% of computer uses.. use standard straight keyboard layouts.   
--- End quote ---

In my experience, my fingers do not form a perfectly straight line on a keyboard, when bent for the purposes of typing.  They curve; my index finger on each hand naturally rests on the row below the rest of my fingers.

At any rate, I would wager that a combination of cost and lack of common ergnonomic keyboard standards is the biggest reason they never caught on.

paigeoliver:


--- Quote from: BadMouth on August 22, 2013, 09:40:09 am ---Where the polling is concerned, there is a danger on the internet of one guys tutorial becoming the standard because of people following it instead of risking failure by trying something else.  Maximus' TV tube to x/y monitor conversion had me thinking about this. 

--- End quote ---

I see so much of this in the BYOAC community that is it almost comical. There are a whole bunch of oddball design bits that I constantly see on BYOAC cabinets that just weren't on real arcade games. Those all came from well intentioned people who had little to no access or experience with real arcade games reinventing the wheel in their basement (usually in a shape other than round) and then putting up a website or tutorial and then having other people copy it.

Angled sticks, curved buttons, light up everything, front panel overhang, excessive side panel overhang, incorrect monitor angle for 4 player cabinets, bottom front cabinet bump in, rear bottom cabinet bump in, 2 piece cabinet build (thats great, the oddly top piece weighs 250 pounds and the bottom piece weighs 70, so much easier to deal with!!!!), controls you can't reach, speakers on the side of the cabinet, hard drive destroying sound systems just to pump out that lo fi mono sound, excessive control panel top to box overhang, unused excessive panel width, internal cabinet skeletons made with 2x4s, and the list goes on and on.

Now I admit the light up stuff is pretty cool, but the community seems to have gotten completely lost on what the basic woodworking of the front half and control panel of a 25"-27" arcade cabinet looks like.

Unstupid:

I'm not saying that every cab should have angled buttons.  If I was building a Street Fighter 2 cab the I'd definitely use the 2 straight rows of 3 buttons.  But if you are building a modern day fighter (SFIV) they have been using arched buttons on the viewlix cabs for 5 years now, and it is more comfortable.   So there is something to be said for innovation.  But just because something is "classic" does not make it the rule, unless ofcourse you are building a classic machine, and even then there is room to fudge a little because I'm sure there are things arcade manufacturers would have loved to had access to 25 years ago (e.g. led lighting, lcd panels, etc..etc..)

chopperthedog:

* chopperthedog clicks the imaginary thanks button for paigeoliver's last post.

good day.

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